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path: root/src/mesa/main/uniforms.h
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* mesa: s/GLhandleARB/GLuint/ for glGetUniform functionsBrian Paul2014-03-101-12/+12
* mesa/glsl: introduce a remap table for uniform locationsTapani Pälli2014-03-101-18/+25
* mesa/sso: Add extension entry points for GL_ARB_separate_shader_objectsGregory Hainaut2014-02-211-0/+83
* glapi: Add support for ARB_shader_atomic_counters.Francisco Jerez2013-10-291-0/+3
* glsl: Fix gl_shader_program::UniformLocationBaseScale assert.Vinson Lee2013-06-251-1/+1
* glsl: Add gl_shader_program::UniformLocationBaseScaleIan Romanick2013-06-121-3/+5
* glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_locati...Ian Romanick2013-06-121-2/+4
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
* mesa/glsl: Separate parsing logic from _mesa_get_uniform_location.Paul Berry2013-02-041-0/+4
* mesa: Refactor getting a uniform's name to a helper functionIan Romanick2013-01-181-0/+5
* mesa: Standardize names of OpenGL functions.Paul Berry2012-11-121-23/+23
* dispatch: Delete unused init_dispatch functions.Paul Berry2012-11-061-4/+0
* dispatch: Make all API functions non-static.Paul Berry2012-11-061-97/+81
* mesa: Don't set uniform dispatch pointers for many things in ES2 or coreIan Romanick2012-09-281-1/+2
* glsl: make _mesa_builtin_uniform_desc staticDave Airlie2012-09-181-2/+0
* mesa: Add support for glGetActiveUniformsiv on non-UBO pnames.Eric Anholt2012-07-201-0/+7
* mesa: Move the _mesa_uniform_merge_location_offset to glGetUniformLocation().Eric Anholt2012-07-201-2/+2
* linker: Calculate the sampler to texture target mapping during linkingIan Romanick2012-01-111-1/+2
* mesa: Validate sampler settings using uniform storageIan Romanick2012-01-111-0/+3
* mesa,glsl,mapi: Put extern "C" { ... } where appropriate.José Fonseca2011-11-091-0/+11
* mesa: fix signed/unsigned integer comparison warningsBrian Paul2011-11-081-1/+1
* mesa: Rewrite the way uniforms are tracked and handledIan Romanick2011-11-071-1/+3
* mesa: Add _mesa_uniform_{attach,detach_all}_driver_storage functionsIan Romanick2011-11-071-0/+11
* mesa: Add _mesa_propagate_uniforms_to_driver_storageIan Romanick2011-11-071-0/+5
* mesa: Move {split,merge}_location_offset to uniforms.hIan Romanick2011-11-071-0/+51
* mesa: Make get_uniform available outside compilation unitIan Romanick2011-11-071-0/+4
* mesa: Move _mesa_GetActiveUniformARB to uniform_query.cppIan Romanick2011-10-181-0/+3
* Squashed commit of the following:Brian Paul2011-04-261-1/+16
* mesa: add glGetUniformuiv(), plug in uint glUniform funcsBrian Paul2010-10-281-0/+3
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-3/+3
* mesa: Move the list of builtin uniform info from ir_to_mesa to shared code.Eric Anholt2010-09-281-0/+15
* glsl: Set up uniform initializers by walking the shaders after linking.Eric Anholt2010-08-241-1/+14
* mesa: Add missing header and forward declarations to uniforms.h.Vinson Lee2010-07-291-0/+4
* mesa: move uniforms.c to main/Brian Paul2010-06-101-0/+158