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path: root/src/mesa/main/texobj.c
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* mesa: simplify some code with new _mesa_cube_face_target() functionBrian Paul2016-02-121-6/+1
* mesa: remove _ARB suffix from cube map enumsBrian Paul2016-02-121-13/+13
* texobj: Remove redundant checks that the texture cube faces match sizeNeil Roberts2016-01-211-10/+0
* texobj: Fix the completeness checks for cube texturesNeil Roberts2016-01-211-1/+11
* texobj: Check completeness with InternalFormat rather than Mesa formatNeil Roberts2016-01-141-1/+1
* mesa: minor indentation fix in _mesa_BindTextureUnit()Brian Paul2015-10-141-1/+1
* mesa: remove unused texUnit local in _mesa_BindTextureUnit()Brian Paul2015-10-141-7/+0
* mesa: pass caller name to create_textures()Brian Paul2015-10-131-7/+6
* mesa,meta: move gl_texture_object::TargetIndex initializationsBrian Paul2015-10-081-9/+18
* mesa: remove unused _mesa_create_nameless_texture()Brian Paul2015-10-081-20/+0
* mesa: remove unneeded error check in create_textures()Brian Paul2015-10-081-9/+2
* mesa: fix incorrect error in _mesa_BindTextureUnit()Brian Paul2015-10-011-1/+2
* mesa: remove _mesa_get_tex_unit_err() and fix error handlingBrian Paul2015-10-011-2/+7
* mesa: consolidate texture binding codeBrian Paul2015-10-011-121/+79
* mesa: fix indentation in _mesa_create_nameless_texture()Brian Paul2015-10-011-9/+9
* mesa: enable enums for OES_texture_storage_multisample_2d_arrayTapani Pälli2015-08-271-1/+2
* mesa: make _mesa_bind_texture_unit() staticBrian Paul2015-08-241-5/+5
* mesa: Reset image unit state to the default values when a bound image is dele...Francisco Jerez2015-08-201-1/+4
* mesa/es3.1: Allow textures with target GL_TEXTURE_2D_MULTISAMPLEMarta Lofstedt2015-08-031-2/+2
* mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().Kenneth Graunke2015-07-201-3/+3
* Revert "mesa: Add ARB_direct_state_access checks in texture functions"Ian Romanick2015-05-281-14/+0
* mesa: Add ARB_direct_state_access checks in texture functionsFredrik Höglund2015-05-141-0/+14
* mesa: remove unneeded #include colortab.hBrian Paul2015-04-281-1/+0
* Revert "main: _mesa_cube_level_complete checks NumLayers."Laura Ekstrand2015-03-171-4/+0
* main: _mesa_cube_level_complete checks NumLayers.Laura Ekstrand2015-03-091-0/+4
* mesa: include stdio.h where neededBrian Paul2015-03-051-0/+1
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-7/+7
* Mesa: Add support for GL_OES_texture_*float* extensions.Kalyan Kondapally2015-01-291-0/+58
* mesa: Returns a GL_INVALID_VALUE error if num of texs in glDeleteTextures is ...Eduardo Lima Mitev2015-01-131-0/+5
* main: Added _mesa_cube_level_complete to check for the completeness of an arb...Laura Ekstrand2015-01-081-9/+14
* main: glDeleteTextures now throws GL_INVALID_VALUE if n is negative.Laura Ekstrand2015-01-081-0/+5
* main: Nameless texture creation and deletion. Does not affect normal creation...Laura Ekstrand2015-01-081-0/+62
* main: Added entry point for BindTextureUnit.Laura Ekstrand2015-01-081-0/+104
* main: Added entry point for glCreateTextures.Laura Ekstrand2015-01-081-25/+84
* main: Moved _mesa_get_current_tex_object from teximage.c to texobj.c.Laura Ekstrand2015-01-081-0/+81
* main: Added utility function _mesa_lookup_texture_err().Laura Ekstrand2015-01-081-0/+16
* mesa: create, use new _mesa_texture_base_format() functionBrian Paul2015-01-051-0/+14
* mesa: whitespace fixes, 80-column wrapping in texobj.cBrian Paul2014-12-121-21/+33
* mesa: fix fallback texture for cube map arrayRoland Scheidegger2014-08-301-6/+10
* mesa: Implement glBindTexturesFredrik Höglund2014-05-021-0/+120
* mesa: Add a texUnit parameter to dd_function_table::BindTextureFredrik Höglund2014-05-021-1/+1
* mesa: Add helper functions for looking up multiple texturesFredrik Höglund2014-05-021-0/+21
* glapi: Add infrastructure for ARB_multi_bindFredrik Höglund2014-05-021-0/+6
* mesa: Optimize unbind_texobj_from_texunits()Fredrik Höglund2014-05-021-9/+11
* mesa: Add a _BoundTextures field in gl_texture_unitFredrik Höglund2014-05-021-0/+6
* mesa: Store the target index in gl_texture_objectFredrik Höglund2014-05-021-0/+2
* mesa: Track maximum CurrentTexUnit to reduce glDeleteTextures() overhead.Eric Anholt2014-04-301-1/+3
* mesa: Adjust _MaxLevel computation to account for viewsChris Forbes2014-04-101-0/+7
* mesa: Add core API support for GL_ARB_stencil_texturing (from 4.3).Kenneth Graunke2014-03-041-0/+2
* mesa: switch to c11 mutex functionsBrian Paul2014-03-031-17/+17