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src
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mesa
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main
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uniforms.h
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Author
Age
Files
Lines
*
mesa: Add support for glGetActiveUniformsiv on non-UBO pnames.
Eric Anholt
2012-07-20
1
-0
/
+7
*
mesa: Move the _mesa_uniform_merge_location_offset to glGetUniformLocation().
Eric Anholt
2012-07-20
1
-2
/
+2
*
linker: Calculate the sampler to texture target mapping during linking
Ian Romanick
2012-01-11
1
-1
/
+2
*
mesa: Validate sampler settings using uniform storage
Ian Romanick
2012-01-11
1
-0
/
+3
*
mesa,glsl,mapi: Put extern "C" { ... } where appropriate.
José Fonseca
2011-11-09
1
-0
/
+11
*
mesa: fix signed/unsigned integer comparison warnings
Brian Paul
2011-11-08
1
-1
/
+1
*
mesa: Rewrite the way uniforms are tracked and handled
Ian Romanick
2011-11-07
1
-1
/
+3
*
mesa: Add _mesa_uniform_{attach,detach_all}_driver_storage functions
Ian Romanick
2011-11-07
1
-0
/
+11
*
mesa: Add _mesa_propagate_uniforms_to_driver_storage
Ian Romanick
2011-11-07
1
-0
/
+5
*
mesa: Move {split,merge}_location_offset to uniforms.h
Ian Romanick
2011-11-07
1
-0
/
+51
*
mesa: Make get_uniform available outside compilation unit
Ian Romanick
2011-11-07
1
-0
/
+4
*
mesa: Move _mesa_GetActiveUniformARB to uniform_query.cpp
Ian Romanick
2011-10-18
1
-0
/
+3
*
Squashed commit of the following:
Brian Paul
2011-04-26
1
-1
/
+16
*
mesa: add glGetUniformuiv(), plug in uint glUniform funcs
Brian Paul
2010-10-28
1
-0
/
+3
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-3
/
+3
*
mesa: Move the list of builtin uniform info from ir_to_mesa to shared code.
Eric Anholt
2010-09-28
1
-0
/
+15
*
glsl: Set up uniform initializers by walking the shaders after linking.
Eric Anholt
2010-08-24
1
-1
/
+14
*
mesa: Add missing header and forward declarations to uniforms.h.
Vinson Lee
2010-07-29
1
-0
/
+4
*
mesa: move uniforms.c to main/
Brian Paul
2010-06-10
1
-0
/
+158