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path: root/src/mesa/main/uniforms.c
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* mesa: Move {split,merge}_location_offset to uniforms.hIan Romanick2011-11-071-55/+6
* mesa: Make get_uniform available outside compilation unitIan Romanick2011-11-071-7/+7
* mesa: Move the link check from _mesa_get_uniform_location to _mesa_GetUniform...Ian Romanick2011-11-071-5/+11
* mesa: add support for GL_OES_EGL_image_externalChia-I Wu2011-11-031-0/+1
* mesa: Move _mesa_GetActiveUniformARB to uniform_query.cppIan Romanick2011-10-181-60/+1
* mesa: Silence several 'warning: unused parameter' in _mesa_GetnUniformdvARBIan Romanick2011-10-071-0/+6
* mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgramIan Romanick2011-10-071-5/+7
* mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgramIan Romanick2011-10-071-5/+7
* mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgramIan Romanick2011-10-071-5/+7
* uniforms: accept all int/unsigned int sampler types in uniform checks.Dave Airlie2011-09-151-0/+22
* mesa: add a UniformBooleanTrue optionBryan Cain2011-09-051-1/+4
* mesa: Fix glGetUniform() type conversions.Eric Anholt2011-08-301-58/+79
* mesa, glsl_to_tgsi: Add new gl_context::NativeIntegers flag.Kenneth Graunke2011-08-191-9/+9
* Merge branch 'glsl-to-tgsi'Bryan Cain2011-08-041-17/+29
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| * mesa, glsl_to_tgsi: add native support for integers in shadersBryan Cain2011-08-011-13/+25
| * mesa: support boolean and integer-based parameters in prog_parameterBryan Cain2011-08-011-6/+6
* | mesa: Allow sampling from units >= MAX_TEXTURE_UNITS in shaders.Henri Verbeet2011-07-071-2/+2
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* mesa: remove old commentBrian Paul2011-06-081-1/+0
* mesa: add more sampler types to is_sampler_type()Brian Paul2011-06-081-0/+4
* mesa: fix typo (s/GLGL/GLSL/)Brian Paul2011-06-021-1/+1
* mesa: 80-column wrappingBrian Paul2011-06-021-8/+14
* mesa: consolidate glGetUniform codeBrian Paul2011-06-021-124/+64
* mesa: refactor/consolidate uniform lookup codeBrian Paul2011-06-021-96/+87
* mesa: UseShaderProgramEXT and Uniform* shouldn't be allowed inside Begin/EndMarek Olšák2011-06-011-0/+4
* Squashed commit of the following:Brian Paul2011-04-261-14/+92
* glsl: Move _mesa_builtin_uniform_desc from uniforms.c to ir_variable.cppIan Romanick2011-03-291-248/+0
* mesa: Add gl_MESAFogParamsOptimized for our special pre-computed fog params.Eric Anholt2011-03-111-0/+5
* mesa: Add a builtin uniform for the ATI_envmap_bumpmap rotation matrix.Eric Anholt2011-03-111-0/+11
* mesa: glGetUniform only returns a single element of an arrayIan Romanick2011-02-011-14/+41
* mesa: fix an error in uniform arrays in row calculating.Jian Zhao2011-01-071-1/+1
* mesa: Directly include mfeatures.h in files that perform feature tests.Vinson Lee2011-01-071-0/+1
* mesa: Include mtypes.h in files that use gl_context struct.Vinson Lee2011-01-051-0/+1
* mesa: add glGetUniformuiv(), plug in uint glUniform funcsBrian Paul2010-10-281-8/+55
* mesa: Track an ActiveProgram distinct from CurrentProgramIan Romanick2010-10-271-33/+33
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-9/+9
* mesa: Don't reference a W component in setting up a vec3 uniform component.Eric Anholt2010-09-301-1/+5
* mesa: Move the list of builtin uniform info from ir_to_mesa to shared code.Eric Anholt2010-09-281-1/+230
* glsl: Set up uniform initializers by walking the shaders after linking.Eric Anholt2010-08-241-48/+60
* mesa: make uniform work with geometry shadersZack Rusin2010-07-101-0/+29
* mesa: Fix OpenGL ES-only builds.Chia-I Wu2010-07-031-0/+2
* mesa: initial support for ARB_geometry_shader4Zack Rusin2010-06-281-0/+5
* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-3/+3
* mesa: move uniforms.c to main/Brian Paul2010-06-101-0/+1334