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path: root/src/mesa/main/uniform_query.cpp
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* mesa: add back glGetnUniform*v() overflow error reportingDylan Noblesmith2012-03-131-4/+12
* linker: Calculate used samplers and shadow samplers in the linkerIan Romanick2012-01-111-8/+5
* linker: Calculate the sampler to texture target mapping during linkingIan Romanick2012-01-111-1/+1
* mesa: Validate sampler settings using uniform storageIan Romanick2012-01-111-0/+43
* mesa: fix signed/unsigned comparison warningsBrian Paul2011-12-261-2/+2
* mesa: Only update sampler uniforms that are used by the shader stageIan Romanick2011-11-161-3/+19
* mesa: silence uninitialized var warningBrian Paul2011-11-101-1/+1
* mesa,glsl,mapi: Put extern "C" { ... } where appropriate.José Fonseca2011-11-091-3/+3
* mesa: fix signed/unsigned integer comparison warningsBrian Paul2011-11-081-4/+8
* Delete code made dead by previous uniform related patchesIan Romanick2011-11-071-531/+0
* mesa: Add missing check for glUniform*v count > 1 on non-arrayIan Romanick2011-11-071-0/+9
* mesa: Rewrite the way uniforms are tracked and handledIan Romanick2011-11-071-208/+430
* mesa: Add log_uniform and log_program_parameters to dump dataIan Romanick2011-11-071-0/+72
* mesa: Add _mesa_uniform_{attach,detach_all}_driver_storage functionsIan Romanick2011-11-071-0/+1
* mesa: Add _mesa_propagate_uniforms_to_driver_storageIan Romanick2011-11-071-0/+117
* mesa: Move most of uniforms.c to uniform_query.cppIan Romanick2011-11-071-0/+945
* mesa: Use glsl_type::gl_type in glGetActiveUniformIan Romanick2011-10-181-2/+4
* mesa: Move _mesa_GetActiveUniformARB to uniform_query.cppIan Romanick2011-10-181-0/+78