| Commit message (Collapse) | Author | Age | Files | Lines |
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Now that the i965 backend doesn't depend on this field we can
make it more generic and short circuit a bunch of code paths.
The new field will be used in a following patch for another
clean-up.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This makes much more sense and should be more performant in some
critical paths such as SSO validation which is called at draw time.
Previously the CurrentProgram array could have contained multiple
pointers to the same struct which was confusing and we would often
need to fish out the information we were really after from the
gl_program anyway.
Also it was error prone to depend on the _LinkedShader array for
programs in current use because a failed linking attempt will lose
the infomation about the current program in use which is still
valid.
V2: fix validate_io() to compare linked_stages rather than the
consumer and producer to decide if we are looking at inward
facing shader interfaces which don't need validation.
Acked-by: Edward O'Callaghan <[email protected]>
To avoid build regressions the following 2 patches were squashed in to
this commit:
mesa/meta: rewrite _mesa_shader_program_use() and _mesa_program_use()
These are rewritten to do what the function name suggests, that is
_mesa_shader_program_use() sets the use of all stage and
_mesa_program_use() sets the use of a single stage.
Reviewed-by: Lionel Landwerlin <[email protected]>
Acked-by: Edward O'Callaghan <[email protected]>
mesa: update active relinked program
This likely fixes a subroutine bug were
_mesa_shader_program_init_subroutine_defaults() would never have been
called for the relinked program as we previously just set
_NEW_PROGRAM as dirty and never called the _mesa_use* functions when
linking.
Acked-by: Edward O'Callaghan <[email protected]>
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gl_shader_program
This will allow us to make the CurrentProgram array store gl_program which allows
us to do a bunch of simplifications.
Reviewed-by: Eric Anholt <[email protected]>
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This will help allow us to store gl_program in the CurrentProgram array rather
than gl_shader_program which will allow a bunch of simplifications.
Note that we make LinkedTransformFeedback a pointer so we don't waste
memory creating a struct for each stage. We also store a pointer to
the gl_program that will contain the pointer in gl_shader_program so
we can get easy access to the correct stage.
Reviewed-by: Eric Anholt <[email protected]>
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Patch changes function to use _mesa_lookup_shader_program_err both
in TransformFeedbackVaryings and GetTransformFeedbackVarying that
handles errors correctly for invalid values of shader program.
Fixes following dEQP test:
dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.transform_feedback_varyings
Signed-off-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98135
Reviewed-by: Iago Toral Quiroga <[email protected]>
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This fixes:
GL45-CTS.direct_state_access.xfb_buffers
This test looks correct to me, we should work out the
size value and report it rather than using only the size
from the Range interface.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This way, the driver's EndTransformFeedback() hook can tell whether the
transform feedback operation was paused. It's also convenient to have
Paused remain false until the driver's PauseTransformFeedback hook
finishes.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This will be used in a following patch to implement interface
query support for TRANSFORM_FEEDBACK_BUFFER.
Reviewed-by: Dave Airlie <[email protected]>
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This allows us to print the correct binding point when not all
buffers declared in the shader are bound.
For example if we use a single buffer:
layout(xfb_buffer=2, offset=0) out vec4 v;
We now print '2' when the buffer is not bound rather than '0'.
Reviewed-by: Dave Airlie <[email protected]>
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In the rather unusual case of Bind + Delete, we need to make sure that
we unbind the current tf object.
Fixes dEQP-GLES3.functional.lifetime.delete_bound.transform_feedback
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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s/inconsistant/inconsistent/
s/occurences/occurrences/
Signed-off-by: Andreas Boll <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This reverts commit 7d212765a470972f4712e42caf6406b257220369.
Acked-by: Fredrik Höglund <[email protected]>
Cc: "10.6" <[email protected]>
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Signed-off-by: Fredrik Höglund <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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v2: Review from Laura Ekstrand
- use the transform feedback object lookup wrapper
v3:
- use the new name of _mesa_lookup_transform_feedback_object_err
v4: Review from Laura Ekstrand
- fix some alignement problems
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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v2: Review from Laura Ekstrand
- use the transform feedback object lookup wrapper
v3:
- use the new name of _mesa_lookup_transform_feedback_object_err
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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v2: Review from Laura Ekstrand
- use the transform feedback object lookup wrapper
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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v2: review from Laura Ekstrand
- use the refactored code to lookup the objects
- improve some error messages
- factor out the gl method name computation
- better handle the spec differences between the DSA and non-DSA cases
- quote the spec a little more
v3: review from Laura Ekstrand
- use the new name of _mesa_lookup_bufferobj_err
- swap the comments around the offset and size checks
v4: review from Laura Ekstrand
- add more spec quotes
- properly fix the comments around the offset and size checks
v5: review from Laura Ekstrand
- add quotes on the spec citations
- revert some changes in the printf format
v6: review from Laura Ekstrand
- remove a redondant "gl" in a method name
Signed-off-by: Martin Peres <[email protected]>
Reviewed-by: Laura Ekstrand <[email protected]>
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v2: Review from Laura Ekstrand
- give more helpful error messages
- factor the lookup code for the xfb and objBuf
- replace some already-existing tabs with spaces
- add comments to explain the cases where xfb == 0 or buffer == 0
- fix the condition for binding the transform buffer or not
v3: Review from Laura Ekstrand
- rename _mesa_lookup_bufferobj_err to
_mesa_lookup_transform_feedback_bufferobj_err and make it static to avoid a
future conflict
- make _mesa_lookup_transform_feedback_object_err static
v4: Review from Laura Ekstrand
- add the pdf page number when quoting the spec
- rename some of the symbols to follow the public/private conventions
v5: Review from Laura Ekstrand
- properly rename some of the symbols to follow the public/private conventions
- fix some alignments
- add quotes around a spec citation
- add back a newline I accidentally deleted
- add spaces around the ternary operator usages
Signed-off-by: Martin Peres <[email protected]>
Reviewed-by: Laura Ekstrand <[email protected]>
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v2: Review from Laura Ekstrand
- generate the name of the gl method once
- shorten some lines to stay in the 78 chars limit
v3: Review from Fredrik Höglund <[email protected]>
- rename gl_mthd_name to func
- set EverBound in _mesa_create_transform_feedbacks in the dsa case
v4:
- rename _mesa_create_transform_feedbacks to create_transform_feedbacks and
make it static
Reviewed-by: Laura Ekstrand <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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We were already using strdup() in various places in Mesa. Get rid
of the _mesa_strdup() wrapper. All the callers pass a non-NULL
argument so the NULL check isn't needed either.
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We've been using a mix of these two macros for a while now. Let's
just use the later everywhere. It seems to be the convention used
by other open-source projects.
Acked-by: Ilia Mirkin <[email protected]>
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Acked-by: Eric Anholt <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Basically a sed but shaderapi.c and get.c.
get.c => GL_CURRENT_PROGAM always refer to the "old" UseProgram behavior
shaderapi.c => the old api stil update the Shader object directly
V2: formatting improvement
V3 (idr):
* Rebase fixes after a block of code was moved from ir_to_mesa.cpp to
shaderapi.c.
* Trivial reformatting.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Previous to this patch, the _mesa_{Begin,Resume}TransformFeedback
functions were using ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] to
find the program that would be the source of transform feedback data.
This isn't correct--if there's a geometry shader present it should be
ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]. (These might be
different if separate shader objects are in use).
This patch creates a function get_xfb_source(), which figures out the
correct program to use based on GL state, and updates
_mesa_{Begin,Resume}TransformFeedback to call it. get_xfb_source() is
written in terms of the gl_shader_stage enum, so it should not need
modification when we add tessellation shaders in the future. It also
creates a new driver flag, NewTransformFeedbackProg, which is flagged
whenever this program changes.
To reduce future confusion, this patch also rewords some comments and
error message text to avoid referring to vertex shaders.
Cc: 10.0 <[email protected]>
v2: make the for loop in get_xfb_source() clearer.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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array.
These are replaced with
ctx->Shader.CurrentProgram[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}].
In patches to follow, this will allow us to replace a lot of ad-hoc
logic with a variable index into the array.
With the exception of the changes to mtypes.h, this patch was
generated entirely by the command:
find src -type f '(' -iname '*.c' -o -iname '*.cpp' ')' \
-print0 | xargs -0 sed -i \
-e 's/\.CurrentVertexProgram/.CurrentProgram[MESA_SHADER_VERTEX]/g' \
-e 's/\.CurrentGeometryProgram/.CurrentProgram[MESA_SHADER_GEOMETRY]/g' \
-e 's/\.CurrentFragmentProgram/.CurrentProgram[MESA_SHADER_FRAGMENT]/g'
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Both Gallium and i965 subclass gl_transform_feedback_object, which
requires implementing a custom NewTransformFeedback hook. Creating a
helper function to initialize the fields avoids code duplication and
divergence.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Paused transform feedback objects may refer to a program other than the
current program. If any active objects refer to a program, LinkProgram
must reject the request to relink.
The code to detect this is ugly since _mesa_HashWalk is awkward to use,
but unfortunately we can't use hash_table_foreach since there's no way
to get at the underlying struct hash_table (and even then, we'd need to
handle locking somehow).
Fixes the last subcase of Piglit's new ARB_transform_feedback2
api-errors test.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This is actually a pretty important error condition: otherwise, you
could set up transform feedback with one program, and resume it with
a program that generates a completely different set of outputs.
Fixes a subcase of Piglit's new ARB_transform_feedback2 api-errors test.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The next few patches will use this for API error checking.
All of the drivers appear to CALLOC_STRUCT transform feedback objects,
so this should be properly NULL initialized on creation.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Fixes a subcase of Piglit's new ARB_transform_feedback2 api-errors test.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The previous commit introduced extra words, breaking the formatting.
This text transformation was done automatically via the following shell
command:
$ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript
where 'vimscript' is a file containing:
/THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * '
:wq
Reviewed-by: Brian Paul <[email protected]>
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This brings the license text in line with the MIT License as published
on the Open Source Initiative website:
http://opensource.org/licenses/mit-license.php
Generated automatically be the following shell command:
$ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \
sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {}
This introduces some wrapping issues, to be fixed in the next commit.
Reviewed-by: Brian Paul <[email protected]>
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_NEW_TRANSFORM_FEEDBACK is not used by core Mesa, so it can be removed.
Instead, an new private flag is added to i965 to serve the same purpose.
If you're new to this:
* When creating a context. you can set private dirty flags
in gl_context::DriverFlags, eg.:
ctx->DriverFlags.NewStateX = BRW_NEW_STATE_X;
* When StateX is changed, core Mesa does:
ctx->NewDriverState |= ctx->DriverFlags.NewStateX;
* When you have to draw, read and clear ctx->NewDriverState.
* Pros: not touching NewState, the driver decides the mapping between
GL states and hw state groups, unlimited number of flags in core Mesa
(still limited number of flags in the driver though)
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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None of the remaining FEATURE_x symbols in mfeatures.h are used anymore.
Reviewed-by: Jordan Justen <[email protected]>
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We now have a separate dispatch table for begin/end that prevent these
functions from being entered during that time. The
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVALs are left because I don't want to
change any return values or introduce new error-only stubs at this
point.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The GL 4.3 an ES 3.0 specs say
A transform feedback object is created by binding a name returned by
GenTransformFeedbacks with the command
void BindTransformFeedback( enum target, uint id );
Fixes arb_transform_feedback2-istransformfeedback and part of
es3conform's CoverageES30.test.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The rather unweildy logic for determining this condition was repeated
in a large number of places. This patch consolidates it to a single
inline function.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This patch implements the following behaviours, which are mandated by
the GL 4.3 and GLES3 specs.
1. Regarding the GL_TRANSFORM_FEEDBACK_BUFFER_SIZE query: "If the
... size was not specified when the buffer object was bound
(e.g. if it was bound with BindBufferBase), ... zero is returned."
(GL 4.3 section 6.7.1 "Indexed Buffer Object Limits and Binding
Queries").
2. "BindBufferBase binds the entire buffer, even when the size of the
buffer is changed after the binding is established. It is
equivalent to calling BindBufferRange with offset zero, while size
is determined by the size of the bound buffer at the time the
binding is used." (GL 4.3 section 6.1.1 "Binding Buffer Objects to
Indexed Targets"). I interpret "at the time the binding is used"
to mean "at the time of the call to glBeginTransformFeedback".
3. "Regardless of the size specified with BindBufferRange, or
indirectly with BindBufferBase, the GL will never read or write
beyond the end of a bound buffer. In some cases this constraint may
result in visibly different behavior when a buffer overflow would
otherwise result, such as described for transform feedback
operations in section 13.2.2." (GL 4.3 section 6.1.1 "Binding
Buffer Objects to Indexed Targets").
Item 1 has been part of the spec all the way back to the inception of
the EXT_transform_feedback extension. Items 2 and 3 were added in GL
4.2 and GLES 3.
Prior to GL 4.2, in place of items 2 and 3, the spec simply said
"BindBufferBase is equivalent to calling BindBufferRange with offset
zero and size equal to the size of buffer." For transform feedback,
Mesa behaved as though this meant "...equal to the size of buffer at
the time of the call to BindBufferBase". However, this was
problematic because it left it ambiguous what to do if the buffer is
shrunk between the call to BindBuffer{Base,Range} and the call to
BeginTransformFeedback. Prior to this patch, Mesa's behaviour was to
try to write beyond the end of the buffer, likely resulting in memory
corruption. In light of this, I'm interpreting the spec change as a
clarification, not an intended behavioural change, so I'm making the
change apply regardless of API version.
Fixes GLES3 conformance test transform_feedback2_pause_resume.test.
Reviewed-by: Jordan Justen <[email protected]>
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In desktop GL, if a draw call would cause transform feedback buffers
to overflow, the draw call should succeed, and the extra primitives
should simply not be recorded in the transform feedback buffers.
In GLES3, however, if a draw call would cause transform feedback
buffers to overflow, the draw call is supposed to produce an
INVALID_OPERATION error and no drawing should occur.
This patch implements the GLES3-required behaviour.
Fixes GLES3 conformance test "transform_feedback_overflow.test".
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Previously, the i965 driver contained code to compute the maximum
number of vertices that could be written without overflowing any
transform feedback buffers. This code wasn't driver-specific, and for
GLES3 support we're going to need to use it in core mesa. So this
patch moves the code into a core mesa function,
_mesa_compute_max_transform_feedback_vertices().
Reviewed-by: Ian Romanick <[email protected]>
v2: Eliminate C++-style variable declarations, since these won't work
with MSVC.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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This patch changes the use of const in the type signatures of
_mesa_ShaderSource() and _mesa_TransformFeedbackVaryings(), to match
the type signatures in the GL spec. This avoids warnings when
building the code-generated api_exec.c file.
Note: previously we avoided the build warnings because these functions
were being type-checked against ShaderSourceARB and
TransformFeedbackVaryingsEXT; those functions are semantically
equivalent, but have fewer const qualifiers in their type signatures.
Acked-by: Brian Paul <[email protected]>
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The new code-generated version of _mesa_create_exec_table() populates
the entire dispatch table (except for dynamic functions) by itself; it
no longer calls separate functions to initialize parts of the dispatch
table. This patch removes those no-longer-needed functions.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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This patch sets up the dispatch table for the following GLES3
functions when a GLES3 context is in use:
- BeginQuery
- BeginTransformFeedback
- BindSampler
- BindTransformFeedback
- BlitFramebuffer
- ClearBufferfi
- ClearBufferfv
- ClearBufferiv
- ClearBufferuiv
- ClientWaitSync
- CopyBufferSubData
- DeleteQueries
- DeleteSamplers
- DeleteSync
- DeleteTransformFeedbacks
- EndQuery
- EndTransformFeedback
- FenceSync
- FramebufferTextureLayer
- GenQueries
- GenSamplers
- GenTransformFeedbacks
- GetInteger64v
- GetQueryObjectuiv
- GetQueryiv
- GetSamplerParameterfv
- GetSamplerParameteriv
- GetStringi
- GetSynciv
- GetTransformFeedbackVarying
- GetVertexAttribIiv
- GetVertexAttribIuiv
- IsQuery
- IsSampler
- IsSync
- IsTransformFeedback
- PauseTransformFeedback
- RenderbufferStorageMultisample
- ResumeTransformFeedback
- SamplerParameterf
- SamplerParameterfv
- SamplerParameteri
- SamplerParameteriv
- TransformFeedbackVaryings
- VertexAttribDivisor
- VertexAttribIPointer
- WaitSync
And it avoids setting up the dispatch table for these non-GLES3
functions:
- ColorMaski
- GetBooleani_v
- Enablei
- Disablei
- IsEnabledi
- ClearColorIiEXT
- ClearColorIuiEXT
- TextureStorage2DEXT
- TextureStorage3DEXT
- GetActiveUniformName
- GetnUniformdv
- GetnUniformfv
- GetnUniformiv
- GetnUniformuiv
Reviewed-by: Brian Paul <[email protected]>
v2: Make the ctx argument to _mesa_init_transform_feedback_dispatch()
a const pointer. Add a comment to remind us to add
GetBufferParameteri64v once tests exist for it. Also add
VertexAttribDivisor for GLES3, and remove GetActiveUniformName and
GetnUniform{dv,fv,iv,uiv} for GLES3.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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