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mesa
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main
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texstate.c
Commit message (
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Author
Age
Files
Lines
*
mesa: update state setup/validation for GL_NV_texture_env_combine4
Brian Paul
2009-01-23
1
-7
/
+18
*
mesa: add some debug assertions to detect null current texture object pointers
Brian Paul
2009-01-21
1
-0
/
+8
*
mesa: increase max texture image units and GLSL samplers to 16
Brian Paul
2008-12-31
1
-6
/
+5
*
mesa: refactor: move various ENUM_TO_x macros into macros.h
Brian Paul
2008-09-21
1
-3
/
+0
*
mesa: refactor: move glTexParameter-related functions into new texparam.c file
Brian Paul
2008-09-21
1
-1000
/
+0
*
mesa: refactor: move glTexEnv-related functions into new texenv.c file
Brian Paul
2008-09-21
1
-823
/
+0
*
mesa: refactor: move glTexGen-related functions into new texgen.c file
Brian Paul
2008-09-21
1
-568
/
+0
*
mesa: refactor: move #define FEATURE flags into new mfeatures.h file
Keith Whitwell
2008-09-21
1
-3
/
+11
*
mesa: move fixed function vertex program builder from tnl to core mesa
Keith Whitwell
2008-09-21
1
-3
/
+0
*
Flush vertices when updating texObj->GenerateMipmap state.
Eric Anholt
2008-08-21
1
-0
/
+1
*
Enable TexGen based on InputsRead when a fragment program is active
Nicolai Haehnle
2008-07-04
1
-10
/
+18
*
Add support for GL_REPLACE_EXT texture env mode.
Brian Paul
2008-04-30
1
-1
/
+6
*
For _mesa_share_state(), update the context's references to the new share gro...
Brian
2007-08-23
1
-0
/
+24
*
Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.
Brian
2007-08-16
1
-54
/
+27
*
Bring over the texobj refcounting changes from mesa_7_0_branch
Brian
2007-08-16
1
-17
/
+29
*
Implement mutex/locking around texture object reference counting.
Brian
2007-08-13
1
-57
/
+32
*
Rework _mesa_update_texture_compare_function() to only be called during
Brian
2007-06-11
1
-40
/
+42
*
rename/clean-up _mesa_validate_texture_wrap_mode
Brian
2007-06-11
1
-12
/
+15
*
fix typo, added comment
Brian
2007-06-11
1
-2
/
+5
*
Replace texobj->Complete with texobj->_Complete since it's a derived field.
Brian
2007-06-11
1
-3
/
+3
*
Add support for GL_ARB_fragment_program_shadow.
Ian Romanick
2007-06-07
1
-0
/
+2
*
Fix ARB_fp spec conformance bug WRT shadow sampling.
Ian Romanick
2007-06-07
1
-0
/
+35
*
Initial implementation of MESA_texture_array
Ian Romanick
2007-05-16
1
-0
/
+46
*
Refactor queries of GL_(SOURCE|OPERAND)[012]_(ALPHA|RGB).
Ian Romanick
2007-05-10
1
-136
/
+16
*
Enable texture sampling for vertex programs/shaders.
Brian
2007-04-17
1
-7
/
+18
*
illegal to set GL_TEXTURE_MAX_LEVEL w/ GL_TEXTURE_RECTANGLE_ARB
Brian
2007-04-14
1
-4
/
+8
*
properly compute ctx->Texture._EnabledCoordUnits
Brian
2007-03-13
1
-12
/
+8
*
move TexturesUsed[] into gl_program since vertex programs/shaders can use tex...
Brian
2007-01-04
1
-1
/
+1
*
simplify update_texture_state() a bit, compute _EnabledCoordUnits for shaders
Brian
2007-01-04
1
-16
/
+25
*
update_texture_state() updated for new shaders
Brian
2007-01-04
1
-29
/
+10
*
Overhaul of GLSL API functions, dispatching, etc.
Brian
2006-12-19
1
-1
/
+1
*
Lots of assorted changes for new GLSL compiler backend.
Brian
2006-12-15
1
-2
/
+11
*
Merge texmem-0-3-branch.
Keith Whitwell
2006-11-01
1
-50
/
+75
*
Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.
Michal Krol
2006-08-01
1
-1
/
+9
*
Better caching for texenv programs.
Keith Whitwell
2006-05-22
1
-0
/
+2
*
use _mesa_compressed_texture_size() for GL_TEXTURE_COMPRESSED_IMAGE_SIZE query
Brian Paul
2006-05-09
1
-4
/
+12
*
Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
Brian Paul
2006-04-14
1
-29
/
+114
*
Clean up the recent code related to texture_override(). Pass params in a
Brian Paul
2006-03-24
1
-45
/
+56
*
GLSL fixes:
Michal Krol
2006-03-21
1
-3
/
+3
*
More GLSL code:
Michal Krol
2006-03-14
1
-63
/
+44
*
Fix _mesa_copy_texture_state() so that we copy texture object bindings,
Brian Paul
2006-02-24
1
-12
/
+41
*
Enable texcoords when program object in use.
Michal Krol
2006-02-15
1
-2
/
+5
*
fix test for valid texunit in _mesa_ClientActiveTextureARB
Roland Scheidegger
2006-02-01
1
-1
/
+1
*
Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be
Brian Paul
2005-12-14
1
-132
/
+0
*
Move stuff common to vertex/fragment_program into the base class, including:
Brian Paul
2005-11-12
1
-1
/
+1
*
Make _mesa_is_proxy_texture() non-static and use in a few more places.
Brian Paul
2005-11-11
1
-61
/
+24
*
remove unneeded #includes
Brian Paul
2005-11-05
1
-3
/
+0
*
In gl_texture_image replace IntFormat with InternalFormat and Format with
Brian Paul
2005-10-05
1
-11
/
+12
*
check for GL_DEPTH_STENCIL_EXT
Brian Paul
2005-10-01
1
-1
/
+2
*
Initial work for GL_EXT_packed_depth_stencil extension.
Brian Paul
2005-09-28
1
-0
/
+10
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