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path: root/src/mesa/main/texobj.c
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* mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().Kenneth Graunke2015-07-201-3/+3
* Revert "mesa: Add ARB_direct_state_access checks in texture functions"Ian Romanick2015-05-281-14/+0
* mesa: Add ARB_direct_state_access checks in texture functionsFredrik Höglund2015-05-141-0/+14
* mesa: remove unneeded #include colortab.hBrian Paul2015-04-281-1/+0
* Revert "main: _mesa_cube_level_complete checks NumLayers."Laura Ekstrand2015-03-171-4/+0
* main: _mesa_cube_level_complete checks NumLayers.Laura Ekstrand2015-03-091-0/+4
* mesa: include stdio.h where neededBrian Paul2015-03-051-0/+1
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-7/+7
* Mesa: Add support for GL_OES_texture_*float* extensions.Kalyan Kondapally2015-01-291-0/+58
* mesa: Returns a GL_INVALID_VALUE error if num of texs in glDeleteTextures is ...Eduardo Lima Mitev2015-01-131-0/+5
* main: Added _mesa_cube_level_complete to check for the completeness of an arb...Laura Ekstrand2015-01-081-9/+14
* main: glDeleteTextures now throws GL_INVALID_VALUE if n is negative.Laura Ekstrand2015-01-081-0/+5
* main: Nameless texture creation and deletion. Does not affect normal creation...Laura Ekstrand2015-01-081-0/+62
* main: Added entry point for BindTextureUnit.Laura Ekstrand2015-01-081-0/+104
* main: Added entry point for glCreateTextures.Laura Ekstrand2015-01-081-25/+84
* main: Moved _mesa_get_current_tex_object from teximage.c to texobj.c.Laura Ekstrand2015-01-081-0/+81
* main: Added utility function _mesa_lookup_texture_err().Laura Ekstrand2015-01-081-0/+16
* mesa: create, use new _mesa_texture_base_format() functionBrian Paul2015-01-051-0/+14
* mesa: whitespace fixes, 80-column wrapping in texobj.cBrian Paul2014-12-121-21/+33
* mesa: fix fallback texture for cube map arrayRoland Scheidegger2014-08-301-6/+10
* mesa: Implement glBindTexturesFredrik Höglund2014-05-021-0/+120
* mesa: Add a texUnit parameter to dd_function_table::BindTextureFredrik Höglund2014-05-021-1/+1
* mesa: Add helper functions for looking up multiple texturesFredrik Höglund2014-05-021-0/+21
* glapi: Add infrastructure for ARB_multi_bindFredrik Höglund2014-05-021-0/+6
* mesa: Optimize unbind_texobj_from_texunits()Fredrik Höglund2014-05-021-9/+11
* mesa: Add a _BoundTextures field in gl_texture_unitFredrik Höglund2014-05-021-0/+6
* mesa: Store the target index in gl_texture_objectFredrik Höglund2014-05-021-0/+2
* mesa: Track maximum CurrentTexUnit to reduce glDeleteTextures() overhead.Eric Anholt2014-04-301-1/+3
* mesa: Adjust _MaxLevel computation to account for viewsChris Forbes2014-04-101-0/+7
* mesa: Add core API support for GL_ARB_stencil_texturing (from 4.3).Kenneth Graunke2014-03-041-0/+2
* mesa: switch to c11 mutex functionsBrian Paul2014-03-031-17/+17
* mesa: Make target_enum_to_index available outside texobj.cIan Romanick2014-02-021-3/+3
* mesa: remove target param from ctx->Driver.TexParameter()Brian Paul2014-02-021-5/+5
* mesa: Change many Type A MESA_FORMATs to meet naming standardMark Mueller2014-01-271-1/+1
* mesa: change gl_format to mesa_formatMark Mueller2014-01-271-1/+1
* mesa: rename unbind_texobj_from_imgunits()Brian Paul2014-01-231-4/+4
* mesa: Unbind deleted textures from the shader image units.Francisco Jerez2014-01-151-0/+25
* mesa: Add state data structures required for ARB_shader_image_load_store.Francisco Jerez2014-01-151-0/+1
* mesa: Use a single enable for GL_EXT_texture_array and GL_MESA_texture_arrayIan Romanick2013-12-041-6/+2
* mesa: Minor clean-up of target_enum_to_indexIan Romanick2013-12-041-6/+6
* mesa: Silence GCC warning in count_tex_sizeIan Romanick2013-12-041-0/+2
* mesa: Silence GCC warning in _mesa_test_texobj_completenessIan Romanick2013-12-041-1/+1
* mesa: Add missing API check for GL_TEXTURE_3DIan Romanick2013-12-041-1/+1
* mesa: Add missing checks for GL_TEXTURE_CUBE_MAP_ARRAYIan Romanick2013-12-041-1/+2
* mesa: Remove 'invalidate_state' parameter to _mesa_dirty_texobj().Kenneth Graunke2013-09-261-6/+3
* mesa: free object labels when deletingTimothy Arceri2013-09-041-0/+2
* mesa: Use _mesa_detach_renderbuffer when deleting a textureIan Romanick2013-08-131-15/+27
* mesa: Use MIN3 instead of two MIN2s.Matt Turner2013-08-021-4/+5
* mesa: Update comments to match newer specs.Matt Turner2013-08-021-1/+1
* mesa: default texture buffer format should be R8 in the core profileMarek Olšák2013-07-301-2/+2