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path: root/src/mesa/main/texobj.c
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* Remove _IsPowerOfTwo from gl_texture_object, not really needed.Brian Paul2005-10-051-7/+0
* In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul2005-10-051-2/+2
* Committing in .Jouk Jansen2005-09-231-0/+3
* use mesa import wrappers, bug 4468Brian Paul2005-09-161-1/+1
* add FreeTexImageData hook to help single-copy texturing in driversKeith Whitwell2005-03-221-1/+1
* unlock mutex upon error return (Jeff Muizelaar)Brian Paul2005-02-121-0/+1
* mesa-main-0-NULL.patch from Jeff MuizelaarKeith Whitwell2005-02-111-1/+1
* Remove the Shared->TexObjectList pointer and Next field from gl_texture_object.Brian Paul2005-02-051-57/+19
* added mutex to-do commentBrian Paul2005-01-261-0/+4
* Change behaviour of glDeleteTextures as discussed on ARB list.Brian Paul2005-01-191-14/+9
* `t' was not initialized (use `texture' instead?)Daniel Borca2004-12-211-1/+1
* fix bug in _mesa_IsTexture()Brian Paul2004-12-211-1/+10
* added a comment in BindTextureBrian Paul2004-09-231-0/+4
* Repeatedly deleting a texture ID with glDeleteTextures() could lead to a crash.Brian Paul2004-09-141-11/+22
* Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101...Brian Paul2004-08-251-0/+1
* minor clean-upsBrian Paul2004-03-201-14/+17
* inform driver of changed wrap/filter parameters due to binding of nv_texrect ...Roland Scheidegger2004-02-061-0/+8
* Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell2004-01-271-94/+85
* replace CALLOC with MALLOC in _mesa_new_texture_object()Brian Paul2004-01-191-1/+1
* remove incorrect comments, added _mesa_bzero() call in _mesa_initialize_textu...Brian Paul2004-01-191-12/+3
* added a castBrian Paul2003-11-251-1/+2
* minor error string improvementBrian Paul2003-11-241-1/+3
* Added GLAPIENTRY decorations for all first level OpenGL API function entryKendall Bennett2003-10-211-6/+6
* Allow glTexImage1/2/3D to specify width/height/depth = 0.Brian Paul2003-09-121-1/+9
* Added OpenGL 1.4's per-texture LOD bias.Brian Paul2003-08-281-0/+2
* minor code improvement in glGenTexturesBrian Paul2003-08-181-7/+3
* Restore more code lost during last big merge.Brian Paul2003-07-221-2/+2
* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-43/+146
* Implemented GL_ARB_texture_non_power_of_two (except for auto mipmap generation).Brian Paul2003-07-031-0/+8
* Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick2003-06-051-2/+0
* fix default compare modeBrian Paul2003-04-011-2/+2
* New device driver hooks for texture object and texture image creation toBrian Paul2003-04-011-113/+142
* fix/improve glAreTextures/ProgramsResident (Jose Fonseca)Brian Paul2003-03-101-13/+19
* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-2/+2
* move t->Image[i]->Format test (bug 659012)Brian Paul2003-01-081-9/+9
* Add mechanism to destroy mutexes. Important on OS's where mutex initializationKeith Whitwell2002-12-121-1/+4
* Header file clean-up:Brian Paul2002-10-241-8/+2
* remove debug printfsBrian Paul2002-10-221-3/+1
* fix refcount error in _mesa_DeleteTextures (Randy Fayan)Brian Paul2002-10-221-1/+8
* add missing texture rectangle code in _mesa_DeleteTextures()Brian Paul2002-10-221-1/+7
* Changed a number of context fields from GLchan to GLfloat (such as ClearColor).Brian Paul2002-10-041-2/+2
* Applied Matt Sealey's patch to remove/isolate all stdio.h function calls.Brian Paul2002-06-291-2/+2
* Port glXCopyContext bug from 4.0 branch.Brian Paul2002-06-171-1/+38
* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-151-35/+78
* Added ctx parameter to _mesa_debug()Brian Paul2002-06-151-2/+2
* more removal of fprintf() callsBrian Paul2002-06-131-3/+3
* Finished up GL_ARB_depth_texture and GL_ARB_shadow.Brian Paul2002-02-151-4/+15
* prototype implementation of GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_shado...Brian Paul2001-12-041-4/+7
* check if deleting _Current texobj in _mesa_DeleteTextures (Bart Barenbrug)Brian Paul2001-07-271-1/+9
* Allow different max texture sizes for 1/2D, 3D and cube maps.Brian Paul2001-06-131-7/+17