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path: root/src/mesa/main/texobj.c
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* mesa: Add skeleton implementations of glInvalidateTex{Sub,}ImageIan Romanick2012-08-141-0/+211
* mesa: Kill GL_ARB_shadow_ambient with fireIan Romanick2012-08-141-2/+0
* mesa: Remove unnecessary parameters from TexImagePauli Nieminen2012-08-121-2/+1
* mesa: Move DepthMode to texture objectPauli Nieminen2012-08-011-2/+2
* mesa: consolidate internal glTexImage1/2/3D codeBrian Paul2012-06-061-24/+4
* mesa: Fix assertion failure when a cube face is not present.Eric Anholt2012-05-171-1/+2
* mesa: add DEBUG_INCOMPLETE_TEXTURE, DEBUG_INCOMPLETE_FBO flagsBrian Paul2012-05-111-8/+9
* mesa: add _mesa_total_texture_memory() debug functionBrian Paul2012-04-111-0/+59
* mesa: Track a gl_format for the texture buffer format.Eric Anholt2012-04-091-0/+1
* mesa: Handle updating texture state for buffer textures.Eric Anholt2012-04-091-0/+8
* mesa: Create the default (name==0) buffer texture.Eric Anholt2012-04-091-0/+5
* mesa: Set the correct initial value of the texture buffer object format.Eric Anholt2012-04-091-0/+1
* mesa: set numFaces=6 for cube maps in _mesa_test_texobj_completeness()Brian Paul2012-03-231-1/+2
* mesa: only test cube face widths in _mesa_test_texobj_completeness()Brian Paul2012-03-201-5/+8
* mesa: add integer texture completeness checkBrian Paul2012-03-201-0/+6
* mesa: rework texture completeness testingBrian Paul2012-03-201-25/+44
* mesa: rewrite/consolidate code in _mesa_test_texobj_completeness()Brian Paul2012-03-201-138/+45
* mesa: use new baseImage var to simplify _mesa_test_texobj_completeness()Brian Paul2012-03-201-24/+27
* mesa: add comments in _mesa_test_texobj_completeness() related to the specBrian Paul2012-03-201-2/+2
* mesa: better debug message in _mesa_test_texobj_completeness()Brian Paul2012-03-201-1/+1
* mesa: move some code in _mesa_test_texobj_completeness()Brian Paul2012-03-201-7/+7
* mesa: use switch(target) in _mesa_test_texobj_completeness()Brian Paul2012-03-201-15/+19
* mesa: use MAX3() macro for 3D texture in _mesa_test_texobj_completeness()Brian Paul2012-03-201-3/+3
* mesa: fix _mesa_get_fallback_texture() to handle all texture targetsBrian Paul2012-02-151-29/+97
* mesa: use _mesa_is_user_fbo() and _mesa_is_winsys_fbo() functionsBrian Paul2012-01-121-1/+1
* mesa: fix cubemap depth completeness testDave Airlie2012-01-111-3/+5
* mesa: remove unused _mesa_init_teximage_fields() target parameterBrian Paul2012-01-041-1/+1
* mesa: simplify Driver.TexImage() parametersBrian Paul2011-12-301-2/+2
* mesa: remove the ctx->Driver.IsTextureResident() hookBrian Paul2011-12-081-20/+3
* mesa: check for immutable texture in _mesa_test_texobj_completeness()Brian Paul2011-11-071-4/+9
* mesa: add support for GL_OES_EGL_image_externalChia-I Wu2011-11-031-3/+15
* mesa: add note about immutable textures for _mesa_test_texobj_completeness()Brian Paul2011-10-311-0/+4
* mesa: better debug messages in _mesa_test_texobj_completeness()Brian Paul2011-10-191-19/+22
* mesa: add new DeleteTextureImage() driver hookBrian Paul2011-09-171-1/+1
* mesa: Remove API facing bits of EXT_paletted_texture and EXT_shared_texture_p...Ian Romanick2011-09-061-3/+0
* mesa: don't use K&R style function pointer callsBrian Paul2011-08-041-3/+3
* mesa: use inline function wrapper for _mesa_reference_texobj()Brian Paul2011-07-141-6/+4
* mesa: Check the texture against all units in unbind_texobj_from_texunits().Henri Verbeet2011-07-071-1/+1
* mesa: Flag _NEW_BUFFERS when unbinding an attachment on glDeleteTextures.Eric Anholt2011-06-181-0/+2
* mesa: EXT_texture_sRGB_decode little fixupMarek Olšák2011-05-131-0/+1
* mesa: implement AMD_seamless_cubemap_per_textureMarek Olšák2011-05-061-0/+2
* mesa: move sampler state into new gl_sampler_object typeBrian Paul2011-04-101-44/+46
* mesa: core support for GL_ARB_texture_buffer_objectBrian Paul2011-04-051-1/+8
* mesa: use _mesa_get_current_tex_unit() helper in BindTexture()Brian Paul2011-03-161-2/+2
* mesa: remove unneeded local var in BindTexture()Brian Paul2011-03-161-3/+3
* mesa: clean up the glBindTexture early out code a bitBrian Paul2011-03-161-10/+12
* mesa/swrast: implement EXT_texture_sRGB_decodeDave Airlie2011-01-161-0/+1
* mesa: Consider textures incomplete when maxlevel < baselevel.Eric Anholt2011-01-051-0/+6
* mesa: set gl_texture_object::_Complete=FALSE in incomplete()Brian Paul2010-12-061-27/+5
* mesa: test for cube map completeness in glGenerateMipmap()Brian Paul2010-12-061-0/+38