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path: root/src/mesa/main/varray.c
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* mesa: more error message info for vertex pointer functionsBrian Paul2009-08-041-6/+12
* mesa: enforce the rule that arrays live in VBOs for GL_ARB_vertex_array_objectBrian Paul2009-06-221-25/+52
* mesa: move vertex array objects from shared state to per-contextBrian Paul2009-06-191-0/+26
* mesa: EXT_vertex_array_bgra fixesMaciej Cencora2009-06-081-3/+24
* mesa: use Elements() for loop limitBrian Paul2009-05-221-2/+2
* mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTSBrian Paul2009-05-211-1/+1
* mesa: freshen comments for update_array()Brian Paul2009-05-211-3/+2
* mesa: remove const qualifierBrian Paul2009-05-211-1/+1
* mesa: VertexAttribPointer commentsBrian Paul2009-05-211-0/+11
* mesa: call _mesa_update_array_object_max_element() before printing array infoBrian Paul2009-05-211-0/+2
* mesa: added _mesa_print_arrays() for debuggingBrian Paul2009-05-211-1/+46
* mesa: reference counting for gl_array_objectBrian Paul2009-05-071-2/+2
* mesa: Compute gl_client_array->_MaxElement during array validationBrian Paul2009-05-071-13/+0
* mesa: use array->BufferObj instead of ctx->Array.ArrayBufferObjBrian Paul2009-05-071-2/+2
* mesa: added _ElementSize field to gl_client_arrayBrian Paul2009-05-071-0/+2
* mesa: update glColorPointer, etc for GL_EXT_vertex_array_bgraBrian Paul2009-01-231-18/+68
* mesa: added case for fixed ptBrian Paul2008-09-211-0/+5
* mesa: point size arraysBrian Paul2008-09-211-0/+31
* mesa: GL_BYTE vertex/texcoord arraysBrian Paul2008-09-211-0/+10
* mesa: initial support for fixed-pt vertex arraysBrian Paul2008-09-211-0/+20
* mesa: improved gl_buffer_object reference countingBrian Paul2008-09-041-10/+5
* mesa: remove an error check for NV_v_p that doesn't apply to ARB_v_pBrian Paul2008-07-291-5/+0
* Set normalized flag for GLubyte arrays in _mesa_VertexAttribPointerNV()Markus Amsler2008-03-091-1/+2
* Allow first != 0 in mesa CVA handling, and add more error checking.Eric Anholt2008-02-041-7/+18
* Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-041-1/+1
* fix incorrect _MaxElement calculationRoland Scheidegger2007-03-271-1/+2
* get rid of GL_BOOLEAN definition (bug 8113)Brian Paul2006-09-041-5/+1
* clean-ups and new commentsBrian Paul2006-06-131-9/+19
* Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick2006-06-121-77/+13
* No longer alias generic vertex attribs with conventional attribs for GL_ARB_v...Brian Paul2006-04-251-11/+12
* Set array normalization flag for normals, colors (Keith)Brian Paul2006-04-131-3/+3
* More GLSL code:Michal Krol2006-04-111-3/+3
* Re-org and clean-up of vertx/fragment program limits (instructions,Brian Paul2005-11-011-1/+1
* Wrap every place that accesses a dispatch table with a macro. A new script-Ian Romanick2005-07-181-5/+5
* VBO RefCount fix (David Reveman)Brian Paul2004-09-271-0/+1
* don't futz with GL_CLIENT_ACTIVE_TEXTURE in glClientActiveTexture (Robert Mer...Brian Paul2004-03-101-22/+4
* more changes to VBO reference counting and deletionBrian Paul2004-03-031-0/+2
* Do more bookkeeping of vertex buffer object reference counts.Brian Paul2004-02-111-1/+3
* init an uninitialized variable. This doesn't fix a latent bug becauseKarl Schultz2004-01-131-1/+1
* remove TexCoordInterleaveFactor. Clean up _mesa_InterleavedArrays()Brian Paul2003-12-121-15/+15
* Fix some problems with glDrawElements and vertex buffer objects.Brian Paul2003-12-041-10/+4
* Initial work for bounds checking of vertex arrays and vertex buffer objects.Brian Paul2003-10-221-180/+135
* Added GLAPIENTRY decorations for all first level OpenGL API function entryKendall Bennett2003-10-211-24/+24
* castsBrian Paul2003-09-191-9/+9
* Implement GL_ELEMENT_ARRAY_BUFFER_ARB for buffer objects.Brian Paul2003-09-171-0/+8
* More work on ARB_vertex_buffer_object.Brian Paul2003-09-171-18/+47
* Added support for GL_IBM_multimode_draw_arrays.Ian Romanick2003-08-221-0/+40
* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-1/+69
* added missing types to _mesa_VertexAttribPointerARB()Brian Paul2003-06-111-0/+13
* Use ctx->Const.MaxTextureImageUnits and MaxTextureCoordUnits in more places.Brian Paul2003-05-011-6/+72