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path: root/src/mesa/main/texstate.c
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* mesa: assorted clean-ups, var renaming, etc.Brian Paul2009-02-221-59/+59
* mesa: simplify texture combine state copying in _mesa_copy_texture_state()Brian Paul2009-02-221-8/+1
* mesa: remove redundant assertions (same asserts in context.c)Brian Paul2009-02-221-3/+0
* mesa: use enums for TEXTURE_x_INDEX valuesBrian Paul2009-02-211-17/+3
* mesa: use an array for current texture objectsBrian Paul2009-02-211-66/+37
* mesa: use an array for default texture objectsBrian Paul2009-02-211-15/+23
* mesa: re-org texgen stateBrian Paul2009-02-211-39/+26
* mesa: don't include m_xform.h where not neededBrian Paul2009-02-121-1/+0
* mesa: code refactoring: move texcombine code into update_tex_combine()Brian Paul2009-02-071-75/+92
* mesa: minor clean-ups, remove unneeded conditionalBrian Paul2009-02-071-5/+5
* mesa: fix logic error in computing enableBits in update_texture_state()Brian Paul2009-02-071-10/+12
* mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_textureBrian Paul2009-01-281-10/+0
* mesa: update state setup/validation for GL_NV_texture_env_combine4Brian Paul2009-01-231-7/+18
* mesa: add some debug assertions to detect null current texture object pointersBrian Paul2009-01-211-0/+8
* mesa: increase max texture image units and GLSL samplers to 16Brian Paul2008-12-311-6/+5
* mesa: refactor: move various ENUM_TO_x macros into macros.hBrian Paul2008-09-211-3/+0
* mesa: refactor: move glTexParameter-related functions into new texparam.c fileBrian Paul2008-09-211-1000/+0
* mesa: refactor: move glTexEnv-related functions into new texenv.c fileBrian Paul2008-09-211-823/+0
* mesa: refactor: move glTexGen-related functions into new texgen.c fileBrian Paul2008-09-211-568/+0
* mesa: refactor: move #define FEATURE flags into new mfeatures.h fileKeith Whitwell2008-09-211-3/+11
* mesa: move fixed function vertex program builder from tnl to core mesaKeith Whitwell2008-09-211-3/+0
* Flush vertices when updating texObj->GenerateMipmap state.Eric Anholt2008-08-211-0/+1
* Enable TexGen based on InputsRead when a fragment program is activeNicolai Haehnle2008-07-041-10/+18
* Add support for GL_REPLACE_EXT texture env mode.Brian Paul2008-04-301-1/+6
* For _mesa_share_state(), update the context's references to the new share gro...Brian2007-08-231-0/+24
* Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.Brian2007-08-161-54/+27
* Bring over the texobj refcounting changes from mesa_7_0_branchBrian2007-08-161-17/+29
* Implement mutex/locking around texture object reference counting.Brian2007-08-131-57/+32
* Rework _mesa_update_texture_compare_function() to only be called duringBrian2007-06-111-40/+42
* rename/clean-up _mesa_validate_texture_wrap_modeBrian2007-06-111-12/+15
* fix typo, added commentBrian2007-06-111-2/+5
* Replace texobj->Complete with texobj->_Complete since it's a derived field.Brian2007-06-111-3/+3
* Add support for GL_ARB_fragment_program_shadow.Ian Romanick2007-06-071-0/+2
* Fix ARB_fp spec conformance bug WRT shadow sampling.Ian Romanick2007-06-071-0/+35
* Initial implementation of MESA_texture_arrayIan Romanick2007-05-161-0/+46
* Refactor queries of GL_(SOURCE|OPERAND)[012]_(ALPHA|RGB).Ian Romanick2007-05-101-136/+16
* Enable texture sampling for vertex programs/shaders.Brian2007-04-171-7/+18
* illegal to set GL_TEXTURE_MAX_LEVEL w/ GL_TEXTURE_RECTANGLE_ARBBrian2007-04-141-4/+8
* properly compute ctx->Texture._EnabledCoordUnitsBrian2007-03-131-12/+8
* move TexturesUsed[] into gl_program since vertex programs/shaders can use tex...Brian2007-01-041-1/+1
* simplify update_texture_state() a bit, compute _EnabledCoordUnits for shadersBrian2007-01-041-16/+25
* update_texture_state() updated for new shadersBrian2007-01-041-29/+10
* Overhaul of GLSL API functions, dispatching, etc.Brian2006-12-191-1/+1
* Lots of assorted changes for new GLSL compiler backend.Brian2006-12-151-2/+11
* Merge texmem-0-3-branch.Keith Whitwell2006-11-011-50/+75
* Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.Michal Krol2006-08-011-1/+9
* Better caching for texenv programs.Keith Whitwell2006-05-221-0/+2
* use _mesa_compressed_texture_size() for GL_TEXTURE_COMPRESSED_IMAGE_SIZE queryBrian Paul2006-05-091-4/+12
* Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]UnitsBrian Paul2006-04-141-29/+114
* Clean up the recent code related to texture_override(). Pass params in aBrian Paul2006-03-241-45/+56