Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | mesa: rearrange some code in _mesa_BindTexture() to fix error detection bug ↵ | Brian Paul | 2008-08-18 | 1 | -42/+59 |
| | | | | | | 17173 Also, move GL_TEXTURE_RECTANGLE init code into separate function. | ||||
* | mesa: fix glBindTexture comment/error string | Brian Paul | 2008-08-07 | 1 | -2/+2 |
| | |||||
* | mesa: Implement mutex/locking around texture object reference counting. | Brian Paul | 2008-07-04 | 1 | -125/+128 |
| | | | | | | | | Use new _mesa_reference_texobj() function for referencing/unreferencing textures. Add new assertions/tests to try to detect invalid usage of deleted textures. cherry-picked from master (9e01b915f1243a3f551cb795b7124bd1e52ca15f) | ||||
* | mesa: refactor: move #define FEATURE flags into new mfeatures.h file | Brian Paul | 2008-06-10 | 1 | -0/+4 |
| | | | | Also, check the FEATURE flags in many places. | ||||
* | Replace texobj->Complete with texobj->_Complete since it's a derived field. | Brian | 2007-06-11 | 1 | -21/+21 |
| | |||||
* | get rid of GenTexturesLock, used ctx->Shared->Mutex | Brian | 2007-05-21 | 1 | -15/+7 |
| | |||||
* | remove the unused texobj Mutex field | Brian | 2007-05-21 | 1 | -5/+0 |
| | |||||
* | remove a VMS-ism that doesn't seem needed elsewhere | Brian | 2007-05-21 | 1 | -4/+0 |
| | |||||
* | improve some comments, clean-up formatting | Brian | 2007-05-21 | 1 | -4/+12 |
| | |||||
* | Initial implementation of MESA_texture_array | Ian Romanick | 2007-05-16 | 1 | -5/+45 |
| | | | | | Shadow sampling from texture arrays is still not implemented. Everything else should be there, though. | ||||
* | Refactor the loop in unbind_texobj_from_texunits. | Ian Romanick | 2007-05-10 | 1 | -18/+12 |
| | | | | | | Common code was pulled out of the per-target if-statment and put at the end of the for-loop. The common code is guarded by a new variable, curr, that is set to point to the unit's current target in each if-statement. | ||||
* | fixes for C++ warnings/errors | Brian | 2007-01-23 | 1 | -3/+3 |
| | |||||
* | Merge texmem-0-3-branch. | Keith Whitwell | 2006-11-01 | 1 | -1/+38 |
| | |||||
* | added some comments, braces in _mesa_BindTexture | Brian Paul | 2006-06-15 | 1 | -2/+5 |
| | |||||
* | merge from texman branchmesa_20060325 | Brian Paul | 2006-03-26 | 1 | -10/+19 |
| | |||||
* | Lots of changes/fixes for rendering to framebuffer objects. | Brian Paul | 2006-03-20 | 1 | -43/+90 |
| | | | | | | | - When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before. | ||||
* | Remove _IsPowerOfTwo from gl_texture_object, not really needed. | Brian Paul | 2005-10-05 | 1 | -7/+0 |
| | |||||
* | In gl_texture_image replace IntFormat with InternalFormat and Format with | Brian Paul | 2005-10-05 | 1 | -2/+2 |
| | | | | _BaseFormat to be consistant with gl_renderbuffer. | ||||
* | Committing in . | Jouk Jansen | 2005-09-23 | 1 | -0/+3 |
| | | | | | | | | | | | | | | | | | | | | | | | | | 1) change compilation on VMS to use IEEE floating points 2) one more problem with _mesa_sprintf solved Modified Files: Mesa/docs/README.VMS Mesa/progs/demos/descrip.mms Mesa/progs/tests/descrip.mms Mesa/progs/util/descrip.mms Mesa/progs/xdemos/descrip.mms Mesa/src/glu/mesa/descrip.mms Mesa/src/glu/sgi/descrip.mms Mesa/src/glut/glx/descrip.mms Mesa/src/mesa/array_cache/descrip.mms Mesa/src/mesa/drivers/common/descrip.mms Mesa/src/mesa/drivers/osmesa/descrip.mms Mesa/src/mesa/drivers/x11/descrip.mms Mesa/src/mesa/glapi/descrip.mms Mesa/src/mesa/main/descrip.mms Mesa/src/mesa/main/texobj.c Mesa/src/mesa/math/descrip.mms Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/shader/grammar/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/swrast_setup/descrip.mms Mesa/src/mesa/tnl/descrip.mms ---------------------------------------------------------------------- | ||||
* | use mesa import wrappers, bug 4468 | Brian Paul | 2005-09-16 | 1 | -1/+1 |
| | |||||
* | add FreeTexImageData hook to help single-copy texturing in drivers | Keith Whitwell | 2005-03-22 | 1 | -1/+1 |
| | |||||
* | unlock mutex upon error return (Jeff Muizelaar) | Brian Paul | 2005-02-12 | 1 | -0/+1 |
| | |||||
* | mesa-main-0-NULL.patch from Jeff Muizelaar | Keith Whitwell | 2005-02-11 | 1 | -1/+1 |
| | |||||
* | Remove the Shared->TexObjectList pointer and Next field from gl_texture_object. | Brian Paul | 2005-02-05 | 1 | -57/+19 |
| | | | | | | Was only used by two drivers to walk over all texture objects. Can do that via the hash table instead. Cleaned up some comments for struct gl_texture_object. | ||||
* | added mutex to-do comment | Brian Paul | 2005-01-26 | 1 | -0/+4 |
| | |||||
* | Change behaviour of glDeleteTextures as discussed on ARB list. | Brian Paul | 2005-01-19 | 1 | -14/+9 |
| | | | | | | glDeleteTexture makes the texture ID immediately free for re-use while the actual texture object lingers until its reference count goes to zero (when no longer bound by any rendering context). | ||||
* | `t' was not initialized (use `texture' instead?) | Daniel Borca | 2004-12-21 | 1 | -1/+1 |
| | |||||
* | fix bug in _mesa_IsTexture() | Brian Paul | 2004-12-21 | 1 | -1/+10 |
| | |||||
* | added a comment in BindTexture | Brian Paul | 2004-09-23 | 1 | -0/+4 |
| | |||||
* | Repeatedly deleting a texture ID with glDeleteTextures() could lead to a crash. | Brian Paul | 2004-09-14 | 1 | -11/+22 |
| | | | | | Added a DeletePending flag to texture object struct to fix that. Other misc clean-ups. | ||||
* | Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch ↵ | Brian Paul | 2004-08-25 | 1 | -0/+1 |
| | | | | 1015696) | ||||
* | minor clean-ups | Brian Paul | 2004-03-20 | 1 | -14/+17 |
| | |||||
* | inform driver of changed wrap/filter parameters due to binding of nv_texrect ↵ | Roland Scheidegger | 2004-02-06 | 1 | -0/+8 |
| | | | | texture | ||||
* | Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single | Keith Whitwell | 2004-01-27 | 1 | -94/+85 |
| | | | | array, texObj->Image[face][level]. | ||||
* | replace CALLOC with MALLOC in _mesa_new_texture_object() | Brian Paul | 2004-01-19 | 1 | -1/+1 |
| | |||||
* | remove incorrect comments, added _mesa_bzero() call in ↵ | Brian Paul | 2004-01-19 | 1 | -12/+3 |
| | | | | _mesa_initialize_texture_object() | ||||
* | added a cast | Brian Paul | 2003-11-25 | 1 | -1/+2 |
| | |||||
* | minor error string improvement | Brian Paul | 2003-11-24 | 1 | -1/+3 |
| | |||||
* | Added GLAPIENTRY decorations for all first level OpenGL API function entry | Kendall Bennett | 2003-10-21 | 1 | -6/+6 |
| | | | | | points so that the calling conventions will work correctly with the assembler stubs with the Open Watcom compiler. | ||||
* | Allow glTexImage1/2/3D to specify width/height/depth = 0. | Brian Paul | 2003-09-12 | 1 | -1/+9 |
| | | | | | This allows texture state to be resettable to default state. Not allowed according to the spec, but allowed by all other OpenGL libs. | ||||
* | Added OpenGL 1.4's per-texture LOD bias. | Brian Paul | 2003-08-28 | 1 | -0/+2 |
| | |||||
* | minor code improvement in glGenTextures | Brian Paul | 2003-08-18 | 1 | -7/+3 |
| | |||||
* | Restore more code lost during last big merge. | Brian Paul | 2003-07-22 | 1 | -2/+2 |
| | | | | Rename colortable-related functions. | ||||
* | Merge Jose's documentation and core Mesa changes from embedded branch | Keith Whitwell | 2003-07-17 | 1 | -43/+146 |
| | |||||
* | Implemented GL_ARB_texture_non_power_of_two (except for auto mipmap generation). | Brian Paul | 2003-07-03 | 1 | -0/+8 |
| | |||||
* | Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything. | Ian Romanick | 2003-06-05 | 1 | -2/+0 |
| | |||||
* | fix default compare mode | Brian Paul | 2003-04-01 | 1 | -2/+2 |
| | |||||
* | New device driver hooks for texture object and texture image creation to | Brian Paul | 2003-04-01 | 1 | -113/+142 |
| | | | | | allow drivers to implement C++-like inheritance via containment. Lots of assorted clean-ups related to texture objects. | ||||
* | fix/improve glAreTextures/ProgramsResident (Jose Fonseca) | Brian Paul | 2003-03-10 | 1 | -13/+19 |
| | |||||
* | First batch of code for GL_NV_fragment_program. | Brian Paul | 2003-01-14 | 1 | -2/+2 |
| | | | | | Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS. |