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path: root/src/mesa/main/varray.c
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* mesa: support for GL_ARB_instanced_arraysBrian Paul2011-01-151-3/+39
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* mesa: Directly include mfeatures.h in files that perform feature tests.Vinson Lee2011-01-071-0/+1
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* mesa: allow GLfixed arrays for OpenGL ES 2.0Shuang He2010-12-091-2/+2
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: Fix glTexCoordPointer with type GL_FIXED.Chia-I Wu2010-12-091-1/+2
| | | | GL_FIXED is also a legal type for glTexCoordPointer.
* mesa: make fixed-pt and byte-valued arrays a runtime featureBrian Paul2010-11-071-21/+25
| | | | | | These ES1 features were only tested for in the vertex array code. Checking the ctx->API field at runtime is cleaner than the #ifdef stuff and supports choosing the API at runtime.
* mesa: use GLubyte for edge flag arraysBrian Paul2010-11-021-2/+2
| | | | Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31310
* mesa: remove obsolete commentBrian Paul2010-10-281-1/+0
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* mesa: consolidate glVertex/Color/etcPointer() codeBrian Paul2010-10-281-545/+202
| | | | | This removes a bunch of similar error checking code in all the vertex pointer functions and puts nearly all the error checking in update_array().
* mesa: add gl_client_array::Integer field and related vertex array state codeBrian Paul2010-10-281-17/+86
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* mesa: remove 'normalized' parameter from _mesa_VertexAttribIPointer()Brian Paul2010-10-281-2/+1
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* mesa: set/get primitive restart stateBrian Paul2010-10-211-3/+4
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* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-7/+7
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* mesa: update to version 64 of GL/glext.hBrian Paul2010-09-141-2/+2
| | | | | | A number of other files had to be updated as well because const qualifiers were added to the glMultiDrawArrays() function. Also, GL_FIXED is now defined in glext.h.
* mesa: silence a printf warningBrian Paul2010-07-141-2/+2
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* mesa: move all vertex array functions into varray.cBrian Paul2010-05-251-0/+242
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* mesa: added _mesa_VertexAttribIPointer()Brian Paul2010-05-251-0/+19
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* mesa: API and state for GL 3.1 primitive restartBrian Paul2010-04-201-0/+21
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* mesa: Move src/mesa/glapi/dispatch.h to mesa.Chia-I Wu2010-02-251-1/+1
| | | | | | glapi/dispatch.h is a core Mesa header file. Move the header file to main/ to make this clear. It also becomes clear after this change that IN_DRI_DRIVER is only used in core Mesa to enable the remap table.
* Replace the _mesa_*printf() wrappers with the plain libc versionsKristian Høgsberg2010-02-191-9/+9
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* mesa: added texcoord unit assertionBrian Paul2010-02-031-0/+2
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* mesa: add core support for ARB_half_float_vertex.Dave Airlie2010-01-231-0/+21
| | | | | | | | Adds the extension to the list + support to the APIs. also add t_draw.c support to convert for sw rast. Signed-off-by: Dave Airlie <[email protected]>
* mesa: remove unused vertex array driver hooksBrian Paul2009-11-161-76/+26
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* mesa: Make MultiDrawElements submit multiple primitives at once.Eric Anholt2009-09-011-18/+0
| | | | | | | | | Previously, MultiDrawElements just called DrawElements a bunch of times. By sending several primitives down the pipeline at once, we avoid a bunch of validation. On my GL demo, this improves fps by 2.5% (+/- .41%) and reduces CPU usage by 70.5% (+/- 2.9%) (n=3). Reviewed by: Ian Romanick <[email protected]>
* mesa: new _mesa_copy_client_array() functionBrian Paul2009-08-071-0/+23
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* mesa: more error message info for vertex pointer functionsBrian Paul2009-08-041-6/+12
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* mesa: enforce the rule that arrays live in VBOs for GL_ARB_vertex_array_objectBrian Paul2009-06-221-25/+52
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* mesa: move vertex array objects from shared state to per-contextBrian Paul2009-06-191-0/+26
| | | | | The ARB version requires VAOs to be per-context while the Apple extension was ambiguous.
* mesa: EXT_vertex_array_bgra fixesMaciej Cencora2009-06-081-3/+24
| | | | | | | | 1) Pass the correct format when calling update_array in _mesa_VertexAttribPointerARB. 2) glVertexAttribPointerNV accepts GL_BGRA format too. 3) raise INVALID_VALUE error when format is BGRA and normalized is false in glVertexAttribPointerARB
* mesa: use Elements() for loop limitBrian Paul2009-05-221-2/+2
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* mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTSBrian Paul2009-05-211-1/+1
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* mesa: freshen comments for update_array()Brian Paul2009-05-211-3/+2
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* mesa: remove const qualifierBrian Paul2009-05-211-1/+1
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* mesa: VertexAttribPointer commentsBrian Paul2009-05-211-0/+11
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* mesa: call _mesa_update_array_object_max_element() before printing array infoBrian Paul2009-05-211-0/+2
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* mesa: added _mesa_print_arrays() for debuggingBrian Paul2009-05-211-1/+46
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* mesa: reference counting for gl_array_objectBrian Paul2009-05-071-2/+2
| | | | | Every kind of object that can be shared by multiple contexts should be refcounted.
* mesa: Compute gl_client_array->_MaxElement during array validationBrian Paul2009-05-071-13/+0
| | | | | | Used to be done in the glVertex/Normal/Color/etc/Pointer() calls but if the VBO was reallocated the size could change. New _NEW_BUFFER_OBJECT state flag.
* mesa: use array->BufferObj instead of ctx->Array.ArrayBufferObjBrian Paul2009-05-071-2/+2
| | | | No difference, but a little more understandable.
* mesa: added _ElementSize field to gl_client_arrayBrian Paul2009-05-071-0/+2
| | | | Will be handy for bounds checking later...
* mesa: update glColorPointer, etc for GL_EXT_vertex_array_bgraBrian Paul2009-01-231-18/+68
| | | | Add new error checking, set array state appropriately.
* mesa: added case for fixed ptBrian Paul2008-09-211-0/+5
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* mesa: point size arraysBrian Paul2008-09-211-0/+31
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* mesa: GL_BYTE vertex/texcoord arraysBrian Paul2008-09-211-0/+10
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* mesa: initial support for fixed-pt vertex arraysBrian Paul2008-09-211-0/+20
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* mesa: improved gl_buffer_object reference countingBrian Paul2008-09-041-10/+5
| | | | | Use new _mesa_reference_buffer_object() function wherever possible. Fixes buffer object/display list crash reported in ParaView.
* mesa: remove an error check for NV_v_p that doesn't apply to ARB_v_pBrian Paul2008-07-291-5/+0
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* Set normalized flag for GLubyte arrays in _mesa_VertexAttribPointerNV()Markus Amsler2008-03-091-1/+2
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* Allow first != 0 in mesa CVA handling, and add more error checking.Eric Anholt2008-02-041-7/+18
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* Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵Brian2007-07-041-1/+1
| | | | of -I flags.
* fix incorrect _MaxElement calculationRoland Scheidegger2007-03-271-1/+2
| | | | | | The calculation of _MaxElement was wrong if the stride was larger than elementSize, which lead to rejection of every DrawElements call which accessed the maximum element if CheckArrayBounds was enabled.