| Commit message (Collapse) | Author | Age | Files | Lines |
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This stuff is really for software rendering, it's not core Mesa.
A small step toward pushing the FetchTexel() stuff down into swrast.
Reviewed-by: Eric Anholt <[email protected]>
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Add mtypes.h for GLcontext symbol.
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- When deleting texture objects, unbind from FBOs if necessary.
- Changed driver hooks for starting/ending render to texture.
- Now properly handle case where gl[Copy]TexImage() is called after
glFramebufferTexture[123]D(). That didn't work before.
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Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
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