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path: root/src/mesa/main/texobj.c
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* mesa: refactor: move #define FEATURE flags into new mfeatures.h fileBrian Paul2008-06-101-0/+4
| | | | Also, check the FEATURE flags in many places.
* Replace texobj->Complete with texobj->_Complete since it's a derived field.Brian2007-06-111-21/+21
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* get rid of GenTexturesLock, used ctx->Shared->MutexBrian2007-05-211-15/+7
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* remove the unused texobj Mutex fieldBrian2007-05-211-5/+0
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* remove a VMS-ism that doesn't seem needed elsewhereBrian2007-05-211-4/+0
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* improve some comments, clean-up formattingBrian2007-05-211-4/+12
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* Initial implementation of MESA_texture_arrayIan Romanick2007-05-161-5/+45
| | | | | Shadow sampling from texture arrays is still not implemented. Everything else should be there, though.
* Refactor the loop in unbind_texobj_from_texunits.Ian Romanick2007-05-101-18/+12
| | | | | | Common code was pulled out of the per-target if-statment and put at the end of the for-loop. The common code is guarded by a new variable, curr, that is set to point to the unit's current target in each if-statement.
* fixes for C++ warnings/errorsBrian2007-01-231-3/+3
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* Merge texmem-0-3-branch.Keith Whitwell2006-11-011-1/+38
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* added some comments, braces in _mesa_BindTextureBrian Paul2006-06-151-2/+5
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* merge from texman branchmesa_20060325Brian Paul2006-03-261-10/+19
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* Lots of changes/fixes for rendering to framebuffer objects.Brian Paul2006-03-201-43/+90
| | | | | | | - When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before.
* Remove _IsPowerOfTwo from gl_texture_object, not really needed.Brian Paul2005-10-051-7/+0
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* In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul2005-10-051-2/+2
| | | | _BaseFormat to be consistant with gl_renderbuffer.
* Committing in .Jouk Jansen2005-09-231-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | 1) change compilation on VMS to use IEEE floating points 2) one more problem with _mesa_sprintf solved Modified Files: Mesa/docs/README.VMS Mesa/progs/demos/descrip.mms Mesa/progs/tests/descrip.mms Mesa/progs/util/descrip.mms Mesa/progs/xdemos/descrip.mms Mesa/src/glu/mesa/descrip.mms Mesa/src/glu/sgi/descrip.mms Mesa/src/glut/glx/descrip.mms Mesa/src/mesa/array_cache/descrip.mms Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/drivers/osmesa/descrip.mms Mesa/src/mesa/drivers/x11/descrip.mms Mesa/src/mesa/glapi/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/main/texobj.c Mesa/src/mesa/math/descrip.mms Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/shader/grammar/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/swrast_setup/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
* use mesa import wrappers, bug 4468Brian Paul2005-09-161-1/+1
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* add FreeTexImageData hook to help single-copy texturing in driversKeith Whitwell2005-03-221-1/+1
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* unlock mutex upon error return (Jeff Muizelaar)Brian Paul2005-02-121-0/+1
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* mesa-main-0-NULL.patch from Jeff MuizelaarKeith Whitwell2005-02-111-1/+1
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* Remove the Shared->TexObjectList pointer and Next field from gl_texture_object.Brian Paul2005-02-051-57/+19
| | | | | | Was only used by two drivers to walk over all texture objects. Can do that via the hash table instead. Cleaned up some comments for struct gl_texture_object.
* added mutex to-do commentBrian Paul2005-01-261-0/+4
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* Change behaviour of glDeleteTextures as discussed on ARB list.Brian Paul2005-01-191-14/+9
| | | | | | glDeleteTexture makes the texture ID immediately free for re-use while the actual texture object lingers until its reference count goes to zero (when no longer bound by any rendering context).
* `t' was not initialized (use `texture' instead?)Daniel Borca2004-12-211-1/+1
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* fix bug in _mesa_IsTexture()Brian Paul2004-12-211-1/+10
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* added a comment in BindTextureBrian Paul2004-09-231-0/+4
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* Repeatedly deleting a texture ID with glDeleteTextures() could lead to a crash.Brian Paul2004-09-141-11/+22
| | | | | Added a DeletePending flag to texture object struct to fix that. Other misc clean-ups.
* Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch ↵Brian Paul2004-08-251-0/+1
| | | | 1015696)
* minor clean-upsBrian Paul2004-03-201-14/+17
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* inform driver of changed wrap/filter parameters due to binding of nv_texrect ↵Roland Scheidegger2004-02-061-0/+8
| | | | texture
* Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell2004-01-271-94/+85
| | | | array, texObj->Image[face][level].
* replace CALLOC with MALLOC in _mesa_new_texture_object()Brian Paul2004-01-191-1/+1
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* remove incorrect comments, added _mesa_bzero() call in ↵Brian Paul2004-01-191-12/+3
| | | | _mesa_initialize_texture_object()
* added a castBrian Paul2003-11-251-1/+2
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* minor error string improvementBrian Paul2003-11-241-1/+3
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* Added GLAPIENTRY decorations for all first level OpenGL API function entryKendall Bennett2003-10-211-6/+6
| | | | | points so that the calling conventions will work correctly with the assembler stubs with the Open Watcom compiler.
* Allow glTexImage1/2/3D to specify width/height/depth = 0.Brian Paul2003-09-121-1/+9
| | | | | This allows texture state to be resettable to default state. Not allowed according to the spec, but allowed by all other OpenGL libs.
* Added OpenGL 1.4's per-texture LOD bias.Brian Paul2003-08-281-0/+2
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* minor code improvement in glGenTexturesBrian Paul2003-08-181-7/+3
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* Restore more code lost during last big merge.Brian Paul2003-07-221-2/+2
| | | | Rename colortable-related functions.
* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-43/+146
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* Implemented GL_ARB_texture_non_power_of_two (except for auto mipmap generation).Brian Paul2003-07-031-0/+8
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* Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick2003-06-051-2/+0
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* fix default compare modeBrian Paul2003-04-011-2/+2
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* New device driver hooks for texture object and texture image creation toBrian Paul2003-04-011-113/+142
| | | | | allow drivers to implement C++-like inheritance via containment. Lots of assorted clean-ups related to texture objects.
* fix/improve glAreTextures/ProgramsResident (Jose Fonseca)Brian Paul2003-03-101-13/+19
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* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-2/+2
| | | | | Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
* move t->Image[i]->Format test (bug 659012)Brian Paul2003-01-081-9/+9
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* Add mechanism to destroy mutexes. Important on OS's where mutex initializationKeith Whitwell2002-12-121-1/+4
| | | | allocates memory (like FreeBSD).
* Header file clean-up:Brian Paul2002-10-241-8/+2
| | | | | | | | 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.