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path: root/src/mesa/main/texobj.c
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* mesa: create/use a fallback texture when bound texture is incompleteBrian Paul2009-06-221-0/+53
* Fast path when rebinding the same texture in single context environmentIan Romanick2009-06-171-0/+12
* mesa: update/fix doxygen commentsVinson Lee2009-03-171-1/+1
* mesa: move a bunch of compiler-related stuff into new compiler.h headerBrian Paul2009-02-221-1/+1
* mesa: use an array for current texture objectsBrian Paul2009-02-211-92/+44
* mesa: use an array for default texture objectsBrian Paul2009-02-211-14/+21
* mesa: minor fixes to incomplete texture debug codeBrian Paul2009-02-071-4/+2
* mesa: add missing _mesa_reference_texobj() calls for texture array targetsBrian Paul2009-01-301-2/+2
* mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_textureBrian Paul2009-01-281-6/+2
* mesa: set/get new state for GL_EXT_texture_swizzleBrian Paul2009-01-281-0/+9
* mesa: add some debug assertions to detect null current texture object pointersBrian Paul2009-01-211-0/+14
* Perform range checking on app supplied texture base levelIan Romanick2008-12-141-0/+12
* mesa: refactor: move #define FEATURE flags into new mfeatures.h fileKeith Whitwell2008-09-211-0/+4
* mesa: rearrange some code in _mesa_BindTexture() to fix error detection bug 1...Brian Paul2008-08-181-42/+59
* mesa: fix glBindTexture error string (bug 17005)Brian Paul2008-08-071-1/+1
* mesa: fix comment about texture targets (bug 17005)Brian Paul2008-08-061-1/+1
* Fix glBindTexture crash (bug 14514)Brian2008-02-151-1/+3
* Bring over the texobj refcounting changes from mesa_7_0_branchBrian2007-08-161-15/+5
* Fix a few more problems with freeing FBOs/textures during context destruction.Brian2007-08-141-1/+4
* Implement mutex/locking around texture object reference counting.Brian2007-08-131-122/+130
* Replace texobj->Complete with texobj->_Complete since it's a derived field.Brian2007-06-111-21/+21
* get rid of GenTexturesLock, used ctx->Shared->MutexBrian2007-05-211-15/+7
* remove the unused texobj Mutex fieldBrian2007-05-211-5/+0
* remove a VMS-ism that doesn't seem needed elsewhereBrian2007-05-211-4/+0
* improve some comments, clean-up formattingBrian2007-05-211-4/+12
* Initial implementation of MESA_texture_arrayIan Romanick2007-05-161-5/+45
* Refactor the loop in unbind_texobj_from_texunits.Ian Romanick2007-05-101-18/+12
* fixes for C++ warnings/errorsBrian2007-01-231-3/+3
* Merge texmem-0-3-branch.Keith Whitwell2006-11-011-1/+38
* added some comments, braces in _mesa_BindTextureBrian Paul2006-06-151-2/+5
* merge from texman branchmesa_20060325Brian Paul2006-03-261-10/+19
* Lots of changes/fixes for rendering to framebuffer objects.Brian Paul2006-03-201-43/+90
* Remove _IsPowerOfTwo from gl_texture_object, not really needed.Brian Paul2005-10-051-7/+0
* In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul2005-10-051-2/+2
* Committing in .Jouk Jansen2005-09-231-0/+3
* use mesa import wrappers, bug 4468Brian Paul2005-09-161-1/+1
* add FreeTexImageData hook to help single-copy texturing in driversKeith Whitwell2005-03-221-1/+1
* unlock mutex upon error return (Jeff Muizelaar)Brian Paul2005-02-121-0/+1
* mesa-main-0-NULL.patch from Jeff MuizelaarKeith Whitwell2005-02-111-1/+1
* Remove the Shared->TexObjectList pointer and Next field from gl_texture_object.Brian Paul2005-02-051-57/+19
* added mutex to-do commentBrian Paul2005-01-261-0/+4
* Change behaviour of glDeleteTextures as discussed on ARB list.Brian Paul2005-01-191-14/+9
* `t' was not initialized (use `texture' instead?)Daniel Borca2004-12-211-1/+1
* fix bug in _mesa_IsTexture()Brian Paul2004-12-211-1/+10
* added a comment in BindTextureBrian Paul2004-09-231-0/+4
* Repeatedly deleting a texture ID with glDeleteTextures() could lead to a crash.Brian Paul2004-09-141-11/+22
* Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101...Brian Paul2004-08-251-0/+1
* minor clean-upsBrian Paul2004-03-201-14/+17
* inform driver of changed wrap/filter parameters due to binding of nv_texrect ...Roland Scheidegger2004-02-061-0/+8
* Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell2004-01-271-94/+85