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path: root/src/mesa/main/texobj.c
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* mesa: move sampler state into new gl_sampler_object typeBrian Paul2011-04-101-44/+46
* mesa: core support for GL_ARB_texture_buffer_objectBrian Paul2011-04-051-1/+8
* mesa: use _mesa_get_current_tex_unit() helper in BindTexture()Brian Paul2011-03-161-2/+2
* mesa: remove unneeded local var in BindTexture()Brian Paul2011-03-161-3/+3
* mesa: clean up the glBindTexture early out code a bitBrian Paul2011-03-161-10/+12
* mesa/swrast: implement EXT_texture_sRGB_decodeDave Airlie2011-01-161-0/+1
* mesa: Consider textures incomplete when maxlevel < baselevel.Eric Anholt2011-01-051-0/+6
* mesa: set gl_texture_object::_Complete=FALSE in incomplete()Brian Paul2010-12-061-27/+5
* mesa: test for cube map completeness in glGenerateMipmap()Brian Paul2010-12-061-0/+38
* mesa: pass gl_format to _mesa_init_teximage_fields()Brian Paul2010-11-181-3/+5
* mesa: whitespace cleanupsBrian Paul2010-11-161-35/+37
* mesa: silence new warnings in texobj.cBrian Paul2010-11-021-4/+2
* mesa: Don't compute an unused texture completeness debug string.Eric Anholt2010-11-021-9/+12
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-12/+12
* mesa: don't call valid_texture_object() in non-debug buildsBrian Paul2010-09-201-5/+2
* mesa: Silence "'valid_texture_object' defined but not used" warning.Vinson Lee2010-09-171-1/+5
* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-1/+1
* mesa: s/sprintf/_mesa_snprintf/Vinson Lee2010-05-021-2/+2
* Replace the _mesa_*printf() wrappers with the plain libc versionsKristian Høgsberg2010-02-191-3/+3
* Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versionsKristian Høgsberg2010-02-191-1/+1
* mesa: replace _mesa_bzero() with memset()Brian Paul2010-02-191-1/+1
* Merge branch 'mesa_7_7_branch'Brian Paul2010-01-221-1/+0
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| * mesa: Remove unnecessary header from texobj.c.Vinson Lee2010-01-171-1/+0
* | mesa: make texture BorderColor a union of float/int/uintBrian Paul2010-01-041-4/+4
* | Merge branch 'mesa_7_7_branch'Brian Paul2009-12-111-1/+1
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| * Merge branch 'mesa_7_6_branch' into mesa_7_7_branchBrian Paul2009-12-111-1/+1
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| | * mesa: fix baseLevel >= MAX_TEXTURE_LEVELS testBrian Paul2009-12-091-1/+1
* | | mesa: added comment for target_enum_to_index()Brian Paul2009-12-011-1/+2
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* | Merge branch 'texformat-rework'Brian Paul2009-10-281-0/+5
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| * | mesa: choose texture format in _mesa_get_fallback_texture()Brian Paul2009-10-281-0/+5
* | | mesa: remove unused ctx->Driver.PrioritizeTextures() hookBrian Paul2009-10-141-2/+0
* | | Merge branch 'mesa_7_6_branch'Brian Paul2009-10-051-1/+1
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| * | mesa: fix incorrect default texture binding in unbind_texobj_from_texunits()Brian Paul2009-10-021-1/+1
* | | mesa: better debug messageBrian Paul2009-10-011-1/+1
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* | mesa/main: Make FEATURE_colortable follow feature conventions.Chia-I Wu2009-09-241-4/+0
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* mesa: s/assert/ASSERT/ in _mesa_reference_texobj()Brian Paul2009-08-131-2/+2
* mesa: fix commentBrian Paul2009-08-071-4/+3
* mesa/main: Add functions to clear and dirty texture objects.Chia-I Wu2009-08-051-1/+44
* Fast path when rebinding the same texture in single context environmentIan Romanick2009-06-031-0/+12
* mesa: print more info when valid_texture_object() failsBrian Paul2009-05-191-1/+2
* mesa: create/use a fallback texture when bound texture is incompleteBrian Paul2009-05-011-0/+53
* mesa: update/fix doxygen commentsVinson Lee2009-03-171-1/+1
* mesa: move a bunch of compiler-related stuff into new compiler.h headerBrian Paul2009-02-221-1/+1
* mesa: use an array for current texture objectsBrian Paul2009-02-211-92/+44
* mesa: use an array for default texture objectsBrian Paul2009-02-211-14/+21
* mesa: minor fixes to incomplete texture debug codeBrian Paul2009-02-071-4/+2
* mesa: add missing _mesa_reference_texobj() calls for texture array targetsBrian Paul2009-01-301-2/+2
* mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_textureBrian Paul2009-01-281-6/+2
* mesa: set/get new state for GL_EXT_texture_swizzleBrian Paul2009-01-281-0/+9
* mesa: add some debug assertions to detect null current texture object pointersBrian Paul2009-01-211-0/+14