Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: short-circuit no-change in _mesa_DepthRange() | Brian Paul | 2009-08-13 | 1 | -0/+4 |
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* | mesa: fix incorrect viewport clamping in _mesa_set_viewport() | Brian Paul | 2009-06-16 | 1 | -2/+2 |
| | | | | | A 0 by 0 viewport size is legal. Don't clamp against lower bound of one. The error checking earlier in the function prevents negative values. | ||||
* | mesa: move glViewport and glDepthRange functions into new viewport.c file | Brian Paul | 2009-03-07 | 1 | -0/+176 |
A bit of refactoring with an eye toward ES2 and GL 3.1 |