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path: root/src/mesa/main/texstate.c
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* mesa: Track maximum CurrentTexUnit to reduce glDeleteTextures() overhead.Eric Anholt2014-04-301-0/+6
* mesa: Rewrite shader-based texture image state updates.Eric Anholt2014-04-301-49/+73
* mesa: Split the shader texture update logic from fixed function.Eric Anholt2014-04-301-90/+160
* mesa: Finish removing the _ReallyEnabled field.Eric Anholt2014-04-301-5/+1
* mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.Eric Anholt2014-04-301-1/+1
* mesa: Ensure that (unit->_Current != 0) == (unit->_ReallyEnabled != 0).Eric Anholt2014-04-301-0/+2
* mesa: Drop _EnabledUnits.Eric Anholt2014-04-301-4/+0
* mesa: Track max enabled tex image unitChris Forbes2014-04-211-0/+2
* mesa/sso: rename Shader to the pointer _ShaderGregory Hainaut2014-03-251-3/+3
* mesa: Change redundant code into loops in texstate.c.Paul Berry2014-01-211-46/+29
* mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an ar...Paul Berry2014-01-211-9/+9
* mesa: Validate image units when the texture state changes.Francisco Jerez2014-01-151-0/+3
* mesa: Always use seamless cubemap filtering in GLES3Ian Romanick2013-09-081-0/+8
* mesa: account for geometry shader texture fetches in update_texture_stateBryan Cain2013-08-011-5/+13
* mesa: Remove broken assertion about enabled texture targets.Kenneth Graunke2013-07-291-4/+2
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
* Replace gl_frag_attrib enum with gl_varying_slot.Paul Berry2013-03-151-1/+1
* mesa: add texobj support for ARB_texture_multisampleChris Forbes2013-03-021-0/+2
* mesa: Drop manual checks for outside begin/end.Eric Anholt2013-01-211-3/+0
* mesa: Skip updating texgen when not doing fixed function.Eric Anholt2013-01-181-31/+39
* mesa: Don't bother updating ff texture state if we have a fragment shader.Eric Anholt2013-01-181-1/+2
* mesa: Drop a comment about ff vertex shading and texturing.Eric Anholt2013-01-181-5/+0
* mesa: Standardize names of OpenGL functions.Paul Berry2012-11-121-2/+2
* mesa: add fbo/texture support for ARB_texture_cube_map_array (v2)Dave Airlie2012-11-091-0/+1
* mesa: Fix a crash in update_texture_state() for external texture typeAbdiel Janulgue2012-10-151-0/+7
* mesa: remove FEATURE_ARB_sampler_objects define.Oliver McFadden2012-09-151-2/+0
* mesa: Move DepthMode to texture objectPauli Nieminen2012-08-011-1/+1
* mesa: Handle updating texture state for buffer textures.Eric Anholt2012-04-091-0/+4
* mesa: rework texture completeness testingBrian Paul2012-03-201-2/+5
* mesa: fix _mesa_get_fallback_texture() to handle all texture targetsBrian Paul2012-02-151-2/+8
* mesa: fix proxy texture target initializationBrian Paul2012-02-101-7/+12
* mesa: use STATIC_ASSERT in a few more placesBrian Paul2012-01-101-1/+1
* mesa: add support for GL_OES_EGL_image_externalChia-I Wu2011-11-031-1/+2
* mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgramIan Romanick2011-10-071-5/+5
* mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgramIan Romanick2011-10-071-4/+4
* mesa: Remove API facing bits of EXT_paletted_texture and EXT_shared_texture_p...Ian Romanick2011-09-061-8/+2
* mesa: move sampler state into new gl_sampler_object typeBrian Paul2011-04-101-1/+7
* mesa: init/release the default texture buffer objectBrian Paul2011-04-061-0/+8
* mesa: core support for GL_ARB_texture_buffer_objectBrian Paul2011-04-051-1/+2
* mesa: remove GL_SGI_texture_color_table supportBrian Paul2011-02-281-3/+0
* Track separate programs for each stageIan Romanick2010-10-271-14/+19
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-11/+11
* ARB_texture_rg: Handle RED and RG the same as RGB for tex envIan Romanick2010-10-011-0/+6
* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-1/+1
* Replace the _mesa_*printf() wrappers with the plain libc versionsKristian Høgsberg2010-02-191-19/+19
* mesa: increase number of texture units to MAX_COMBINED_TEXTURE_IMAGE_UNITSBrian Paul2010-02-031-10/+19