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* Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.Brian Paul2006-04-061-3/+74
| | | | | | | This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions.
* New code for rendering to depth/stencil textures.Brian Paul2006-03-291-68/+178
| | | | Re-org of the renderbuffer wrapper code.
* merge from texman branchmesa_20060325Brian Paul2006-03-261-5/+15
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* Lots of changes/fixes for rendering to framebuffer objects.Brian Paul2006-03-201-15/+34
| | | | | | | - When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before.
* Added FinishRenderTexture() device driver function to indicate whenBrian Paul2005-12-011-2/+4
| | | | | rendering to a texture has likely completed. Fixed refcount issue in texture renderbuffer wrapper.
* In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul2005-10-051-1/+1
| | | | _BaseFormat to be consistant with gl_renderbuffer.
* finish up some missing codeBrian Paul2005-10-031-2/+24
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* fix GL_ALPHA render-to-texture problem (Jon Smirl)Brian Paul2005-06-071-0/+3
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* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-041-0/+197
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.