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src
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mesa
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main
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uniforms.c
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Author
Age
Files
Lines
*
dispatch: Delete unused init_dispatch functions.
Paul Berry
2012-11-06
1
-77
/
+0
*
dispatch: Make all API functions non-static.
Paul Berry
2012-11-06
1
-6
/
+6
*
dispatch: GLES1 fixes for _mesa_create_exec_table().
Paul Berry
2012-11-01
1
-25
/
+27
*
_mesa_create_exec_table: GLES3 fixes.
Paul Berry
2012-10-23
1
-7
/
+11
*
mesa: Don't set uniform dispatch pointers for many things in ES2 or core
Ian Romanick
2012-09-28
1
-34
/
+36
*
Don't cast the return value of malloc/realloc
Matt Turner
2012-09-05
1
-1
/
+1
*
mesa: Return -1 for glGetUniformLocation on UBOs.
Eric Anholt
2012-07-31
1
-0
/
+10
*
mesa: Add support for GL_ARB_ubo's glGetActiveUniformName().
Eric Anholt
2012-07-31
1
-0
/
+39
*
mesa: Add support for most of the other pnames of glGetActiveUniformBlockiv().
Eric Anholt
2012-07-31
1
-0
/
+30
*
mesa: Add support for getting active uniform block names.
Eric Anholt
2012-07-31
1
-0
/
+47
*
mesa: Add support for glUniformBlockBinding() and the API to get it back.
Eric Anholt
2012-07-31
1
-0
/
+95
*
mesa: Add implementation of glGetUniformBlockIndex().
Eric Anholt
2012-07-20
1
-0
/
+27
*
mesa: Add support for glGetActiveUniformsiv on non-UBO pnames.
Eric Anholt
2012-07-20
1
-0
/
+1
*
mesa: Add support for glGetUniformIndices().
Eric Anholt
2012-07-20
1
-0
/
+35
*
mesa: Move the _mesa_uniform_merge_location_offset to glGetUniformLocation().
Eric Anholt
2012-07-20
1
-1
/
+6
*
glsl: Initialize samplers to 0, propagate sampler values to the gl_program
Ian Romanick
2012-05-23
1
-0
/
+1
*
mesa: add back glGetnUniform*v() overflow error reporting
Dylan Noblesmith
2012-03-13
1
-1
/
+1
*
linker: Calculate the sampler to texture target mapping during linking
Ian Romanick
2012-01-11
1
-3
/
+4
*
mesa: Rewrite the way uniforms are tracked and handled
Ian Romanick
2011-11-07
1
-3
/
+5
*
mesa: Add _mesa_uniform_{attach,detach_all}_driver_storage functions
Ian Romanick
2011-11-07
1
-0
/
+47
*
mesa: Move most of uniforms.c to uniform_query.cpp
Ian Romanick
2011-11-07
1
-967
/
+0
*
mesa: Refactor parameter validate for GetUniform, Uniform, and UniformMatrix
Ian Romanick
2011-11-07
1
-52
/
+99
*
mesa: Move {split,merge}_location_offset to uniforms.h
Ian Romanick
2011-11-07
1
-55
/
+6
*
mesa: Make get_uniform available outside compilation unit
Ian Romanick
2011-11-07
1
-7
/
+7
*
mesa: Move the link check from _mesa_get_uniform_location to _mesa_GetUniform...
Ian Romanick
2011-11-07
1
-5
/
+11
*
mesa: add support for GL_OES_EGL_image_external
Chia-I Wu
2011-11-03
1
-0
/
+1
*
mesa: Move _mesa_GetActiveUniformARB to uniform_query.cpp
Ian Romanick
2011-10-18
1
-60
/
+1
*
mesa: Silence several 'warning: unused parameter' in _mesa_GetnUniformdvARB
Ian Romanick
2011-10-07
1
-0
/
+6
*
mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram
Ian Romanick
2011-10-07
1
-5
/
+7
*
mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgram
Ian Romanick
2011-10-07
1
-5
/
+7
*
mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgram
Ian Romanick
2011-10-07
1
-5
/
+7
*
uniforms: accept all int/unsigned int sampler types in uniform checks.
Dave Airlie
2011-09-15
1
-0
/
+22
*
mesa: add a UniformBooleanTrue option
Bryan Cain
2011-09-05
1
-1
/
+4
*
mesa: Fix glGetUniform() type conversions.
Eric Anholt
2011-08-30
1
-58
/
+79
*
mesa, glsl_to_tgsi: Add new gl_context::NativeIntegers flag.
Kenneth Graunke
2011-08-19
1
-9
/
+9
*
Merge branch 'glsl-to-tgsi'
Bryan Cain
2011-08-04
1
-17
/
+29
|
\
|
*
mesa, glsl_to_tgsi: add native support for integers in shaders
Bryan Cain
2011-08-01
1
-13
/
+25
|
*
mesa: support boolean and integer-based parameters in prog_parameter
Bryan Cain
2011-08-01
1
-6
/
+6
*
|
mesa: Allow sampling from units >= MAX_TEXTURE_UNITS in shaders.
Henri Verbeet
2011-07-07
1
-2
/
+2
|
/
*
mesa: remove old comment
Brian Paul
2011-06-08
1
-1
/
+0
*
mesa: add more sampler types to is_sampler_type()
Brian Paul
2011-06-08
1
-0
/
+4
*
mesa: fix typo (s/GLGL/GLSL/)
Brian Paul
2011-06-02
1
-1
/
+1
*
mesa: 80-column wrapping
Brian Paul
2011-06-02
1
-8
/
+14
*
mesa: consolidate glGetUniform code
Brian Paul
2011-06-02
1
-124
/
+64
*
mesa: refactor/consolidate uniform lookup code
Brian Paul
2011-06-02
1
-96
/
+87
*
mesa: UseShaderProgramEXT and Uniform* shouldn't be allowed inside Begin/End
Marek Olšák
2011-06-01
1
-0
/
+4
*
Squashed commit of the following:
Brian Paul
2011-04-26
1
-14
/
+92
*
glsl: Move _mesa_builtin_uniform_desc from uniforms.c to ir_variable.cpp
Ian Romanick
2011-03-29
1
-248
/
+0
*
mesa: Add gl_MESAFogParamsOptimized for our special pre-computed fog params.
Eric Anholt
2011-03-11
1
-0
/
+5
*
mesa: Add a builtin uniform for the ATI_envmap_bumpmap rotation matrix.
Eric Anholt
2011-03-11
1
-0
/
+11
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