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src
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mesa
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main
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uniform_query.cpp
Commit message (
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Author
Age
Files
Lines
*
mesa: add KHR_no_error support for gl*UniformHandleui64*ARB
Samuel Pitoiset
2017-06-18
1
-19
/
+39
*
mesa: fix setting uniform variables for bindless samplers/images
Samuel Pitoiset
2017-06-14
1
-6
/
+19
*
mesa: handle bindless uniforms bound to texture/image units
Samuel Pitoiset
2017-06-14
1
-6
/
+116
*
mesa: add support for glUniformHandleui64*ARB()
Samuel Pitoiset
2017-06-14
1
-0
/
+64
*
mesa/main: replace remaining uses of IROUND() in GetUniform*() by round()
Iago Toral Quiroga
2017-06-01
1
-2
/
+2
*
mesa/main: conversion from float in GetUniformi64v requires rounding to nearest
Iago Toral Quiroga
2017-06-01
1
-1
/
+1
*
mesa/main: Add conversion from double to uint64/int64 in GetUniform*i64v()
Iago Toral Quiroga
2017-06-01
1
-0
/
+14
*
mesa/main: Clamp GetUniformui64v values to be >= 0
Iago Toral Quiroga
2017-06-01
1
-1
/
+45
*
mesa/main: Clamp GetUniformuiv values to be >= 0
Kenneth Graunke
2017-06-01
1
-11
/
+51
*
mesa/main: fix indentation in _mesa_get_uniform()
Iago Toral Quiroga
2017-06-01
1
-98
/
+101
*
mesa: unify _mesa_uniform() for image uniforms
Samuel Pitoiset
2017-05-16
1
-6
/
+8
*
mesa: fix indentation in _mesa_uniform()
Samuel Pitoiset
2017-05-16
1
-18
/
+19
*
mesa: don't crash in KHR_no_error uniform variants when location == -1
Timothy Arceri
2017-05-16
1
-0
/
+9
*
glsl: make sampler/image types as 64-bit
Samuel Pitoiset
2017-05-06
1
-1
/
+5
*
glsl: set vector_elements to 1 for samplers
Samuel Pitoiset
2017-05-02
1
-10
/
+5
*
Revert "glsl: set vector_elements to 1 for samplers"
Matt Turner
2017-04-28
1
-5
/
+10
*
glsl: set vector_elements to 1 for samplers
Samuel Pitoiset
2017-04-27
1
-10
/
+5
*
mesa: validate sampler type across the whole program
Timothy Arceri
2017-04-22
1
-0
/
+2
*
mesa: add KHR_no_error support to glUniform*() functions
Timothy Arceri
2017-04-19
1
-23
/
+50
*
mesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT & _NEW_TEXTURE_STATE
Marek Olšák
2017-03-29
1
-1
/
+1
*
glsl: use is_sampler() anywhere it's possible
Samuel Pitoiset
2017-02-27
1
-1
/
+1
*
glsl: use is_image() anywhere it's possible
Samuel Pitoiset
2017-02-27
1
-1
/
+1
*
mesa: (trivial) include <inttypes.h> for PRIx64 macros
Roland Scheidegger
2017-02-08
1
-0
/
+1
*
mesa: use PRId64/PRIu64 when printing 64-bit ints
Timothy Arceri
2017-02-08
1
-2
/
+2
*
mesa/uniform: fix strict aliasing issues with int64 code.
Dave Airlie
2017-02-08
1
-12
/
+26
*
mesa: Arrange validate_uniform_parameters parameters to match call sites
Ian Romanick
2017-01-26
1
-11
/
+11
*
mesa: Arrange _mesa_uniform parameters to match the call sites
Ian Romanick
2017-01-26
1
-5
/
+3
*
mesa: Arrange _mesa_uniform_matrix parameters to match the call sites
Ian Romanick
2017-01-26
1
-5
/
+4
*
mesa: Trivial clean-ups in uniform_query.cpp
Ian Romanick
2017-01-26
1
-8
/
+4
*
mesa: use gl_program for CurrentProgram rather than gl_shader_program
Timothy Arceri
2017-01-23
1
-13
/
+8
*
mesa: Add support for 64-bit integer uniforms
Dave Airlie
2017-01-20
1
-3
/
+79
*
st/mesa/glsl: move SamplerTargets to gl_program
Timothy Arceri
2017-01-06
1
-1
/
+1
*
mesa/glsl: set sampler units directly in gl_program
Timothy Arceri
2017-01-06
1
-5
/
+3
*
mesa: simplify sampler setting code
Timothy Arceri
2017-01-06
1
-22
/
+11
*
mesa/glsl: set num_textures per stage directly in shader_info
Timothy Arceri
2017-01-06
1
-1
/
+1
*
st/mesa/glsl/i965: move ImageUnits and ImageAccess fields to gl_program
Timothy Arceri
2017-01-06
1
-1
/
+1
*
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
2016-11-19
1
-4
/
+4
*
mesa: Remove unused hash table includes
Thomas Helland
2016-09-12
1
-1
/
+0
*
mesa: Avoid aliasing violation in uniform_query.cpp.
Matt Turner
2016-07-26
1
-14
/
+31
*
main: memcpy larger chunks in _mesa_propagate_uniforms_to_driver_storage
Nils Wallménius
2016-07-25
1
-6
/
+23
*
mesa: stop copying SamplerUnits twice
Timothy Arceri
2016-07-05
1
-4
/
+0
*
mesa: fix build error
Timothy Arceri
2016-07-05
1
-1
/
+1
*
mesa: faster validation of sampler unit mapping for SSO
Gregory Hainaut
2016-07-05
1
-38
/
+31
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
1
-2
/
+2
*
mesa: Use bitmask/ffs to iterate the active_samplers bitmask.
Mathias Fröhlich
2016-06-16
1
-3
/
+5
*
mesa: use new 64-bit checks instead of explicit double checks.
Dave Airlie
2016-06-09
1
-4
/
+4
*
mesa/main: handle double uniform matrices properly
Juan A. Suarez Romero
2016-05-04
1
-1
/
+1
*
mesa: remove initialized field from uniform storage
Timothy Arceri
2016-03-29
1
-4
/
+0
*
glsl: move to compiler/
Emil Velikov
2016-01-26
1
-4
/
+4
*
mesa/uniform_query: add IROUNDD and use for doubles->ints (v2)
Dave Airlie
2016-01-11
1
-1
/
+1
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