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* mesa: hook up memoryobject tex(ture)storage apiAndres Rodriguez2017-08-061-0/+9
| | | | | | | | | | | V2 (Timothy Arceri): - formating fixes V3 (Timothy): - error check memory == 0 before lookup Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa: add KHR_no_error support to glTextureStorage*D()Samuel Pitoiset2017-07-311-0/+12
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add KHR_no_error support to glTexStorage*D()Samuel Pitoiset2017-07-311-0/+12
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: make _mesa_texture_storage() staticSamuel Pitoiset2017-07-201-7/+0
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: const-qualify _mesa_is_legal_tex_storage_format ctx paramBrian Paul2015-09-221-1/+2
| | | | Reviewed-by: Matt Turner <[email protected]>
* mesa: expose dimension check for glTex*Storage functionsTapani Pälli2015-08-191-0/+21
| | | | | | | | | | | | This is done so that following patch can use it to verify dimensions for multisample variants of glTex*Storage. v2: move function to header, use bool instead GLboolean v3: small changes, cleanup Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* main: Added entry points for glTextureStorage*D.Laura Ekstrand2015-01-081-0/+31
| | | | Reviewed-by: Anuj Phogat <[email protected]>
* main: Changed _mesa_alloc_texture_storage to _mesa_AllocTextureStorage_sw.Laura Ekstrand2015-01-081-4/+4
| | | | | | | | | | | | | | In order to implement ARB_DIRECT_STATE_ACCESS, many GL API functions must now rely on a backend that both traditional and DSA functions can use. For instance, _mesa_TexStorage2D and _mesa_TextureStorage2D both call a backend function _mesa_texture_storage that takes a context and a texture object as arguments. The backend is named _mesa_texture_storage so that Meta can call it and avoid looking up the context and the texture object. However, backend names often look very close to the names of software fallbacks (ie. _mesa_alloc_texture_storage). For this reason, software fallbacks have been renamed for clarity to have the form _mesa_[Driver function name]_sw. Reviewed-by: Anuj Phogat <[email protected]>
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
| | | | | | | | | | | | | | The previous commit introduced extra words, breaking the formatting. This text transformation was done automatically via the following shell command: $ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript where 'vimscript' is a file containing: /THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * ' :wq Reviewed-by: Brian Paul <[email protected]>
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | This brings the license text in line with the MIT License as published on the Open Source Initiative website: http://opensource.org/licenses/mit-license.php Generated automatically be the following shell command: $ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {} This introduces some wrapping issues, to be fixed in the next commit. Reviewed-by: Brian Paul <[email protected]>
* mesa: Generalize TexStorage allocator between swrast and intel.Eric Anholt2013-04-211-0/+5
| | | | | | | | | | This should be reusable for other non-gallium drivers, so we can make the extension always be available. v2: Add a more detailed comment than the old function had (recommended by Brian). Reviewed-by: Brian Paul <[email protected]> (v1)
* mesa: extract _mesa_is_legal_tex_storage_format helperChris Forbes2013-03-311-0/+3
| | | | | | | This is about to be used in teximagemultisample() when immutable=true. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: implement new functions for GL_ARB_texture_storageBrian Paul2011-10-311-0/+61
This is the glTexStorage1D/2D/3D() functions. Basically do error checking then call the driver hook to actually allocate memory.