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* mesa: s/FREE/free/ in vdpau codeBrian Paul2014-04-101-4/+4
| | | | | | Reviewed-by: Reviewed-by: Jakob Bornecrantz <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Christian König <[email protected]>
* NV_vdpau_interop: fix IsSurfaceNV return typeGrigori Goronzy2014-03-031-4/+5
| | | | | | | | The spec incorrectly used void as return type, when it should have been GLboolean. This has now been fixed. According to Nvidia, their implementation always used GLboolean. Reviewed-by: Christian König <[email protected]>
* mesa: fix some MSVC signed/unsigned compiler warningsBrian Paul2013-10-311-2/+4
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* mesa: use void in _mesa_VDPAUFiniNV() as in the header fileBrian Paul2013-10-281-1/+1
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* implement NV_vdpau_interop v7Christian König2013-10-261-0/+424
v2: Actually implement interop between the gallium state tracker and the VDPAU backend. v3: Make it also available in non legacy contexts, fix video buffer sharing. v4: deny interop if we don't have the same screen object v5: rebased on upstream changes v6: implemented VDPAUGetSurfaceivNV, improved error handling, unregister all surfaces in VDPAUFiniNV v7: squash merge with Mareks changes Signed-off-by: Christian König <[email protected]>