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src
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mesa
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main
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uniform_query.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl: Delete unused gl_uniform_driver_format enum values.
Kenneth Graunke
2014-10-21
1
-25
/
+2
*
mesa: validate sampler uniforms during gluniform calls
Tapani Pälli
2014-10-20
1
-35
/
+9
*
mesa: check that uniform exists in glUniform* functions
Tapani Pälli
2014-09-15
1
-8
/
+8
*
mesa: Upload boolean uniforms using UniformBooleanTrue.
Matt Turner
2014-08-18
1
-2
/
+2
*
mesa: Fold _mesa_uniform_merge_location_offset into its only caller
Ian Romanick
2014-08-07
1
-3
/
+1
*
mesa: Fold _mesa_uniform_split_location_offset into its only caller
Ian Romanick
2014-08-07
1
-3
/
+6
*
mesa: Use MAX2 to calculate maximum uniform element
Ian Romanick
2014-08-07
1
-3
/
+1
*
mesa: Have validate_uniform_parameters return the gl_uniform_storage pointer
Ian Romanick
2014-08-07
1
-31
/
+30
*
mesa: Fix the name in the error message
Ian Romanick
2014-07-23
1
-1
/
+1
*
mesa: support inactive uniforms in glUniform* functions
Tapani Pälli
2014-06-16
1
-0
/
+15
*
mesa/sso: Add _mesa_sampler_uniforms_pipeline_are_valid
Gregory Hainaut
2014-03-25
1
-0
/
+77
*
mesa/sso: rename Shader to the pointer _Shader
Gregory Hainaut
2014-03-25
1
-2
/
+2
*
mesa: s/GLhandleARB/GLuint/ for glGetUniform functions
Brian Paul
2014-03-10
1
-3
/
+3
*
mesa/glsl: introduce a remap table for uniform locations
Tapani Pälli
2014-03-10
1
-3
/
+4
*
mesa: Handle binding of uniforms to image units with glUniform*().
Francisco Jerez
2014-02-12
1
-0
/
+36
*
mesa: Remove _mesa_progshader_enum_to_string(), which is no longer used.
Paul Berry
2014-01-08
1
-1
/
+1
*
mesa: Clean up nomenclature for pipeline stages.
Paul Berry
2014-01-08
1
-3
/
+3
*
Rename overloads of _mesa_glsl_shader_target_name().
Paul Berry
2013-12-30
1
-1
/
+1
*
mesa: Add support for ARB_shader_atomic_counters.
Francisco Jerez
2013-10-29
1
-2
/
+12
*
mesa: Use shared code for converting shader targets to short strings.
Eric Anholt
2013-06-21
1
-7
/
+2
*
glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_locati...
Ian Romanick
2013-06-12
1
-1
/
+1
*
mesa: fix GLSL program objects with more than 16 samplers combined
Marek Olšák
2013-05-28
1
-12
/
+12
*
mesa: Restore 78-column wrapping of license text in C-style comments.
Kenneth Graunke
2013-04-23
1
-3
/
+4
*
mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.
Kenneth Graunke
2013-04-23
1
-1
/
+1
*
mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.
Kenneth Graunke
2013-04-23
1
-1
/
+1
*
mesa/glsl: Separate parsing logic from _mesa_get_uniform_location.
Paul Berry
2013-02-04
1
-61
/
+24
*
mesa: Drop manual checks for outside begin/end.
Eric Anholt
2013-01-21
1
-6
/
+0
*
mesa: Array uniform name length includes length of [0]
Ian Romanick
2013-01-18
1
-0
/
+10
*
mesa: Refactor getting a uniform's name to a helper function
Ian Romanick
2013-01-18
1
-1
/
+1
*
mesa/es3: Allow transpose matrix uniforms in GLES3
Ian Romanick
2013-01-11
1
-1
/
+2
*
glsl: add cast to silence signed/unsigned comparision warning
Brian Paul
2013-01-01
1
-1
/
+1
*
mesa: add bounds checking for uniform array access
Frank Henigman
2012-12-21
1
-13
/
+13
*
mesa/uniform_query: Don't write to *params if there is an error
Matt Turner
2012-12-13
1
-1
/
+5
*
mesa: Standardize names of OpenGL functions.
Paul Berry
2012-11-12
1
-1
/
+1
*
mesa: Use a new, more specific hook for shader uniform changes.
Kenneth Graunke
2012-08-25
1
-1
/
+2
*
mesa: Implement the UBO-specific pnames of glGetActiveUniformsiv.
Eric Anholt
2012-07-20
1
-2
/
+13
*
mesa: Add support for glGetActiveUniformsiv on non-UBO pnames.
Eric Anholt
2012-07-20
1
-0
/
+62
*
mesa: Move the _mesa_uniform_merge_location_offset to glGetUniformLocation().
Eric Anholt
2012-07-20
1
-10
/
+15
*
mesa: Throw error on glGetActiveUniform inside Begin/End.
Eric Anholt
2012-05-17
1
-0
/
+2
*
mesa: GLES specifies restrictions on uniform matrix transpose.
Oliver McFadden
2012-05-14
1
-0
/
+10
*
mesa: Fix memory leak in _mesa_get_uniform_location.
Vinson Lee
2012-03-23
1
-1
/
+3
*
mesa: add back glGetnUniform*v() overflow error reporting
Dylan Noblesmith
2012-03-13
1
-4
/
+12
*
linker: Calculate used samplers and shadow samplers in the linker
Ian Romanick
2012-01-11
1
-8
/
+5
*
linker: Calculate the sampler to texture target mapping during linking
Ian Romanick
2012-01-11
1
-1
/
+1
*
mesa: Validate sampler settings using uniform storage
Ian Romanick
2012-01-11
1
-0
/
+43
*
mesa: fix signed/unsigned comparison warnings
Brian Paul
2011-12-26
1
-2
/
+2
*
mesa: Only update sampler uniforms that are used by the shader stage
Ian Romanick
2011-11-16
1
-3
/
+19
*
mesa: silence uninitialized var warning
Brian Paul
2011-11-10
1
-1
/
+1
*
mesa,glsl,mapi: Put extern "C" { ... } where appropriate.
José Fonseca
2011-11-09
1
-3
/
+3
*
mesa: fix signed/unsigned integer comparison warnings
Brian Paul
2011-11-08
1
-4
/
+8
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