| Commit message (Collapse) | Author | Age | Files | Lines |
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Semantically identical to the EXT version (whose string is still valid
for GLES), so rename the bit but expose both extension strings.
(Suggested by Ilia Mirkin and Ian Romanick.)
v3: Fix the entrypoint alias in GL4x.xml (Ilia)
Signed-off-by: Adam Jackson <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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The only difference from the EXT version is bumping the minmax to 16, so
just hit all the drivers at once.
v2: Fix driver names, add to 17.3 release notes (Ilia Mirkin)
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Trivial. There is no _gl_ in there.
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v2: respective changes for new gallium interface
v3: fix UUID size asserts
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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I believe this should be enough for now.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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text data bss dec hex filename
7038459 235248 37280 7310987 6f8e8b 32-bit i965_dri.so before
7038227 235248 37280 7310755 6f8da3 32-bit i965_dri.so after
6681438 303400 50608 7035446 6b5a36 64-bit i965_dri.so before
6681254 303400 50608 7035262 6b597e 64-bit i965_dri.so after
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Mesa currently doesn't allow to create 3.1+ compatibility profiles
mainly because various features are unimplemented and bugs can
happen.
However, some buggy apps request a compat profile without using
any old features unimplemented in mesa, and they fail to start.
This option should help some games to run but it's not enough
for all (eg. Dying Light).
v2: - s/force_compat_profile/allow_higher_compat_version
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edmondo Tommasina <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This has a separate enable from ARB_texture_cube_map_array.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Vedran Miletić <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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As the relevant extensions get implemented, the lines should be
uncommented. I believe this is (almost) everything needed for those GL
versions though.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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The OpenGL ARB_compute_shader extension specfication requires at least
1024 for GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, whereas OpenGLES 3.1
only required 128.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Commit a16ffb743ced9fde80b2485dfc2d86ae74e86f25, which introduced
gl_extensions::Version, updates the field when the context version
is computed and when entering/exiting meta. Update this field when
the version is overridden as well.
Cc: "11.1" <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Marta Lofstedt <[email protected]>
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Make API context and version checks done by the helper functions pass
unconditionally while meta is in progress. This transparently makes
extension checks solely dependent on struct gl_extensions while in meta.
v2: Use an 8-bit data type instead of a GLuint
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Otherwise there are problems when user overrides version and application
such as Piglit wants to detect used api with glGetString(GL_VERSION).
This makes it currently impossible to run glslparsertest tests for
OpenGL ES when using version override.
Below is example when using MESA_GLES_VERSION_OVERRIDE=3.1.
Before:
"3.1 Mesa 11.1.0-devel (git-24a1a15)"
After:
"OpenGL ES 3.1 Mesa 11.1.0-devel (git-78042ff)"
v2: only include api prefix for OpenGL ES (Boyan Ding)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Cc: "11.0" <[email protected]>
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V2: Conform to new standard for exposing enums for OpenGL ES 3.1.
Signed-off-by: Marta Lofstedt <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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v2: [airlied]: merge version check update.
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Before 9b5e92f get_gl_override was called only once, but now it is
called for multiple APIs (GLES2, GL), version needs to be set always.
Signed-off-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90797
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
Tested-by: Martin Peres <[email protected]>
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This fixes 2 warnings in gcc 5.1.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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The string is only applied when the context is API_OPENGLES2.
The bulk of the change is to prevent overriding the context to
API_OPENGL_CORE based on the requested version. If the context is
API_OPENGL_ES2, don't change it.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Remove _mesa_get_gl_version_override. We don't need two functions that
do basically the same thing. This change seemed easier (esp. with the
next patch) than going the other way.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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This is a bit of a hack for now. Several of the extensions required for
OpenGL ES 3.1 have no support, at all, in Mesa. However, with this
patch and a patch to allow MESA_GL_VERSION_OVERRIDE to work with ES
contexts, people can begin testing the ES "version" of the functionality
that is supported.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Just add the boilerplate bits.
v2: add to version.c
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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v2: Squash in whitespace fixes.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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In some situations it is convenient for a driver to expose a higher GLSL
version while some extensions are still incomplete. However in that
situation, it would report a GLSL version that was higher than the GL
version. Avoid that situation by limiting the GLSL version to the GL
version.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Add the 4.0/4.1/4.2 extensions lists to compute_version. A couple of
extensions aren't in mesa yet, so those are marked with 0 until they
become supported.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Instead of relying on glapi.h or some other header to provide it.
Acked-by: Matt Turner <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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The functionality exposed by those extensions does not appear in ES3
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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E.g. the 4.0 compatibility profile can be forced with:
MESA_GL_VERSION_OVERRIDE=4.0COMPAT
Some tests that I have require 4.0 compatibility.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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v2: changed GLboolean -> bool
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This adds a gallium cap that allows us to fake GL3.0 by
not exposing MSAA on sw rendering.
It also forces the extra extensions needed for GL3.2.
Signed-off-by: Dave Airlie <[email protected]>
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Almost every driver already supported it. All current and future
Gallium drivers always support it, and most existing classic drivers
support it.
This only changes radeon and nouveau.
This extension only adds data types that can be passed to, for example,
glTexImage2D. It does not add internal formats. Since you can already
pass GL_FLOAT to glTexImage2D this shouldn't pose any additional issues
with those drivers. Note that r200 and i915 already supported this
extension, and they don't support floating-point textures either.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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These are replaced with
ctx->Const.Program[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}]. In
patches to follow, this will allow us to replace a lot of ad-hoc logic
with a variable index into the array.
With the exception of the changes to mtypes.h, this patch was
generated entirely by the command:
find src -type f '(' -iname '*.c' -o -iname '*.cpp' -o -iname '*.py' \
-o -iname '*.y' ')' -print0 | xargs -0 sed -i \
-e 's/Const\.VertexProgram/Const.Program[MESA_SHADER_VERTEX]/g' \
-e 's/Const\.GeometryProgram/Const.Program[MESA_SHADER_GEOMETRY]/g' \
-e 's/Const\.FragmentProgram/Const.Program[MESA_SHADER_FRAGMENT]/g'
Suggested-by: Brian Paul <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This hasn't been possible for a long time.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Previously, we assumed that the only way Mesa would expose geometry
shader support was via the ARB_geometry_shader4 extension. But this
extension has some extra complications over GL 3.2 (interactions with
compatibility-only features, and link-time initialization of the
constant gl_VerticesIn). So we want to allow for the possibility of
supporting GL 3.2 (with GLSL 1.50 style geometry shaders) even if
ctx->Extensions.ARB_geometry_shader4 is false.
This patch adds a new function, _mesa_has_geometry_shaders(), which
returns true if either ARB_geometry_shader4 is supported or the GL
version is at least 3.2 desktop. Since compute_version() only enables
GL 3.2 functionality when GLSL 1.50 support is present, a sufficient
way for a back-end to advertise geometry shader support is to set
ctx->Const.GLSLVersion >= 150.
v2: Remove unnecessary ctx->Const.GeometryShaders150 constant.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Every driver left in Mesa that enables one also enables the other.
There's no reason to let it be optional.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This extension just provides some of the most basic software framework
for GLSL. Without GL_ARB_vertex_shader or GL_ARB_fragment_shader,
applications still cannot use GLSL. There's no value in
conditionalizing support for this extension.
NOTE: This has the side effect of enabling the extension in the radeon,
r200, and nouveau drivers.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Every driver left in Mesa enables this extension all the time. There's
no reason to let it be optional.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Every driver left in Mesa enables this extension all the time. There's
no reason to let it be optional.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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