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path: root/src/mesa/main/texstate.c
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* test if active texture is really changed in _mesa_ActiveTexture()Brian Paul2003-02-231-2/+5
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* added missing break (Leif Delgass)Brian Paul2003-01-211-2/+3
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* GL_ATI_texture_env_combine3 extensionBrian Paul2003-01-211-115/+141
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* update CurrentStack in glActiveTexture if needed (bug 669080)Brian Paul2003-01-161-1/+7
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* Check that ActiveTextureARB doesn't overflow MaxTextureUnitsAlan Hourihane2002-12-301-2/+3
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* improved error messageBrian Paul2002-12-181-2/+2
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* added _mesa_print_texunit_state() for debuggingBrian Paul2002-12-051-2/+32
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* fixed glTexParameteriv(GL_TEXTURE_BORDER_COLOR) errorBrian Paul2002-11-051-5/+13
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* fix a typoBrian Paul2002-11-011-2/+2
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* updated email addressesBrian Paul2002-10-291-2/+1
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* Header file clean-up:Brian Paul2002-10-241-5/+1
| | | | | | | | 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
* added missing code to copy texrect stateBrian Paul2002-10-231-1/+3
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* GL_ATI_texture_mirror_once extension (Ian Romanick)Brian Paul2002-10-211-4/+16
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* Add casts to quiet compiler warnings.Karl Schultz2002-10-171-2/+2
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* Changed a number of context fields from GLchan to GLfloat (such as ClearColor).Brian Paul2002-10-041-53/+20
| | | | | | Also changed parameter types for some driver functions (like ctx->Driver.Clear- Color). Updated all the device drivers. Someday, we want to support 8, 16 and 32-bit channels dynamically at runtime.
* new texture compression infrastructureBrian Paul2002-09-271-7/+11
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* more detailed _mesa_error() stringsBrian Paul2002-09-081-6/+6
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* Applied Matt Sealey's patch to remove/isolate all stdio.h function calls.Brian Paul2002-06-291-13/+11
| | | | Instead of mstdio.[ch], use imports.[ch] to isolate these functions.
* Port glXCopyContext bug from 4.0 branch.Brian Paul2002-06-171-1/+63
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* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-151-30/+73
| | | | | | | | | Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
* Added ctx parameter to _mesa_debug()Brian Paul2002-06-151-5/+5
| | | | | | Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes.
* more removal of fprintf() callsBrian Paul2002-06-131-16/+16
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* replaced experimental MESA_sprite_point with NV_point_spriteBrian Paul2002-05-271-347/+433
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* Implemented GL_ARB_texture_env_crossbar.Brian Paul2002-05-021-90/+84
| | | | Simplification of some of the texture application code.
* added GL_TEXTURE_MAX_ANISOTROPY_EXT to glGetTexParameteriv()Brian Paul2002-04-261-1/+7
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* added GL_TEXTURE_MAX_ANISOTROPY_EXT to glGetTexParameter (bug 548812)Brian Paul2002-04-251-1/+7
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* added some castsBrian Paul2002-04-191-5/+5
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* fixes for corrected GL_DOT3_RGB[A]_EXT token valuesBrian Paul2002-04-121-3/+9
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* Test implementation of proposed GL_EXT_shadow_funcs extension. This justBrian Paul2002-03-231-1/+11
| | | | | generalizes the R/texture comparision operators to include all eight of the depth test comparisons.
* removed temporary ARB_texture enum defsBrian Paul2002-03-231-7/+1
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* Finished up GL_ARB_depth_texture and GL_ARB_shadow.Brian Paul2002-02-151-14/+13
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* fixed int->float conversion bug in _mesa_TexEnviv()Brian Paul2002-01-091-6/+12
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* Replace old matrix stacks with new code based on struct matrix_stack.Brian Paul2001-12-181-13/+13
| | | | | | Moved vertex program hash table into shared context state. Implemented reference counting for vertex programs. Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates).
* call FLUSH_VERTICES() in _mesaTexParameterfv() (bug 491832)Brian Paul2001-12-131-3/+25
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* prototype implementation of GL_ARB_depth_texture, GL_ARB_shadow, ↵Brian Paul2001-12-041-16/+150
| | | | GL_ARB_shadow_ambient
* added missing GL_MAX_TEXTURE_LOD_BIAS_EXT queryBrian Paul2001-11-061-2/+3
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* added GL_ARB_texture_mirrored_repeatBrian Paul2001-10-171-12/+12
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* more compiler warning fixesKarl Schultz2001-09-181-9/+9
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* better error messagesBrian Paul2001-08-201-7/+16
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* rename ERROR macro to TE_ERROR (Gerk Huisma)Brian Paul2001-07-231-28/+28
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* Consolidated source files. Since the re-org a number of source filesBrian Paul2001-06-181-1/+133
| | | | only had one or two functions left in them.
* Allow different max texture sizes for 1/2D, 3D and cube maps.Brian Paul2001-06-131-6/+23
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* removed old, redundant CurrentTransformUnit state varBrian Paul2001-06-121-6/+5
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* initial support for GL_SGIS_generate_mipmap extensionBrian Paul2001-05-211-43/+50
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* fixed a bad error string in ClientActiveTexture()Brian Paul2001-05-181-2/+2
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* fixed two GL error callsBrian Paul2001-05-171-3/+3
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* minor simplification in glGetTexLevelParameterBrian Paul2001-04-251-17/+10
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* fixed problems with texel component size queries in glGetTexLevelParameter()Brian Paul2001-04-241-8/+42
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* Minor fixes for Win32 (Karl Schultz).Brian Paul2001-04-201-2/+2
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* bug fixes, added missing state query casesBrian Paul2001-04-191-18/+163
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