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path: root/src/mesa/main/texrender.c
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* mesa: added _mesa_get_attachment_teximage() helpersBrian Paul2011-04-051-2/+3
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* mesa: Add missing break statement in SARGB8 case.Vinson Lee2011-01-131-0/+1
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* mesa/srgb: handle SARGB8 case in the sw fbo renderer.Dave Airlie2011-01-131-0/+4
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* mesa: include teximage.h to silence warningBrian Paul2011-01-111-0/+1
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* mesa/swrast: handle sRGB FBOs correctly (v2)Dave Airlie2011-01-111-12/+24
| | | | | | | | | | | | | | | | From reading EXT_texture_sRGB and EXT_framebuffer_sRGB and interactions with FBO I've found that swrast is converting the sRGB values to linear for blending when an sRGB texture is bound as an FBO. According to the spec and further explained in the framebuffer_sRGB spec this behaviour is not required unless the GL_FRAMEBUFFER_SRGB is enabled and the Visual/config exposes GL_FRAMEBUFFER_SRGB_CAPABLE_EXT. This patch fixes swrast to use a separate Fetch call for FBOs bound to SRGB and avoid the conversions. v2: export _mesa_get_texture_dimensions as per Brian's comments. Signed-off-by: Dave Airlie <[email protected]>
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-11/+11
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* mesa: Include macros.h in files that use symbols from macros.h.Vinson Lee2010-07-301-0/+1
| | | | Don't rely on inclusion of other files that already include macros.h.
* mesa: add additional missing z formats for render to textureBrian Paul2010-03-081-15/+83
| | | | | Allow render to texture for X8_Z24 and Z24_X8 formats. Replace big if/else with switch, etc.
* mesa: add render-to-texture case for MESA_FORMAT_S8_Z24Brian Paul2010-03-081-0/+5
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* mesa: s/GL_DEPTH_STENCIL/GL_DEPTH_COMPONENT/ for MESA_FORMAT_Z16 renderbufferBrian Paul2010-03-081-1/+1
| | | | MESA_FORMAT_Z16 has no stencil bits.
* mesa: Remove unnecessary header.Vinson Lee2010-02-261-1/+0
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* mesa: use simplified _BaseFormat value in render-to-texture codeBrian Paul2010-02-251-1/+4
| | | | Fixes fd.o bug 26762.
* Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versionsKristian Høgsberg2010-02-191-1/+1
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* mesa: remove unnecessary store.Eric Anholt2009-12-221-3/+0
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* mesa: remove a bunch of gl_renderbuffer fieldsBrian Paul2009-10-081-12/+5
| | | | | | _ActualFormat is replaced by Format (MESA_FORMAT_x). ColorEncoding, ComponentType, RedBits, GreenBits, BlueBits, etc. are all replaced by MESA_FORMAT_x queries.
* mesa: use FetchTexelf() instead of FetchTexelc()Brian Paul2009-10-051-3/+8
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* mesa: move texel fetch/store into new texfetch.[ch] filesBrian Paul2009-09-301-1/+1
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* mesa: replace gl_texture_format with gl_formatBrian Paul2009-09-301-5/+5
| | | | | | Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum. ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x. gl_texture_format will go away next.
* mesa: fix render buffer _BaseFormat assignmentBrian Paul2009-09-271-7/+1
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* mesa: use more mesa format functionsBrian Paul2009-09-271-6/+9
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* mesa: use _mesa_get_texel_store_func()Brian Paul2009-09-271-1/+1
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* mesa: replace assertion with no-op function assignmentBrian Paul2009-09-241-1/+12
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* mesa: assign trb->Base.StencilBits in update_wrapper().Brian Paul2009-05-191-0/+1
| | | | When we render to a depth/stencil texture there are stencil bits.
* mesa: add missing texture_put_row_rgb() function in texrender.cRobert Ellison2009-01-261-0/+54
| | | | | | The wrap_texture() function doesn't set the renderbuffer PutRowRGB() method, which is used to implement DrawPixels(). This fix adds an implementation of this method.
* mesa: add GLushort cases for render to texture (Z-buffers)Brian Paul2009-01-051-2/+50
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* mesa: Silence compiler warnings on Windows.Michal Krol2008-09-211-4/+4
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* Initial implementation of MESA_texture_arrayIan Romanick2007-05-161-13/+32
| | | | | Shadow sampling from texture arrays is still not implemented. Everything else should be there, though.
* use _mesa_reference_renderbuffer() in a few more placesBrian2007-04-021-1/+1
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* Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.Brian Paul2006-04-061-3/+74
| | | | | | | This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions.
* New code for rendering to depth/stencil textures.Brian Paul2006-03-291-68/+178
| | | | Re-org of the renderbuffer wrapper code.
* merge from texman branchmesa_20060325Brian Paul2006-03-261-5/+15
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* Lots of changes/fixes for rendering to framebuffer objects.Brian Paul2006-03-201-15/+34
| | | | | | | - When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before.
* Added FinishRenderTexture() device driver function to indicate whenBrian Paul2005-12-011-2/+4
| | | | | rendering to a texture has likely completed. Fixed refcount issue in texture renderbuffer wrapper.
* In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul2005-10-051-1/+1
| | | | _BaseFormat to be consistant with gl_renderbuffer.
* finish up some missing codeBrian Paul2005-10-031-2/+24
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* fix GL_ALPHA render-to-texture problem (Jon Smirl)Brian Paul2005-06-071-0/+3
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* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-041-0/+197
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.