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* mesa: refactor/consolidate uniform lookup codeBrian Paul2011-06-021-96/+87
* mesa: UseShaderProgramEXT and Uniform* shouldn't be allowed inside Begin/EndMarek Olšák2011-06-011-0/+4
* Squashed commit of the following:Brian Paul2011-04-261-14/+92
* glsl: Move _mesa_builtin_uniform_desc from uniforms.c to ir_variable.cppIan Romanick2011-03-291-248/+0
* mesa: Add gl_MESAFogParamsOptimized for our special pre-computed fog params.Eric Anholt2011-03-111-0/+5
* mesa: Add a builtin uniform for the ATI_envmap_bumpmap rotation matrix.Eric Anholt2011-03-111-0/+11
* mesa: glGetUniform only returns a single element of an arrayIan Romanick2011-02-011-14/+41
* mesa: fix an error in uniform arrays in row calculating.Jian Zhao2011-01-071-1/+1
* mesa: Directly include mfeatures.h in files that perform feature tests.Vinson Lee2011-01-071-0/+1
* mesa: Include mtypes.h in files that use gl_context struct.Vinson Lee2011-01-051-0/+1
* mesa: add glGetUniformuiv(), plug in uint glUniform funcsBrian Paul2010-10-281-8/+55
* mesa: Track an ActiveProgram distinct from CurrentProgramIan Romanick2010-10-271-33/+33
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-9/+9
* mesa: Don't reference a W component in setting up a vec3 uniform component.Eric Anholt2010-09-301-1/+5
* mesa: Move the list of builtin uniform info from ir_to_mesa to shared code.Eric Anholt2010-09-281-1/+230
* glsl: Set up uniform initializers by walking the shaders after linking.Eric Anholt2010-08-241-48/+60
* mesa: make uniform work with geometry shadersZack Rusin2010-07-101-0/+29
* mesa: Fix OpenGL ES-only builds.Chia-I Wu2010-07-031-0/+2
* mesa: initial support for ARB_geometry_shader4Zack Rusin2010-06-281-0/+5
* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-3/+3
* mesa: move uniforms.c to main/Brian Paul2010-06-101-0/+1334