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path: root/src/mesa/main/texstate.c
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* Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]UnitsBrian Paul2006-04-141-29/+114
* Clean up the recent code related to texture_override(). Pass params in aBrian Paul2006-03-241-45/+56
* GLSL fixes:Michal Krol2006-03-211-3/+3
* More GLSL code:Michal Krol2006-03-141-63/+44
* Fix _mesa_copy_texture_state() so that we copy texture object bindings,Brian Paul2006-02-241-12/+41
* Enable texcoords when program object in use.Michal Krol2006-02-151-2/+5
* fix test for valid texunit in _mesa_ClientActiveTextureARBRoland Scheidegger2006-02-011-1/+1
* Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul2005-12-141-132/+0
* Move stuff common to vertex/fragment_program into the base class, including:Brian Paul2005-11-121-1/+1
* Make _mesa_is_proxy_texture() non-static and use in a few more places.Brian Paul2005-11-111-61/+24
* remove unneeded #includesBrian Paul2005-11-051-3/+0
* In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul2005-10-051-11/+12
* check for GL_DEPTH_STENCIL_EXTBrian Paul2005-10-011-1/+2
* Initial work for GL_EXT_packed_depth_stencil extension.Brian Paul2005-09-281-0/+10
* s/GL_DEPTH_BITS/GL_TEXTURE_DEPTH_SIZE_ARB/ in _mesa_GetTexLevelParameteriv()Brian Paul2005-09-211-1/+1
* Replace GLuint with GLbitfield where appropriate. Also replace GLuintBrian Paul2005-09-151-5/+5
* check for either GL_ARB_depth_texture or GL_SGIX_depth_texture in a few placesBrian Paul2005-09-081-5/+3
* In _mesa_TexEnvfv, do not accept values for GL_OPERAND2_ALPHA and GL_OPERAND2...Roland Scheidegger2005-08-151-4/+24
* Cache texenv programs to avoid repeated compilation (Ben Skeggs)Keith Whitwell2005-07-111-0/+3
* Add a set of predicate functions for testing matrices instead of directlyBrian Paul2005-06-301-5/+5
* clamp anisotropy against max valueBrian Paul2005-02-081-3/+5
* fix tex env mode GL_BLEND for GL_INTENSITY texture formatsRoland Scheidegger2004-06-171-0/+2
* fix some minor glitches in glGetTexParameter codeBrian Paul2004-06-111-7/+7
* Don't call calculate_derived_texenv() from in _mesa_TexEnv().Brian Paul2004-05-101-32/+18
* Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragmentBrian Paul2004-04-231-2/+2
* New glTexImage code.Brian Paul2004-04-221-1/+65
* fix minor glitch with GL_DEPTH_COMPONENT texturesBrian Paul2004-04-101-1/+4
* paltex demo from recent texcombine changes. Minor clean-upsBrian Paul2004-02-281-26/+24
* Refactor "class" texture environments to be implemented in terms ofIan Romanick2004-02-061-96/+291
* Don't set extra bits in FLUSH_VERTICES, fix several state bugs.Keith Whitwell2004-01-231-1/+5
* s/texUnit->Enabled/enableBits/ (Karl Rasche)Brian Paul2003-11-301-5/+5
* Added GLAPIENTRY decorations for all first level OpenGL API function entryKendall Bennett2003-10-211-32/+32
* Allow glTexImage1/2/3D to specify width/height/depth = 0.Brian Paul2003-09-121-2/+2
* Added support for EXT_texture_mirror_clamp and the single wrap modeIan Romanick2003-09-021-51/+33
* Move clamping of texture LOD bias to texture application time.Brian Paul2003-08-281-5/+5
* Added OpenGL 1.4's per-texture LOD bias.Brian Paul2003-08-281-0/+20
* Trivial changes to add support for GL_ARB_point_sprite, which is aIan Romanick2003-08-231-6/+9
* Restore more code lost during last big merge.Brian Paul2003-07-221-2/+2
* Fix up some loose ends from the last big check-in.Brian Paul2003-07-181-1/+1
* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-2/+348
* minor fixes in _mesa_TexGen[id]v() to silence valgrindBrian Paul2003-07-071-6/+16
* fix int/float conversion for GL_TEXTURE_PRIORITY in gl[Get]TexParameteri[v]Brian Paul2003-07-031-3/+9
* improve some error messagesBrian Paul2003-04-011-6/+6
* better error messages (Leif Delgass)Brian Paul2003-03-031-5/+7
* test if active texture is really changed in _mesa_ActiveTexture()Brian Paul2003-02-231-2/+5
* added missing break (Leif Delgass)Brian Paul2003-01-211-2/+3
* GL_ATI_texture_env_combine3 extensionBrian Paul2003-01-211-115/+141
* update CurrentStack in glActiveTexture if needed (bug 669080)Brian Paul2003-01-161-1/+7
* Check that ActiveTextureARB doesn't overflow MaxTextureUnitsAlan Hourihane2002-12-301-2/+3
* improved error messageBrian Paul2002-12-181-2/+2