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path:
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src
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mesa
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main
/
texstate.c
Commit message (
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Author
Age
Files
Lines
*
mesa: use gl_program for CurrentProgram rather than gl_shader_program
Timothy Arceri
2017-01-23
1
-3
/
+2
*
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
2016-11-19
1
-1
/
+1
*
r200/i915/st/mesa/compiler: use common inputs read field
Timothy Arceri
2016-10-26
1
-1
/
+1
*
st/mesa/r200/i915/i965: eliminate gl_fragment_program
Timothy Arceri
2016-10-26
1
-1
/
+1
*
mesa: Use bitmask/ffs to iterate the enabled textures.
Mathias Fröhlich
2016-06-16
1
-15
/
+16
*
mesa: Use designated bool value to check texture unit completeness.
Mathias Fröhlich
2016-06-16
1
-1
/
+4
*
mesa: remove _ARB suffix from cube map enums
Brian Paul
2016-02-12
1
-1
/
+1
*
mesa: report enum name in glClientActiveTexture() error string
Brian Paul
2015-11-05
1
-1
/
+2
*
mesa: Get rid of texture-dependent image unit derived state.
Francisco Jerez
2015-10-09
1
-3
/
+0
*
mesa: handle no-op cases sooner in _mesa_[Client]ActiveTexture()
Brian Paul
2015-08-06
1
-10
/
+10
*
mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().
Kenneth Graunke
2015-07-20
1
-18
/
+18
*
mesa: remove unneeded #include of colormac.h
Brian Paul
2015-04-01
1
-2
/
+0
*
mesa: include stdio.h where needed
Brian Paul
2015-03-05
1
-0
/
+1
*
mesa/main: replace Elements() with ARRAY_SIZE()
Brian Paul
2015-03-02
1
-8
/
+8
*
mesa: Fix ctx->Texture.CubeMapSeamless
Iago Toral Quiroga
2015-02-24
1
-1
/
+10
*
mesa: Use assert() instead of ASSERT wrapper.
Matt Turner
2015-02-23
1
-5
/
+5
*
util: Move Mesa's bitset.h to util/.
Eric Anholt
2015-02-20
1
-1
/
+1
*
main: Added entry point for BindTextureUnit.
Laura Ekstrand
2015-01-08
1
-3
/
+1
*
main: Removed trailing whitespaces in texture code.
Laura Ekstrand
2015-01-08
1
-9
/
+9
*
Remove the ATI_envmap_bumpmap extension
Jason Ekstrand
2014-06-30
1
-15
/
+0
*
mesa: Add a _BoundTextures field in gl_texture_unit
Fredrik Höglund
2014-05-02
1
-0
/
+3
*
mesa: Move declaration to top of block.
José Fonseca
2014-05-01
1
-1
/
+2
*
mesa: Track maximum CurrentTexUnit to reduce glDeleteTextures() overhead.
Eric Anholt
2014-04-30
1
-0
/
+6
*
mesa: Rewrite shader-based texture image state updates.
Eric Anholt
2014-04-30
1
-49
/
+73
*
mesa: Split the shader texture update logic from fixed function.
Eric Anholt
2014-04-30
1
-90
/
+160
*
mesa: Finish removing the _ReallyEnabled field.
Eric Anholt
2014-04-30
1
-5
/
+1
*
mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.
Eric Anholt
2014-04-30
1
-1
/
+1
*
mesa: Ensure that (unit->_Current != 0) == (unit->_ReallyEnabled != 0).
Eric Anholt
2014-04-30
1
-0
/
+2
*
mesa: Drop _EnabledUnits.
Eric Anholt
2014-04-30
1
-4
/
+0
*
mesa: Track max enabled tex image unit
Chris Forbes
2014-04-21
1
-0
/
+2
*
mesa/sso: rename Shader to the pointer _Shader
Gregory Hainaut
2014-03-25
1
-3
/
+3
*
mesa: Change redundant code into loops in texstate.c.
Paul Berry
2014-01-21
1
-46
/
+29
*
mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an ar...
Paul Berry
2014-01-21
1
-9
/
+9
*
mesa: Validate image units when the texture state changes.
Francisco Jerez
2014-01-15
1
-0
/
+3
*
mesa: Always use seamless cubemap filtering in GLES3
Ian Romanick
2013-09-08
1
-0
/
+8
*
mesa: account for geometry shader texture fetches in update_texture_state
Bryan Cain
2013-08-01
1
-5
/
+13
*
mesa: Remove broken assertion about enabled texture targets.
Kenneth Graunke
2013-07-29
1
-4
/
+2
*
mesa: remove outdated version lines in comments
Rico Schüller
2013-06-05
1
-1
/
+0
*
mesa: Restore 78-column wrapping of license text in C-style comments.
Kenneth Graunke
2013-04-23
1
-3
/
+4
*
mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.
Kenneth Graunke
2013-04-23
1
-1
/
+1
*
mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.
Kenneth Graunke
2013-04-23
1
-1
/
+1
*
mesa: remove #include "mfeatures.h" from numerous source files
Brian Paul
2013-04-17
1
-1
/
+0
*
Replace gl_frag_attrib enum with gl_varying_slot.
Paul Berry
2013-03-15
1
-1
/
+1
*
mesa: add texobj support for ARB_texture_multisample
Chris Forbes
2013-03-02
1
-0
/
+2
*
mesa: Drop manual checks for outside begin/end.
Eric Anholt
2013-01-21
1
-3
/
+0
*
mesa: Skip updating texgen when not doing fixed function.
Eric Anholt
2013-01-18
1
-31
/
+39
*
mesa: Don't bother updating ff texture state if we have a fragment shader.
Eric Anholt
2013-01-18
1
-1
/
+2
*
mesa: Drop a comment about ff vertex shading and texturing.
Eric Anholt
2013-01-18
1
-5
/
+0
*
mesa: Standardize names of OpenGL functions.
Paul Berry
2012-11-12
1
-2
/
+2
*
mesa: add fbo/texture support for ARB_texture_cube_map_array (v2)
Dave Airlie
2012-11-09
1
-0
/
+1
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