| Commit message (Expand) | Author | Age | Files | Lines |
* | Squashed commit of the following: | Brian Paul | 2011-04-26 | 1 | -14/+92 |
* | glsl: Move _mesa_builtin_uniform_desc from uniforms.c to ir_variable.cpp | Ian Romanick | 2011-03-29 | 1 | -248/+0 |
* | mesa: Add gl_MESAFogParamsOptimized for our special pre-computed fog params. | Eric Anholt | 2011-03-11 | 1 | -0/+5 |
* | mesa: Add a builtin uniform for the ATI_envmap_bumpmap rotation matrix. | Eric Anholt | 2011-03-11 | 1 | -0/+11 |
* | mesa: glGetUniform only returns a single element of an array | Ian Romanick | 2011-02-01 | 1 | -14/+41 |
* | mesa: fix an error in uniform arrays in row calculating. | Jian Zhao | 2011-01-07 | 1 | -1/+1 |
* | mesa: Directly include mfeatures.h in files that perform feature tests. | Vinson Lee | 2011-01-07 | 1 | -0/+1 |
* | mesa: Include mtypes.h in files that use gl_context struct. | Vinson Lee | 2011-01-05 | 1 | -0/+1 |
* | mesa: add glGetUniformuiv(), plug in uint glUniform funcs | Brian Paul | 2010-10-28 | 1 | -8/+55 |
* | mesa: Track an ActiveProgram distinct from CurrentProgram | Ian Romanick | 2010-10-27 | 1 | -33/+33 |
* | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | 2010-10-13 | 1 | -9/+9 |
* | mesa: Don't reference a W component in setting up a vec3 uniform component. | Eric Anholt | 2010-09-30 | 1 | -1/+5 |
* | mesa: Move the list of builtin uniform info from ir_to_mesa to shared code. | Eric Anholt | 2010-09-28 | 1 | -1/+230 |
* | glsl: Set up uniform initializers by walking the shaders after linking. | Eric Anholt | 2010-08-24 | 1 | -48/+60 |
* | mesa: make uniform work with geometry shaders | Zack Rusin | 2010-07-10 | 1 | -0/+29 |
* | mesa: Fix OpenGL ES-only builds. | Chia-I Wu | 2010-07-03 | 1 | -0/+2 |
* | mesa: initial support for ARB_geometry_shader4 | Zack Rusin | 2010-06-28 | 1 | -0/+5 |
* | mesa: rename src/mesa/shader/ to src/mesa/program/ | Brian Paul | 2010-06-10 | 1 | -3/+3 |
* | mesa: move uniforms.c to main/ | Brian Paul | 2010-06-10 | 1 | -0/+1334 |