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src
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mesa
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main
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texstate.c
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Author
Age
Files
Lines
*
mesa: Restore 78-column wrapping of license text in C-style comments.
Kenneth Graunke
2013-04-23
1
-3
/
+4
*
mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.
Kenneth Graunke
2013-04-23
1
-1
/
+1
*
mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.
Kenneth Graunke
2013-04-23
1
-1
/
+1
*
mesa: remove #include "mfeatures.h" from numerous source files
Brian Paul
2013-04-17
1
-1
/
+0
*
Replace gl_frag_attrib enum with gl_varying_slot.
Paul Berry
2013-03-15
1
-1
/
+1
*
mesa: add texobj support for ARB_texture_multisample
Chris Forbes
2013-03-02
1
-0
/
+2
*
mesa: Drop manual checks for outside begin/end.
Eric Anholt
2013-01-21
1
-3
/
+0
*
mesa: Skip updating texgen when not doing fixed function.
Eric Anholt
2013-01-18
1
-31
/
+39
*
mesa: Don't bother updating ff texture state if we have a fragment shader.
Eric Anholt
2013-01-18
1
-1
/
+2
*
mesa: Drop a comment about ff vertex shading and texturing.
Eric Anholt
2013-01-18
1
-5
/
+0
*
mesa: Standardize names of OpenGL functions.
Paul Berry
2012-11-12
1
-2
/
+2
*
mesa: add fbo/texture support for ARB_texture_cube_map_array (v2)
Dave Airlie
2012-11-09
1
-0
/
+1
*
mesa: Fix a crash in update_texture_state() for external texture type
Abdiel Janulgue
2012-10-15
1
-0
/
+7
*
mesa: remove FEATURE_ARB_sampler_objects define.
Oliver McFadden
2012-09-15
1
-2
/
+0
*
mesa: Move DepthMode to texture object
Pauli Nieminen
2012-08-01
1
-1
/
+1
*
mesa: Handle updating texture state for buffer textures.
Eric Anholt
2012-04-09
1
-0
/
+4
*
mesa: rework texture completeness testing
Brian Paul
2012-03-20
1
-2
/
+5
*
mesa: fix _mesa_get_fallback_texture() to handle all texture targets
Brian Paul
2012-02-15
1
-2
/
+8
*
mesa: fix proxy texture target initialization
Brian Paul
2012-02-10
1
-7
/
+12
*
mesa: use STATIC_ASSERT in a few more places
Brian Paul
2012-01-10
1
-1
/
+1
*
mesa: add support for GL_OES_EGL_image_external
Chia-I Wu
2011-11-03
1
-1
/
+2
*
mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram
Ian Romanick
2011-10-07
1
-5
/
+5
*
mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgram
Ian Romanick
2011-10-07
1
-4
/
+4
*
mesa: Remove API facing bits of EXT_paletted_texture and EXT_shared_texture_p...
Ian Romanick
2011-09-06
1
-8
/
+2
*
mesa: move sampler state into new gl_sampler_object type
Brian Paul
2011-04-10
1
-1
/
+7
*
mesa: init/release the default texture buffer object
Brian Paul
2011-04-06
1
-0
/
+8
*
mesa: core support for GL_ARB_texture_buffer_object
Brian Paul
2011-04-05
1
-1
/
+2
*
mesa: remove GL_SGI_texture_color_table support
Brian Paul
2011-02-28
1
-3
/
+0
*
Track separate programs for each stage
Ian Romanick
2010-10-27
1
-14
/
+19
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-11
/
+11
*
ARB_texture_rg: Handle RED and RG the same as RGB for tex env
Ian Romanick
2010-10-01
1
-0
/
+6
*
mesa: rename src/mesa/shader/ to src/mesa/program/
Brian Paul
2010-06-10
1
-1
/
+1
*
Replace the _mesa_*printf() wrappers with the plain libc versions
Kristian Høgsberg
2010-02-19
1
-19
/
+19
*
mesa: increase number of texture units to MAX_COMBINED_TEXTURE_IMAGE_UNITS
Brian Paul
2010-02-03
1
-10
/
+19
*
mesa: add out of bounds assertions for accessing texture matrix stack
Brian Paul
2010-02-03
1
-0
/
+2
*
mesa: more info in glActiveTexture error msg
Brian Paul
2010-01-27
1
-1
/
+2
*
mesa: Remove unnecessary headers from texstate.c.
Vinson Lee
2010-01-17
1
-2
/
+0
*
mesa: avoid redundant state setting in glClientActiveTexture
Brian Paul
2009-10-27
1
-0
/
+7
*
mesa: remove unused ctx->Driver.TextureMatrix() hook
Brian Paul
2009-10-14
1
-7
/
+0
*
Merge branch 'mesa_7_6_branch'
Brian Paul
2009-09-29
1
-8
/
+14
|
\
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*
mesa: work-around glXCopyContext() bug in _mesa_copy_texture_state()
Brian Paul
2009-09-29
1
-8
/
+14
*
|
mesa/main: Make FEATURE_colortable follow feature conventions.
Chia-I Wu
2009-09-24
1
-6
/
+0
|
/
*
mesa: remove redundant assignments
Brian Paul
2009-09-01
1
-8
/
+1
*
mesa: Fixed a texture memory leak
Robert Ellison
2009-05-08
1
-0
/
+3
*
mesa: only use fallback texture when using shaders, not fixed-function (take ...
Brian Paul
2009-05-05
1
-8
/
+14
*
Revert "mesa: only use fallback texture when using shaders, not fixed-function"
Brian Paul
2009-05-05
1
-14
/
+8
*
mesa: only use fallback texture when using shaders, not fixed-function
Brian Paul
2009-05-05
1
-8
/
+14
*
mesa: only use fallback texture when using shaders, not fixed-function
Brian Paul
2009-05-05
1
-4
/
+4
*
mesa: create/use a fallback texture when bound texture is incomplete
Brian Paul
2009-05-01
1
-2
/
+7
*
mesa: improve another _mesa_problem() call
Brian Paul
2009-03-13
1
-1
/
+2
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