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* mesa: whitespace, formatting fixes in GetTexParameter() codeBrian Paul2011-08-041-8/+6
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* mesa: add null ptr checks in GetTexParameterI[u]iv() functionsBrian Paul2011-08-041-0/+4
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* mesa: condense GL_TEXTURE_RESIDENT query codeBrian Paul2011-08-041-16/+4
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* mesa: make error handling in glGetTexParameter() a bit more conciseBrian Paul2011-08-041-170/+96
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* mesa: add missing breaks for GL_TEXTURE_CUBE_MAP_SEAMLESS queriesBrian Paul2011-07-291-6/+8
| | | | | | And fix indentation. NOTE: This is a candidate for the 7.11 branch.
* mesa: test against MESA_FORMAT_NONE in _mesa_GetTexLevelParameteriv()Brian Paul2011-07-281-1/+1
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* mesa: Return the correct internal fmt when a generic compressed fmt was usedIan Romanick2011-07-251-3/+17
| | | | | | | | | | If an application requests a generic compressed format for a texture and the driver does not pick a specific compressed format, return the generic base format (e.g., GL_RGBA) for the GL_TEXTURE_INTERNAL_FORMAT query. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=3165 Reviewed-by: Brian Paul <[email protected]>
* mesa: implement AMD_seamless_cubemap_per_textureMarek Olšák2011-05-061-0/+32
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* mesa: implement EXT_texture_shared_exponentMarek Olšák2011-04-291-5/+3
| | | | | | | | | swrast support done. There is no renderbuffer support in swrast, because it's not required by the extension. Reviewed-by: Brian Paul <[email protected]>
* mesa: move sampler state into new gl_sampler_object typeBrian Paul2011-04-101-80/+80
| | | | | | gl_texture_object contains an instance of this type for the regular texture object sampling state. glGenSamplers() generates new instances of gl_sampler_object which can override that state with glBindSampler().
* mesa: clamp texture border color if ARB_texture_float is unsupportedMarek Olšák2011-03-291-4/+12
| | | | | ARB_texture_float disables clamping of the texture border color, ARB_color_buffer_float only modifies clamping of the glGet query.
* mesa: implement clamping controls (ARB_color_buffer_float)Marek Olšák2011-03-291-4/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Squashed commit of the following: Author: Marek Olšák <[email protected]> mesa: fix getteximage so that it doesn't clamp values mesa: update the compute_version function mesa: add display list support for ARB_color_buffer_float mesa: fix glGet query with GL_ALPHA_TEST_REF and ARB_color_buffer_float commit b2f6ddf907935b2594d2831ddab38cf57a1729ce Author: Luca Barbieri <[email protected]> Date: Tue Aug 31 16:50:57 2010 +0200 mesa: document known possible deviations from ARB_color_buffer_float commit 5458935be800c1b19d1c9d1569dc4fa30a97e8b8 Author: Luca Barbieri <[email protected]> Date: Tue Aug 24 21:54:56 2010 +0200 mesa: expose GL_ARB_color_buffer_float commit aef5c3c6be6edd076e955e37c80905bc447f8a82 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:12:34 2010 +0200 mesa, mesa/st: handle read color clamping properly (I'll squash the st/mesa part to a separate commit. -Marek) We set IMAGE_CLAMP_BIT in the caller based on _ClampReadColor, where the operation mandates it. TODO: did I get the set of operations mandating it right? commit 3a9cb5e59b676b6148c50907ce6eef5441677e36 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:09:41 2010 +0200 mesa: respect color clamping in texenv programs (v2) Changes in v2: - Fix attributes other than vertex color sometimes getting clamped commit de26f9e47e886e176aab6e5a2c3d4481efb64362 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:05:53 2010 +0200 mesa: restore color clamps on glPopAttrib commit a55ac3c300c189616627c05d924c40a8b55bfafa Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:04:26 2010 +0200 mesa: clamp color queries if and only if fragment clamping is enabled commit 9940a3e31c2fb76cc3d28b15ea78dde369825107 Author: Luca Barbieri <[email protected]> Date: Wed Aug 25 00:00:16 2010 +0200 mesa: introduce derived _ClampXxxColor state resolving FIXED_ONLY To do this, we make ClampColor call FLUSH_VERTICES with the appropriate _NEW flag. We introduce _NEW_FRAG_CLAMP since fragment clamping has wide-ranging effects, despite being in the Color attrib group. This may be easily changed by s/_NEW_FRAG_CLAMP/_NEW_COLOR/g commit 6244c446e3beed5473b4e811d10787e4019f59d6 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 17:58:24 2010 +0200 mesa: add unclamped color parameters
* mesa: remove isProxy local varBrian Paul2011-01-251-4/+2
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* mesa: use texFormat local var in more placesBrian Paul2011-01-251-4/+4
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* mesa: consolidate error handling code in _mesa_GetTexLevelParameteriv()Brian Paul2011-01-251-26/+19
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* mesa: consolidate error handling in set_tex_parameteri()Brian Paul2011-01-251-38/+36
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* mesa: add checks for GL_EXT_texture_arrayBrian Paul2011-01-251-2/+4
| | | | In case the driver enables GL_MESA_texture_array but not the EXT version.
* mesa: smarter glTexParameter state invalidationBrian Paul2011-01-231-25/+38
| | | | | | Only a few texture object parameters can effect texture completeness: min level, max level, minification filter. Don't mark the texture incomplete for other texture object state changes.
* mesa/swrast: implement EXT_texture_sRGB_decodeDave Airlie2011-01-161-1/+17
| | | | | | | This implements the extension by choosing a different set of texture fetch functions when the texture parameter changes. Signed-off-by: Dave Airlie <[email protected]>
* mesa: Directly include mfeatures.h in files that perform feature tests.Vinson Lee2011-01-071-0/+1
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* mesa: Include mtypes.h in files that use gl_context struct.Vinson Lee2011-01-051-0/+1
| | | | | | Directly include mtypes.h if a file uses a gl_context struct. This allows future removal of headers that are not strictly necessary but indirectly include mtypes.h for a file.
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-5/+5
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* ARB_texture_rg: Add GL_RED as a valid GL_DEPTH_TEXTURE_MODEIan Romanick2010-10-011-1/+2
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* ARB_texture_rg: Add GL_TEXTURE_{RED,GREEN}_SIZE query supportIan Romanick2010-10-011-0/+10
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* mesa: Force GL_SGIS_generate_mipmap to always be enabledIan Romanick2010-09-271-22/+6
| | | | As per discussions at XDS.
* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-1/+1
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* mesa: Add missing features.Chia-I Wu2010-03-301-4/+4
| | | | | | | Add features tested in the code but missing from mfeatures.h. This also fixes some tests of features. They should be tested with "#if", not "#ifdef".
* mesa: added GL3 query for GL_TEXTURE_SHARED_SIZEBrian Paul2010-03-201-0/+12
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* mesa: increase number of texture units to MAX_COMBINED_TEXTURE_IMAGE_UNITSBrian Paul2010-02-031-2/+2
| | | | | | | | | | | | | | | | | | | We were misinterpretting GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS previously. It's the number of texture units for which we need to keep state; not just the total number of texture units addressable by the vertex shader plus fragment shader. Since sw Mesa independently supports 16 texture units in vertex shaders and 16 texture units in fragment shaders, the max combined units is 32. Note that the docs for glActiveTexture() indicate the max legal unit is MAX(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, MAX_TEXTURE_COORDS) - 1. A new piglit test (texunits.c) tests the various texture unit limits. I'm pretty sure I've got this all right now, but additional reviews are welcome...
* Merge branch 'mesa_7_7_branch'Brian Paul2010-01-221-1/+0
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/gallium/auxiliary/draw/draw_context.c src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c src/gallium/auxiliary/pipebuffer/Makefile src/gallium/auxiliary/pipebuffer/SConscript src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c src/gallium/auxiliary/tgsi/tgsi_scan.c src/gallium/drivers/i915/i915_surface.c src/gallium/drivers/i915/i915_texture.c src/gallium/drivers/llvmpipe/lp_setup.c src/gallium/drivers/llvmpipe/lp_tex_sample_c.c src/gallium/drivers/llvmpipe/lp_texture.c src/gallium/drivers/softpipe/sp_prim_vbuf.c src/gallium/state_trackers/xorg/xorg_dri2.c src/gallium/winsys/drm/intel/gem/intel_drm_api.c src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.c src/gallium/winsys/drm/radeon/core/radeon_drm.c src/gallium/winsys/drm/vmware/core/vmw_screen_dri.c src/mesa/state_tracker/st_cb_clear.c
| * mesa: Remove unnecessary header from texparam.c.Vinson Lee2010-01-171-1/+0
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* | mesa: added _mesa_[Get]TexParameterI[u]iv() functionsBrian Paul2010-01-041-1/+116
| | | | | | | | | | New in GL 3.0. Primarily meant for setting int/uint-valued texture border color. Not plugged into dispatch table yet.
* | mesa: make texture BorderColor a union of float/int/uintBrian Paul2010-01-041-12/+9
| | | | | | | | | | | | | | | | When we have integer-valued texture formats, the texture border color must also store integer and uint values. With GL 3.0, the new glTexParameterIiv() and glTexParameterIuiv() functions can set the border color to int or uint values.
* | mesa: use get_texobj() in _mesa_GetTexParameter() funcsBrian Paul2010-01-041-35/+16
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* mesa: add missing _mesa_lock_texture() callBrian Paul2010-01-041-0/+1
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* Merge branch 'mesa_7_6_branch' into mesa_7_7_branchBrian Paul2009-12-111-7/+18
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| * mesa: Fix array out-of-bounds access by _mesa_TexParameteriv.Vinson Lee2009-12-101-2/+4
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| * mesa: Fix array out-of-bounds access by _mesa_TexParameteri.Vinson Lee2009-12-081-1/+6
| | | | | | | | | | _mesa_TexParameteri calls set_tex_parameteri, which uses the params argument as an array.
| * mesa: Fix array out-of-bounds access by _mesa_TexParameteri.Vinson Lee2009-12-081-2/+4
| | | | | | | | | | _mesa_TexParameteri calls set_tex_parameterf, which uses the params argument as an array.
| * mesa: Fix array out-of-bounds access by _mesa_TexParameterfv.Vinson Lee2009-12-081-2/+4
| | | | | | | | | | _mesa_TexParameterfv calls set_tex_parameteri, which uses the params argument as an array.
| * mesa: Fix array out-of-bounds access by _mesa_TexParameterf.Vinson Lee2009-12-051-2/+7
| | | | | | | | | | | | _mesa_TexParameterf calls set_tex_parameterf, which uses the params argument as an array. (cherry picked from commit 270d36da146b899d39e08f830fe34b63833a3731)
| * mesa: Fix array out-of-bounds access by _mesa_TexParameterf.Vinson Lee2009-12-051-2/+4
| | | | | | | | | | | | _mesa_TexParameterf calls set_tex_parameteri, which uses the params argument as an array. (cherry picked from commit a201dfb6bf28b89d6f511c2ec9ae0d81ef18511d)
* | mesa: Fix array out-of-bounds access by _mesa_TexParameterf.Vinson Lee2009-11-291-2/+7
| | | | | | | | | | _mesa_TexParameterf calls set_tex_parameterf, which uses the params argument as an array.
* | mesa: Fix array out-of-bounds access by _mesa_TexParameterf.Vinson Lee2009-11-291-2/+4
| | | | | | | | | | _mesa_TexParameterf calls set_tex_parameteri, which uses the params argument as an array.
* | mesa: added commentBrian Paul2009-11-021-0/+2
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* | mesa: Fix compilation errors and warnings when features are disabled.Chia-I Wu2009-10-291-1/+1
| | | | | | | | | | | | Some of the fixes are cherry-picked from opengl-es branch. Signed-off-by: Chia-I Wu <[email protected]>
* | Merge branch 'texformat-rework'Brian Paul2009-10-281-42/+46
|\ \ | |/ |/| | | | | | | | | | | | | | | | | | | Conflicts: src/mesa/drivers/dri/radeon/radeon_fbo.c src/mesa/drivers/dri/s3v/s3v_tex.c src/mesa/drivers/dri/s3v/s3v_xmesa.c src/mesa/drivers/dri/trident/trident_context.c src/mesa/main/debug.c src/mesa/main/mipmap.c src/mesa/main/texformat.c src/mesa/main/texgetimage.c
| * mesa: remove _mesa_compressed_texture_size()Brian Paul2009-10-241-6/+2
| | | | | | | | Use _mesa_format_image_size() instead.
| * mesa: remove gl_texture_image::IsCompressed fieldBrian Paul2009-10-011-2/+2
| | | | | | | | Use _mesa_is_format_compressed() instead.
| * mesa: replace gl_texture_format with gl_formatBrian Paul2009-09-301-1/+1
| | | | | | | | | | | | Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum. ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x. gl_texture_format will go away next.