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src
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mesa
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main
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texrender.c
Commit message (
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Author
Age
Files
Lines
*
mesa: Include macros.h in files that use symbols from macros.h.
Vinson Lee
2010-07-30
1
-0
/
+1
*
mesa: add additional missing z formats for render to texture
Brian Paul
2010-03-08
1
-15
/
+83
*
mesa: add render-to-texture case for MESA_FORMAT_S8_Z24
Brian Paul
2010-03-08
1
-0
/
+5
*
mesa: s/GL_DEPTH_STENCIL/GL_DEPTH_COMPONENT/ for MESA_FORMAT_Z16 renderbuffer
Brian Paul
2010-03-08
1
-1
/
+1
*
mesa: Remove unnecessary header.
Vinson Lee
2010-02-26
1
-1
/
+0
*
mesa: use simplified _BaseFormat value in render-to-texture code
Brian Paul
2010-02-25
1
-1
/
+4
*
Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versions
Kristian Høgsberg
2010-02-19
1
-1
/
+1
*
mesa: remove unnecessary store.
Eric Anholt
2009-12-22
1
-3
/
+0
*
mesa: remove a bunch of gl_renderbuffer fields
Brian Paul
2009-10-08
1
-12
/
+5
*
mesa: use FetchTexelf() instead of FetchTexelc()
Brian Paul
2009-10-05
1
-3
/
+8
*
mesa: move texel fetch/store into new texfetch.[ch] files
Brian Paul
2009-09-30
1
-1
/
+1
*
mesa: replace gl_texture_format with gl_format
Brian Paul
2009-09-30
1
-5
/
+5
*
mesa: fix render buffer _BaseFormat assignment
Brian Paul
2009-09-27
1
-7
/
+1
*
mesa: use more mesa format functions
Brian Paul
2009-09-27
1
-6
/
+9
*
mesa: use _mesa_get_texel_store_func()
Brian Paul
2009-09-27
1
-1
/
+1
*
mesa: replace assertion with no-op function assignment
Brian Paul
2009-09-24
1
-1
/
+12
*
mesa: assign trb->Base.StencilBits in update_wrapper().
Brian Paul
2009-05-19
1
-0
/
+1
*
mesa: add missing texture_put_row_rgb() function in texrender.c
Robert Ellison
2009-01-26
1
-0
/
+54
*
mesa: add GLushort cases for render to texture (Z-buffers)
Brian Paul
2009-01-05
1
-2
/
+50
*
mesa: Silence compiler warnings on Windows.
Michal Krol
2008-09-21
1
-4
/
+4
*
Initial implementation of MESA_texture_array
Ian Romanick
2007-05-16
1
-13
/
+32
*
use _mesa_reference_renderbuffer() in a few more places
Brian
2007-04-02
1
-1
/
+1
*
Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.
Brian Paul
2006-04-06
1
-3
/
+74
*
New code for rendering to depth/stencil textures.
Brian Paul
2006-03-29
1
-68
/
+178
*
merge from texman branch
mesa_20060325
Brian Paul
2006-03-26
1
-5
/
+15
*
Lots of changes/fixes for rendering to framebuffer objects.
Brian Paul
2006-03-20
1
-15
/
+34
*
Added FinishRenderTexture() device driver function to indicate when
Brian Paul
2005-12-01
1
-2
/
+4
*
In gl_texture_image replace IntFormat with InternalFormat and Format with
Brian Paul
2005-10-05
1
-1
/
+1
*
finish up some missing code
Brian Paul
2005-10-03
1
-2
/
+24
*
fix GL_ALPHA render-to-texture problem (Jon Smirl)
Brian Paul
2005-06-07
1
-0
/
+3
*
Major check-in of changes for GL_EXT_framebuffer_object extension.
Brian Paul
2005-05-04
1
-0
/
+197