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path: root/src/mesa/main/teximage.c
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* more work for GL_EXT_texture_sRGB.Brian Paul2006-08-041-0/+72
* For glGetTexImage(), move the _mesa_validate_pbo_access() error check intoBrian Paul2006-07-191-0/+12
* indentation fixBrian Paul2006-07-181-5/+5
* add missing 'return' after a few _mesa_error() calls in _mesa_GetTexImage()Brian Paul2006-07-181-1/+5
* fix size assertions in _mesa_init_teximage_fields()Brian Paul2006-06-131-3/+3
* fix depth-component test to allow rectangular texturesBrian Paul2006-06-021-2/+4
* In gl_texture_image, replace ImageStride with an ImageOffsets array.Brian Paul2006-05-201-5/+25
* Add a new 'all' parameter to _mesa_get_compressed_formats() to indicate whetherBrian Paul2006-05-091-1/+1
* More updates for texture compression.Brian Paul2006-05-081-25/+28
* Fix a number of texture compression issues.Brian Paul2006-05-081-7/+6
* merge from texman branchmesa_20060325Brian Paul2006-03-261-3/+6
* Lots of changes/fixes for rendering to framebuffer objects.Brian Paul2006-03-201-7/+58
* additional error checking to be sure source renderbuffer exists for glCopyTex...Brian Paul2006-03-201-2/+36
* added comment about glTexImage and renderbuffersBrian Paul2005-12-011-0/+6
* Use new gl_framebuffer _Depth/_StencilBuffer fields instead ofBrian Paul2005-11-161-6/+4
* Make _mesa_is_proxy_texture() non-static and use in a few more places.Brian Paul2005-11-111-13/+7
* minor improvements in _mesa_init_teximage_fields()Brian Paul2005-11-051-9/+9
* In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul2005-10-051-11/+11
* additional error checking for GL_EXT_packed_depth_stencilBrian Paul2005-10-011-13/+50
* Initial work for GL_EXT_packed_depth_stencil extension.Brian Paul2005-09-281-1/+39
* New set_fetch_functions() to set a gl_texture_image's FetchTexel functionsBrian Paul2005-09-151-40/+0
* check for either GL_ARB_depth_texture or GL_SGIX_depth_texture in a few placesBrian Paul2005-09-081-3/+5
* The old MESA_PBUFFER_ALLOC() function allocated memory on 512-byte boundaries.Brian Paul2005-07-051-2/+27
* Get rid of the MESA_PBUFFER_ALLOC/FREE() macros.Brian Paul2005-06-271-1/+1
* add FreeTexImageData hook to help single-copy texturing in driversKeith Whitwell2005-03-221-35/+49
* indentation fixBrian Paul2005-02-081-6/+7
* add a few commentsBrian Paul2005-02-051-0/+5
* allow more internalFormat/format combinations (i hope i got it right)Daniel Borca2005-01-171-2/+5
* really protect against npot compressed textures (logbase2 never returns -1).Daniel Borca2004-12-201-3/+3
* Added driver hooks for GetTexImage() and GetCompressedTexImage().Brian Paul2004-12-121-158/+5
* allow GetTexImage with RGBA format and COLOR_INDEX internalformatDaniel Borca2004-12-101-2/+4
* Fix some warningsAlan Hourihane2004-12-021-2/+0
* added GL_RED/GREEN/BLUE to is_color_format()Brian Paul2004-11-221-0/+3
* GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpackingBrian Paul2004-11-101-2/+5
* PBO support for glGetCompressedTexImage().Brian Paul2004-10-311-2/+37
* glGetTexImage() now works with PBOs.Brian Paul2004-10-311-7/+32
* Reject unsupported texture formats passed to glCompressedTexImage?D. ThisIan Romanick2004-10-081-0/+3
* don't test for NULL pixels pointer here, do that in the 'store' routines afte...Brian Paul2004-09-231-6/+9
* Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101...Brian Paul2004-08-251-0/+2
* document some assumptions made about compressed texture tile sizeBrian Paul2004-07-021-0/+6
* Big-endian texture fixes from Michel Dänzer.Brian Paul2004-06-191-0/+1
* added more compressed formats to is_color_format()Roland Scheidegger2004-06-151-0/+4
* added compressed formats to is_color_format() and updated some commentsBrian Paul2004-06-141-14/+27
* added GL_BGR and GL_BGRA to is_color_format() (Ronny VindenesBrian Paul2004-06-111-0/+2
* Additional error checking for glTexImageXD.Brian Paul2004-06-101-7/+31
* Added big-endian texture formats.Brian Paul2004-05-121-9/+34
* Removed the old teximage code.Brian Paul2004-04-271-12/+9
* use FetchTexelf() in GetTexImage() to return float textures correctlyBrian Paul2004-04-221-5/+6
* New glTexImage code.Brian Paul2004-04-221-82/+115
* rename some span pack/unpack functions for better uniformityBrian Paul2004-02-281-1/+1