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src
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mesa
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main
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texobj.c
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Author
Age
Files
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...
*
mesa: Add skeleton implementations of glInvalidateTex{Sub,}Image
Ian Romanick
2012-08-14
1
-0
/
+211
*
mesa: Kill GL_ARB_shadow_ambient with fire
Ian Romanick
2012-08-14
1
-2
/
+0
*
mesa: Remove unnecessary parameters from TexImage
Pauli Nieminen
2012-08-12
1
-2
/
+1
*
mesa: Move DepthMode to texture object
Pauli Nieminen
2012-08-01
1
-2
/
+2
*
mesa: consolidate internal glTexImage1/2/3D code
Brian Paul
2012-06-06
1
-24
/
+4
*
mesa: Fix assertion failure when a cube face is not present.
Eric Anholt
2012-05-17
1
-1
/
+2
*
mesa: add DEBUG_INCOMPLETE_TEXTURE, DEBUG_INCOMPLETE_FBO flags
Brian Paul
2012-05-11
1
-8
/
+9
*
mesa: add _mesa_total_texture_memory() debug function
Brian Paul
2012-04-11
1
-0
/
+59
*
mesa: Track a gl_format for the texture buffer format.
Eric Anholt
2012-04-09
1
-0
/
+1
*
mesa: Handle updating texture state for buffer textures.
Eric Anholt
2012-04-09
1
-0
/
+8
*
mesa: Create the default (name==0) buffer texture.
Eric Anholt
2012-04-09
1
-0
/
+5
*
mesa: Set the correct initial value of the texture buffer object format.
Eric Anholt
2012-04-09
1
-0
/
+1
*
mesa: set numFaces=6 for cube maps in _mesa_test_texobj_completeness()
Brian Paul
2012-03-23
1
-1
/
+2
*
mesa: only test cube face widths in _mesa_test_texobj_completeness()
Brian Paul
2012-03-20
1
-5
/
+8
*
mesa: add integer texture completeness check
Brian Paul
2012-03-20
1
-0
/
+6
*
mesa: rework texture completeness testing
Brian Paul
2012-03-20
1
-25
/
+44
*
mesa: rewrite/consolidate code in _mesa_test_texobj_completeness()
Brian Paul
2012-03-20
1
-138
/
+45
*
mesa: use new baseImage var to simplify _mesa_test_texobj_completeness()
Brian Paul
2012-03-20
1
-24
/
+27
*
mesa: add comments in _mesa_test_texobj_completeness() related to the spec
Brian Paul
2012-03-20
1
-2
/
+2
*
mesa: better debug message in _mesa_test_texobj_completeness()
Brian Paul
2012-03-20
1
-1
/
+1
*
mesa: move some code in _mesa_test_texobj_completeness()
Brian Paul
2012-03-20
1
-7
/
+7
*
mesa: use switch(target) in _mesa_test_texobj_completeness()
Brian Paul
2012-03-20
1
-15
/
+19
*
mesa: use MAX3() macro for 3D texture in _mesa_test_texobj_completeness()
Brian Paul
2012-03-20
1
-3
/
+3
*
mesa: fix _mesa_get_fallback_texture() to handle all texture targets
Brian Paul
2012-02-15
1
-29
/
+97
*
mesa: use _mesa_is_user_fbo() and _mesa_is_winsys_fbo() functions
Brian Paul
2012-01-12
1
-1
/
+1
*
mesa: fix cubemap depth completeness test
Dave Airlie
2012-01-11
1
-3
/
+5
*
mesa: remove unused _mesa_init_teximage_fields() target parameter
Brian Paul
2012-01-04
1
-1
/
+1
*
mesa: simplify Driver.TexImage() parameters
Brian Paul
2011-12-30
1
-2
/
+2
*
mesa: remove the ctx->Driver.IsTextureResident() hook
Brian Paul
2011-12-08
1
-20
/
+3
*
mesa: check for immutable texture in _mesa_test_texobj_completeness()
Brian Paul
2011-11-07
1
-4
/
+9
*
mesa: add support for GL_OES_EGL_image_external
Chia-I Wu
2011-11-03
1
-3
/
+15
*
mesa: add note about immutable textures for _mesa_test_texobj_completeness()
Brian Paul
2011-10-31
1
-0
/
+4
*
mesa: better debug messages in _mesa_test_texobj_completeness()
Brian Paul
2011-10-19
1
-19
/
+22
*
mesa: add new DeleteTextureImage() driver hook
Brian Paul
2011-09-17
1
-1
/
+1
*
mesa: Remove API facing bits of EXT_paletted_texture and EXT_shared_texture_p...
Ian Romanick
2011-09-06
1
-3
/
+0
*
mesa: don't use K&R style function pointer calls
Brian Paul
2011-08-04
1
-3
/
+3
*
mesa: use inline function wrapper for _mesa_reference_texobj()
Brian Paul
2011-07-14
1
-6
/
+4
*
mesa: Check the texture against all units in unbind_texobj_from_texunits().
Henri Verbeet
2011-07-07
1
-1
/
+1
*
mesa: Flag _NEW_BUFFERS when unbinding an attachment on glDeleteTextures.
Eric Anholt
2011-06-18
1
-0
/
+2
*
mesa: EXT_texture_sRGB_decode little fixup
Marek Olšák
2011-05-13
1
-0
/
+1
*
mesa: implement AMD_seamless_cubemap_per_texture
Marek Olšák
2011-05-06
1
-0
/
+2
*
mesa: move sampler state into new gl_sampler_object type
Brian Paul
2011-04-10
1
-44
/
+46
*
mesa: core support for GL_ARB_texture_buffer_object
Brian Paul
2011-04-05
1
-1
/
+8
*
mesa: use _mesa_get_current_tex_unit() helper in BindTexture()
Brian Paul
2011-03-16
1
-2
/
+2
*
mesa: remove unneeded local var in BindTexture()
Brian Paul
2011-03-16
1
-3
/
+3
*
mesa: clean up the glBindTexture early out code a bit
Brian Paul
2011-03-16
1
-10
/
+12
*
mesa/swrast: implement EXT_texture_sRGB_decode
Dave Airlie
2011-01-16
1
-0
/
+1
*
mesa: Consider textures incomplete when maxlevel < baselevel.
Eric Anholt
2011-01-05
1
-0
/
+6
*
mesa: set gl_texture_object::_Complete=FALSE in incomplete()
Brian Paul
2010-12-06
1
-27
/
+5
*
mesa: test for cube map completeness in glGenerateMipmap()
Brian Paul
2010-12-06
1
-0
/
+38
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