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* mesa: move texrender.c to swrastBrian Paul2011-06-131-18/+0
| | | | | | | This stuff is really for software rendering, it's not core Mesa. A small step toward pushing the FetchTexel() stuff down into swrast. Reviewed-by: Eric Anholt <[email protected]>
* mesa: Clean up header file inclusion in texrender.h.Vinson Lee2010-12-071-1/+3
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* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-2/+2
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* mesa: Add missing header to texrender.h.Vinson Lee2010-07-291-0/+1
| | | | Add mtypes.h for GLcontext symbol.
* merge from texman branchmesa_20060325Brian Paul2006-03-261-3/+7
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* Lots of changes/fixes for rendering to framebuffer objects.Brian Paul2006-03-201-3/+2
| | | | | | | - When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before.
* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-041-0/+12
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.