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path: root/src/mesa/main/uniforms.c
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* mesa: change gl_link_status enums to uppercaseBrian Paul2018-01-261-1/+1
* mesa: add KHR_no_error support for glGetUniformLocation()Timothy Arceri2017-06-291-0/+11
* mesa: add KHR_no_error support for glShaderStorageBlockBinding()Samuel Pitoiset2017-06-281-0/+12
* mesa: add shader_storage_block_binding() helperSamuel Pitoiset2017-06-281-9/+19
* mesa: add KHR_no_error support for glUniformBlockBinding()Samuel Pitoiset2017-06-281-0/+10
* mesa: add uniform_block_binding() helperSamuel Pitoiset2017-06-281-9/+16
* mesa: fix unused variable warning in release buildsTimothy Arceri2017-06-271-1/+2
* mesa: update textures for bindless samplers bound to texture unitsSamuel Pitoiset2017-06-141-1/+16
* mesa: add update_single_shader_texture_used() helperSamuel Pitoiset2017-06-141-29/+38
* mesa: add support for glUniformHandleui64*ARB()Samuel Pitoiset2017-06-141-0/+15
* mapi: add GL_ARB_bindless_texture entry pointsSamuel Pitoiset2017-06-141-0/+24
* mesa: validate sampler type across the whole programTimothy Arceri2017-04-221-5/+21
* mesa: remove unused variable warning in release buildsTimothy Arceri2017-02-211-7/+2
* st/mesa/i965: create link status enumTimothy Arceri2017-02-091-1/+1
* mesa: Arrange _mesa_uniform parameters to match the call sitesIan Romanick2017-01-261-96/+96
* mesa: Arrange _mesa_uniform_matrix parameters to match the call sitesIan Romanick2017-01-261-54/+63
* mesa: Fix copy-and-paste bug in _mesa_(Program|)Uniform[1234](i|ui)64vARB fun...Ian Romanick2017-01-251-16/+16
* mesa: Add support for 64-bit integer uniformsDave Airlie2017-01-201-2/+168
* mapi: Add support for ARB_gpu_shader_int64.Dave Airlie2017-01-201-0/+182
* st/mesa/glsl: move SamplerTargets to gl_programTimothy Arceri2017-01-061-1/+1
* mesa/glsl: set sampler units directly in gl_programTimothy Arceri2017-01-061-2/+1
* st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...Timothy Arceri2016-11-191-9/+11
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-301-1/+1
* mesa: Use bitmask/ffs to iterate SamplersUsedMathias Fröhlich2016-06-161-21/+21
* mesa/main: fix another undefined left shiftNicolai Hähnle2016-05-071-1/+1
* mesa/ubo: add missing compute cases for ubo/atomic buffersDave Airlie2016-05-051-0/+6
* glsl: fully split apart buffer block arraysTimothy Arceri2016-04-061-4/+4
* glsl: reduce buffer block duplicationTimothy Arceri2016-03-261-31/+2
* glsl: move to compiler/Emil Velikov2016-01-261-1/+1
* nir: move glsl_types.{cpp,h} to compilerEmil Velikov2016-01-261-1/+1
* mesa: Use separate indices for UBO & SSBO during bindingJordan Justen2016-01-081-10/+20
* mesa: rename UniformBlockStageIndex to InterfaceBlockStageIndexJordan Justen2015-11-031-2/+2
* mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocksIago Toral Quiroga2015-10-141-6/+6
* mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocksSamuel Iglesias Gonsalvez2015-09-291-4/+4
* mesa: add glShaderStorageBlockBinding()Samuel Iglesias Gonsalvez2015-09-251-0/+52
* mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_typeIan Romanick2015-09-021-36/+36
* mesa/arb_gpu_shader_fp64: add support for glGetUniformdvDave Airlie2015-08-231-9/+0
* mesa: fix and simplify resource query for arraysTimothy Arceri2015-07-301-2/+3
* mesa: add program interface queries for tessellation shadersMarek Olšák2015-07-231-6/+15
* mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().Kenneth Graunke2015-07-201-1/+1
* mesa: refactor GetUniformBlockIndexTapani Pälli2015-04-161-6/+6
* mesa: refactor GetUniformIndicesTapani Pälli2015-04-161-3/+3
* mesa: refactor GetUniformLocationTapani Pälli2015-04-161-18/+1
* mesa: refactor GetActiveUniformBlockNameTapani Pälli2015-04-161-13/+5
* mesa: remove unused _mesa_get_uniform_nameTapani Pälli2015-04-161-39/+0
* mesa: refactor GetActiveUniformNameTapani Pälli2015-04-161-9/+2
* mesa: mesa_bufferiv utility function for buffer objectsTapani Pälli2015-04-161-116/+73
* mesa/main: replace Elements() with ARRAY_SIZE()Brian Paul2015-03-021-1/+1
* mesa: add a missing GS support check in GetActiveUniformBlockivMarek Olšák2015-02-241-0/+2
* mesa: add double uniform support. (v5)Dave Airlie2015-02-191-18/+167