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path: root/src/mesa/main/texobj.c
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* add FreeTexImageData hook to help single-copy texturing in driversKeith Whitwell2005-03-221-1/+1
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* unlock mutex upon error return (Jeff Muizelaar)Brian Paul2005-02-121-0/+1
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* mesa-main-0-NULL.patch from Jeff MuizelaarKeith Whitwell2005-02-111-1/+1
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* Remove the Shared->TexObjectList pointer and Next field from gl_texture_object.Brian Paul2005-02-051-57/+19
| | | | | | Was only used by two drivers to walk over all texture objects. Can do that via the hash table instead. Cleaned up some comments for struct gl_texture_object.
* added mutex to-do commentBrian Paul2005-01-261-0/+4
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* Change behaviour of glDeleteTextures as discussed on ARB list.Brian Paul2005-01-191-14/+9
| | | | | | glDeleteTexture makes the texture ID immediately free for re-use while the actual texture object lingers until its reference count goes to zero (when no longer bound by any rendering context).
* `t' was not initialized (use `texture' instead?)Daniel Borca2004-12-211-1/+1
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* fix bug in _mesa_IsTexture()Brian Paul2004-12-211-1/+10
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* added a comment in BindTextureBrian Paul2004-09-231-0/+4
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* Repeatedly deleting a texture ID with glDeleteTextures() could lead to a crash.Brian Paul2004-09-141-11/+22
| | | | | Added a DeletePending flag to texture object struct to fix that. Other misc clean-ups.
* Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch ↵Brian Paul2004-08-251-0/+1
| | | | 1015696)
* minor clean-upsBrian Paul2004-03-201-14/+17
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* inform driver of changed wrap/filter parameters due to binding of nv_texrect ↵Roland Scheidegger2004-02-061-0/+8
| | | | texture
* Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell2004-01-271-94/+85
| | | | array, texObj->Image[face][level].
* replace CALLOC with MALLOC in _mesa_new_texture_object()Brian Paul2004-01-191-1/+1
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* remove incorrect comments, added _mesa_bzero() call in ↵Brian Paul2004-01-191-12/+3
| | | | _mesa_initialize_texture_object()
* added a castBrian Paul2003-11-251-1/+2
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* minor error string improvementBrian Paul2003-11-241-1/+3
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* Added GLAPIENTRY decorations for all first level OpenGL API function entryKendall Bennett2003-10-211-6/+6
| | | | | points so that the calling conventions will work correctly with the assembler stubs with the Open Watcom compiler.
* Allow glTexImage1/2/3D to specify width/height/depth = 0.Brian Paul2003-09-121-1/+9
| | | | | This allows texture state to be resettable to default state. Not allowed according to the spec, but allowed by all other OpenGL libs.
* Added OpenGL 1.4's per-texture LOD bias.Brian Paul2003-08-281-0/+2
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* minor code improvement in glGenTexturesBrian Paul2003-08-181-7/+3
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* Restore more code lost during last big merge.Brian Paul2003-07-221-2/+2
| | | | Rename colortable-related functions.
* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-43/+146
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* Implemented GL_ARB_texture_non_power_of_two (except for auto mipmap generation).Brian Paul2003-07-031-0/+8
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* Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick2003-06-051-2/+0
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* fix default compare modeBrian Paul2003-04-011-2/+2
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* New device driver hooks for texture object and texture image creation toBrian Paul2003-04-011-113/+142
| | | | | allow drivers to implement C++-like inheritance via containment. Lots of assorted clean-ups related to texture objects.
* fix/improve glAreTextures/ProgramsResident (Jose Fonseca)Brian Paul2003-03-101-13/+19
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* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-2/+2
| | | | | Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
* move t->Image[i]->Format test (bug 659012)Brian Paul2003-01-081-9/+9
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* Add mechanism to destroy mutexes. Important on OS's where mutex initializationKeith Whitwell2002-12-121-1/+4
| | | | allocates memory (like FreeBSD).
* Header file clean-up:Brian Paul2002-10-241-8/+2
| | | | | | | | 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
* remove debug printfsBrian Paul2002-10-221-3/+1
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* fix refcount error in _mesa_DeleteTextures (Randy Fayan)Brian Paul2002-10-221-1/+8
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* add missing texture rectangle code in _mesa_DeleteTextures()Brian Paul2002-10-221-1/+7
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* Changed a number of context fields from GLchan to GLfloat (such as ClearColor).Brian Paul2002-10-041-2/+2
| | | | | | Also changed parameter types for some driver functions (like ctx->Driver.Clear- Color). Updated all the device drivers. Someday, we want to support 8, 16 and 32-bit channels dynamically at runtime.
* Applied Matt Sealey's patch to remove/isolate all stdio.h function calls.Brian Paul2002-06-291-2/+2
| | | | Instead of mstdio.[ch], use imports.[ch] to isolate these functions.
* Port glXCopyContext bug from 4.0 branch.Brian Paul2002-06-171-1/+38
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* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-151-35/+78
| | | | | | | | | Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
* Added ctx parameter to _mesa_debug()Brian Paul2002-06-151-2/+2
| | | | | | Added _mesa_printf() Updated SetDrawBuffer() function in all drivers (ala 4.0.3) Import 4.0.3/DRI changes.
* more removal of fprintf() callsBrian Paul2002-06-131-3/+3
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* Finished up GL_ARB_depth_texture and GL_ARB_shadow.Brian Paul2002-02-151-4/+15
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* prototype implementation of GL_ARB_depth_texture, GL_ARB_shadow, ↵Brian Paul2001-12-041-4/+7
| | | | GL_ARB_shadow_ambient
* check if deleting _Current texobj in _mesa_DeleteTextures (Bart Barenbrug)Brian Paul2001-07-271-1/+9
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* Allow different max texture sizes for 1/2D, 3D and cube maps.Brian Paul2001-06-131-7/+17
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* fixed a potential tex obj reference count problem involving multi-textureBrian Paul2001-04-251-12/+13
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* improved a glBindTexture error messageBrian Paul2001-04-201-2/+2
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* use Image[i]->TexFormat to check for mipmap consistencyBrian Paul2001-03-281-2/+2
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* - Port 3.4 texture utils, texture format work to 3.5 (including newGareth Hughes2001-03-181-1/+2
| | | | | FetchTexel routines). - Initial hooks for GL_EXT_texture_filter_anisotropic.