Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Initial implementation of MESA_texture_array | Ian Romanick | 2007-05-16 | 1 | -13/+32 |
* | use _mesa_reference_renderbuffer() in a few more places | Brian | 2007-04-02 | 1 | -1/+1 |
* | Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format. | Brian Paul | 2006-04-06 | 1 | -3/+74 |
* | New code for rendering to depth/stencil textures. | Brian Paul | 2006-03-29 | 1 | -68/+178 |
* | merge from texman branchmesa_20060325 | Brian Paul | 2006-03-26 | 1 | -5/+15 |
* | Lots of changes/fixes for rendering to framebuffer objects. | Brian Paul | 2006-03-20 | 1 | -15/+34 |
* | Added FinishRenderTexture() device driver function to indicate when | Brian Paul | 2005-12-01 | 1 | -2/+4 |
* | In gl_texture_image replace IntFormat with InternalFormat and Format with | Brian Paul | 2005-10-05 | 1 | -1/+1 |
* | finish up some missing code | Brian Paul | 2005-10-03 | 1 | -2/+24 |
* | fix GL_ALPHA render-to-texture problem (Jon Smirl) | Brian Paul | 2005-06-07 | 1 | -0/+3 |
* | Major check-in of changes for GL_EXT_framebuffer_object extension. | Brian Paul | 2005-05-04 | 1 | -0/+197 |