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path:
root
/
src
/
mesa
/
main
/
texstate.c
Commit message (
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Author
Age
Files
Lines
*
mesa: don't ever bind NullBufferObj for glBindBuffer targets
Marek Olšák
2020-04-06
1
-2
/
+1
*
Revert "mesa: do not trigger _NEW_TEXTURE_STATE in glActiveTexture()"
Samuel Pitoiset
2018-03-15
1
-0
/
+13
*
mesa: decrease the array size of ctx->Texture.FixedFuncUnit to 8
Marek Olšák
2018-02-13
1
-1
/
+1
*
mesa: separate legacy stuff from gl_texture_unit into gl_fixedfunc_texture_unit
Marek Olšák
2018-02-13
1
-35
/
+48
*
mesa: inline init_texture_unit
Marek Olšák
2018-02-13
1
-51
/
+39
*
mesa: add fallback texture for SampleMapATI if there is nothing
Miklós Máté
2017-12-25
1
-0
/
+30
*
Revert "mesa: fix texture updates for ATI_fragment_shader"
Marek Olšák
2017-10-17
1
-5
/
+3
*
mesa: remove redundant NULL check in update_single_program_texture_state
Miklós Máté
2017-10-17
1
-2
/
+0
*
mesa: fix texture updates for ATI_fragment_shader
Marek Olšák
2017-09-28
1
-3
/
+5
*
mesa: don't flush vertices in glClientActiveTexture
Marek Olšák
2017-06-23
1
-1
/
+1
*
mesa: do not trigger _NEW_TEXTURE_STATE in glActiveTexture()
Samuel Pitoiset
2017-06-23
1
-2
/
+0
*
mesa: simplify a loop in _mesa_update_texture_state
Marek Olšák
2017-06-22
1
-7
/
+1
*
mesa: replace VP/FP/ATIfs _Enabled flags with helper functions
Marek Olšák
2017-06-22
1
-1
/
+3
*
mesa: update textures for bindless samplers bound to texture units
Samuel Pitoiset
2017-06-14
1
-1
/
+17
*
mesa: add update_single_program_texture_state() helper
Samuel Pitoiset
2017-06-14
1
-13
/
+23
*
mesa: add KHR_no_error support for glActiveTexture()
Samuel Pitoiset
2017-05-29
1
-11
/
+25
*
mesa: use u_bit_scan() in update_program_texture_state()
Samuel Pitoiset
2017-05-10
1
-9
/
+5
*
mesa/main: Maintain compressed TexEnv Combine state.
Gustaw Smolarczyk
2017-04-08
1
-0
/
+103
*
mesa: small texstate tidy up
Timothy Arceri
2017-04-06
1
-4
/
+5
*
mesa: don't use _NEW_TEXTURE mainly in mesa/main
Marek Olšák
2017-03-29
1
-5
/
+6
*
mesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT & _NEW_TEXTURE_STATE
Marek Olšák
2017-03-29
1
-1
/
+1
*
mesa: inline _mesa_update_texture
Marek Olšák
2017-03-29
1
-18
/
+4
*
mesa: use gl_program for CurrentProgram rather than gl_shader_program
Timothy Arceri
2017-01-23
1
-3
/
+2
*
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
2016-11-19
1
-1
/
+1
*
r200/i915/st/mesa/compiler: use common inputs read field
Timothy Arceri
2016-10-26
1
-1
/
+1
*
st/mesa/r200/i915/i965: eliminate gl_fragment_program
Timothy Arceri
2016-10-26
1
-1
/
+1
*
mesa: Use bitmask/ffs to iterate the enabled textures.
Mathias Fröhlich
2016-06-16
1
-15
/
+16
*
mesa: Use designated bool value to check texture unit completeness.
Mathias Fröhlich
2016-06-16
1
-1
/
+4
*
mesa: remove _ARB suffix from cube map enums
Brian Paul
2016-02-12
1
-1
/
+1
*
mesa: report enum name in glClientActiveTexture() error string
Brian Paul
2015-11-05
1
-1
/
+2
*
mesa: Get rid of texture-dependent image unit derived state.
Francisco Jerez
2015-10-09
1
-3
/
+0
*
mesa: handle no-op cases sooner in _mesa_[Client]ActiveTexture()
Brian Paul
2015-08-06
1
-10
/
+10
*
mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().
Kenneth Graunke
2015-07-20
1
-18
/
+18
*
mesa: remove unneeded #include of colormac.h
Brian Paul
2015-04-01
1
-2
/
+0
*
mesa: include stdio.h where needed
Brian Paul
2015-03-05
1
-0
/
+1
*
mesa/main: replace Elements() with ARRAY_SIZE()
Brian Paul
2015-03-02
1
-8
/
+8
*
mesa: Fix ctx->Texture.CubeMapSeamless
Iago Toral Quiroga
2015-02-24
1
-1
/
+10
*
mesa: Use assert() instead of ASSERT wrapper.
Matt Turner
2015-02-23
1
-5
/
+5
*
util: Move Mesa's bitset.h to util/.
Eric Anholt
2015-02-20
1
-1
/
+1
*
main: Added entry point for BindTextureUnit.
Laura Ekstrand
2015-01-08
1
-3
/
+1
*
main: Removed trailing whitespaces in texture code.
Laura Ekstrand
2015-01-08
1
-9
/
+9
*
Remove the ATI_envmap_bumpmap extension
Jason Ekstrand
2014-06-30
1
-15
/
+0
*
mesa: Add a _BoundTextures field in gl_texture_unit
Fredrik Höglund
2014-05-02
1
-0
/
+3
*
mesa: Move declaration to top of block.
José Fonseca
2014-05-01
1
-1
/
+2
*
mesa: Track maximum CurrentTexUnit to reduce glDeleteTextures() overhead.
Eric Anholt
2014-04-30
1
-0
/
+6
*
mesa: Rewrite shader-based texture image state updates.
Eric Anholt
2014-04-30
1
-49
/
+73
*
mesa: Split the shader texture update logic from fixed function.
Eric Anholt
2014-04-30
1
-90
/
+160
*
mesa: Finish removing the _ReallyEnabled field.
Eric Anholt
2014-04-30
1
-5
/
+1
*
mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.
Eric Anholt
2014-04-30
1
-1
/
+1
*
mesa: Ensure that (unit->_Current != 0) == (unit->_ReallyEnabled != 0).
Eric Anholt
2014-04-30
1
-0
/
+2
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