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* mesa: Define helper function to get the number of texture layers.Francisco Jerez2014-01-151-0/+87
| | | | | | | | | | | And to check if it can have layers at all. This will be used by the implementation of ARB_shader_image_load_store. v2: Fix constness of texobj argument, use assert and return reasonable default rather than calling unreachable() in default switch case. Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Clean up bad code formatting left from previous commitIan Romanick2013-12-201-7/+7
| | | | | | | Also s/_EXT// on enums that are now part of core. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: GL_EXT_packed_depth_stencil is not optionalIan Romanick2013-12-201-2/+0
| | | | | | | | Every driver supports it. All current and future Gallium drivers always support it, and all existing classic drivers support it. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: add API/extension checks for 3-component texture buffer formatsBrian Paul2013-12-181-7/+14
| | | | | | | | | | The GL_RGB32F, GL_RGB32UI and GL_RGB32I texture buffer formats are only supposed to be allowed if the GL_ARB_texture_buffer_object_rgb32 extension is supported. Note that the texture buffer extensions require a core profile. This patch adds those checks. Fixes the soon-to-be-added arb_clear_buffer_object-negative-bad-internalformat piglit test.
* mesa: get_texbuffer_format(): differentiate between core and compat contextPi Tabred2013-12-181-80/+87
| | | | | | | | alpha, lumincance and intensity formats are illegal in a core context. Add a check to return MESA_FORMAT_NONE if one of those is requested within a core context. Reviewed-by: Brian Paul <[email protected]>
* mesa: Modify format validation to check for extension not context versionPi Tabred2013-12-181-7/+2
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: Make validate_texbuffer_format function available externallyPi Tabred2013-12-181-3/+4
| | | | | | | - change storage class from static to extern - rename validate_texbuffer_format to _mesa_validate_texbuffer_format Reviewed-by: Brian Paul <[email protected]>
* mesa: Update TexStorage to support ARB_texture_viewCourtney Goeltzenleuchter2013-12-131-0/+6
| | | | | | | | | | | Call TextureView helper function to set TextureView state appropriately for the TexStorage calls. Misc updates from review feedback. Signed-off-by: Courtney Goeltzenleuchter <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Use a single enable for GL_EXT_texture_array and GL_MESA_texture_arrayIan Romanick2013-12-041-21/+8
| | | | | | | | | | | Every driver that enables one also enables the other. The difference between the two is MESA adds support for fixed-function and assembly fragment shaders, but EXT only adds support for GLSL. The MESA extension was created back when Mesa did not support GLSL. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: resolve typo DTXn/DXTnEmil Velikov2013-12-031-1/+1
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* mesa: change glTexImage[23]DMultisample() internalformat to GLenumBrian Paul2013-10-161-2/+2
| | | | | | To match glext.h and the GL_ARB_texture_multisample extension. However, the GL 4.0 spec and man page say it's GLint. An OpenGL spec bug will be filed.
* mesa: consolidate cube width=height error checkingBrian Paul2013-10-161-38/+5
| | | | | | | | | | | | | | | Instead of checking width==height in four places, just do it in _mesa_legal_texture_dimensions() where we do the other width, height, depth checks. Similarly, move the check that cube map array depth is a multiple of 6. This change also fixes some missing cube dimension checks for the glTexStorage[23]D() functions. Remove width==height assertion in _mesa_get_tex_max_num_levels() since that's called before the other size checks for glTexStorage. Cc: "9.2" <[email protected]>
* mesa: Remove 'invalidate_state' parameter to _mesa_dirty_texobj().Kenneth Graunke2013-09-261-3/+3
| | | | | | | Every caller passed true. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove handcounted magic numberDylan Noblesmith2013-09-241-13/+20
| | | | | | Also make it a compile-time error with STATIC_ASSERT. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: fix number of mipmaps calculation for proxy texturesMikko Juola2013-07-311-0/+10
| | | | | | | | | | | | The function _mesa_get_tex_max_num_levels() is supposed to calculate the number of mipmap levels but it was not written to handle proxy textures, at best returning a maximum of 1 mipmap level. Because of this, at least glTexStorage*() calls would incorrectly fail when used with proxy textures with more than one mipmap level. Reviewed-by: Brian Paul <[email protected]> Cc: [email protected]
* mesa: GL_ARB_texture_storage is not optionalIan Romanick2013-06-281-6/+2
| | | | | | | | | | | | | | In Mesa, this extension is implemented purely in software. Drivers may *optionally* provide optimized paths. NOTE: This has the side effect of enabling the extension in the radeon, r200, and nouveau drivers. v2: Minor whitespace tidying (suggested by Brian). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Hide weirdness of 1D_ARRAY textures from Driver.CopyTexSubImage().Eric Anholt2013-06-171-5/+35
| | | | | | | | | | | | | | | | | Intel had brokenness here, and I'd like to continue moving Mesa toward hiding 1D_ARRAY's ridiculousness inside of the core, like we did with MapTextureImage. Fixes copyteximage 1D_ARRAY on intel. There's still an impedance mismatch in meta when falling back to read and texsubimage, since texsubimage expects coordinates into 1D_ARRAY as (width, slice, 0) instead of (width, 0, slice). v2: Fix offset of scanline reads from the source. (Thanks Brian!), replace dd.h comment with Paul's text and replace early exit with an assert. Reviewed-by: Brian Paul <[email protected]> (v1) Reviewed-by: Kenneth Graunke <[email protected]> (v1) Reviewed-by: Paul Berry <[email protected]> (v1)
* mesa: fix OES_EGL_image_external being partially allowed in the core profileMarek Olšák2013-06-131-2/+3
| | | | Reviewed-by: Chad Versace <[email protected]>
* mesa: fix error checking of DXT sRGB formats in _mesa_base_tex_format()Brian Paul2013-05-301-2/+4
| | | | | | | | | | | | | For formats such as GL_COMPRESSED_SRGB_S3TC_DXT1_EXT we need to have both the GL_EXT_texture_sRGB and GL_EXT_texture_compression_s3tc extensions. This patch adds the missing check for the later. Found when checking out https://bugs.freedesktop.org/show_bug.cgi?id=65173 NOTE: This is a candidate for the stable branches. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: asst. whitespace, formatting fixes in teximage.cBrian Paul2013-05-301-28/+43
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* mesa: Track the TexImage being rendered to in the gl_renderbuffer.Eric Anholt2013-05-171-1/+1
| | | | | | | | | We keep having to pass the attachments around with our gl_renderbuffers because that's the only way to find what the gl_renderbuffer actually refers to. This is a step toward removing that (though drivers still need the Zoffset as well). Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Make core Mesa allocate the texture renderbuffer wrapper.Eric Anholt2013-05-061-2/+1
| | | | | | Every driver did the same thing. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: fix the compressed TexSubImage size checking codeBrian Paul2013-04-261-3/+9
| | | | | | | | | | | | | Before, we'd incorrectly generate an error if we we tried to replace a non-4x4 block near the edge of a NPOT compressed texture. For example, if the dest image was 15 texels wide and xoffset=12 and width=3 we'd incorrectly generate GL_INVALID_OPERATION. Verified with new tests added to piglit s3tc-errors test. Note: This is a candidate for the stable branches. Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: fix type comparison errors in sub-texture error checking codeTapani Pälli2013-04-261-5/+5
| | | | | | | | | | patch fixes a crash that happens if glTexSubImage2D is called with a negative xoffset. NOTE: This is a candidate for stable branches. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
| | | | | | | | | | | | | | The previous commit introduced extra words, breaking the formatting. This text transformation was done automatically via the following shell command: $ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript where 'vimscript' is a file containing: /THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * ' :wq Reviewed-by: Brian Paul <[email protected]>
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | This brings the license text in line with the MIT License as published on the Open Source Initiative website: http://opensource.org/licenses/mit-license.php Generated automatically be the following shell command: $ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {} This introduces some wrapping issues, to be fixed in the next commit. Reviewed-by: Brian Paul <[email protected]>
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | | Generated automatically be the following shell command: $ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/BRIAN PAUL/THE AUTHORS/' {} The intention here is to protect all authors, not just Brian Paul. I believe that was already the sensible interpretation, but spelling it out is probably better. More practically, it also prevents people from accidentally copy & pasting the license into a new file which says Brian is not liable when he isn't even one of the authors. Reviewed-by: Brian Paul <[email protected]>
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
| | | | | | None of the remaining FEATURE_x symbols in mfeatures.h are used anymore. Reviewed-by: Jordan Justen <[email protected]>
* mesa: fix texture storage multisample prototypes harder.Dave Airlie2013-04-011-2/+2
| | | | | | I just noticed the warnings since I fixed the other bit. Signed-off-by: Dave Airlie <[email protected]>
* mesa: improve reported function name in Tex*MultisampleChris Forbes2013-03-311-16/+14
| | | | | | | | | Now that there are 4 variants, just pass the function name into teximagemultisample rather than reconstructing it. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glapi: add definition of ARB_texture_storage_multisampleChris Forbes2013-03-311-0/+20
| | | | | | | | | | Adds XML for the extension, dispatch_sanity enabling, and the two new entrypoints. These are both implemented by calling the shared teximagemultisample() with immutable=GL_TRUE. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: add support for immutable textures to teximagemultisample()Chris Forbes2013-03-311-3/+28
| | | | | | | | | | | | | | | | | | The new entrypoints will come later, but this adds the actual logic for supporting immutable multisample textures: - The immutability flag is set as desired. - Attempting to modify an immutable multisample texture produces INVALID_OPERATION. Note: The extension spec does not mention adding this behavior to TexImage*Multisample, but it seems like the reasonable thing to do. V2: - Cover missing error cases (unsized formats; texture object zero) Signed-off-by: Chris Forbes <[email protected]> [V1] Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: use _mesa_check_sample_count() for multisample texturesChris Forbes2013-03-241-27/+7
| | | | | | | | | | | | | | | | | | Extends _mesa_check_sample_count() to properly support the TEXTURE_2D_MULTISAMPLE and TEXTURE_2D_MULTISAMPLE_ARRAY targets, which have subtly different limits than renderbuffers. This resolves the remaining TODO in the implementation of TexImage*DMultisample. V2: - Don't introduce spurious block. - Do this in multisample.c instead. - Fix typo in error message. - Inline spec quotes Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: don't allocate a texture if width or height is 0 in CopyTexImageMarek Olšák2013-03-111-10/+12
| | | | | | NOTE: This is a candidate for the stable branches. Reviewed-by: Brian Paul <[email protected]>
* mesa: Allow ETC2/EAC formats with ARB_ES3_compatibility.Matt Turner2013-03-081-1/+1
| | | | | | Fixes piglit's oes_compressed_etc2_texture-miptree tests on Desktop GL. Reported-by: Marek Olšák <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* Add missing GL_TEXTURE_CUBE_MAP entry in _mesa_legal_texture_dimensionsAlan Hourihane2013-03-051-0/+1
| | | | | | | | | This was hit on the glTexStorage2D() path. Note: this is a candidate for the stable branches Signed-off-by: Alan Hourihane <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: implement TexImage*MultisampleChris Forbes2013-03-021-4/+163
| | | | | | | | | | | | | | | | V2: - fix formatting issues - generate GL_OUT_OF_MEMORY if teximage cannot be allocated - fix for state moving from texobj to image V3: - remove ridiculous stencil hack - alter format check to not allow a base format of STENCIL_INDEX - allow width/height/depth to be zero, to deallocate the texture - dont forget to call _mesa_update_fbo_texture V4: - fix indentation - don't throw errors on proxy texture targets Signed-off-by: Chris Forbes <[email protected]>
* mesa: add texobj support for ARB_texture_multisampleChris Forbes2013-03-021-2/+58
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds the new texture targets, and per-image state for GL_TEXTURE_SAMPLES and GL_TEXTURE_FIXED_SAMPLE_LOCATIONS. V2: - Allow multisample texture targets in glInvalidateTexSubImage too. This was already partly there, but I missed it the first time around since the interaction is defined in a newer extension. Fixed weird indentation. - Allow multisample array textures in glFramebufferTextureLayer. This was overlooked as the tests originally only used 2d multisample textures. V3: - Set min/mag filters sensibly for multisample textures. This can't actually be changed by the user, so it's more sensible to initialize it correctly than to hack around it being bogus later. V4: - Tidy up initial min/mag filter setup. Setup in _mesa_initialize_texture_object was bogus, but benign since finish_texture_init() clobbered everything with correct values. For V4, just do the setup in finish_texture_init(). V5: - Don't break glPopAttrib(GL_TEXTURE_BIT) Signed-off-by: Chris Forbes <[email protected]> [V2] Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glapi: add ARB_texture_multisampleChris Forbes2013-03-021-0/+21
| | | | | | | | | | | | | | | | | | | | Adds new enums, dispatch machinery, and stubs for the 4 new entrypoints. V2: - Drop placeholder - Align enum values - Remove explicit exec=mesa; it *is* the dispatch flavor we want, but it's also the default. I misunderstood how this worked before; after actually reading the generator it makes good sense. V3: - Squash in stubs for new entrypoints, and dispatch_sanity tweaks, so we don't get build breakage between those patches. V4: - Fix various remaining whitespace issues Signed-off-by: Chris Forbes <[email protected]> [1/3 V2] Reviewed-by: Matt Turner <[email protected]> [V3] Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa/es: NULL check in EGLImageTargetTexture2DOESTapani Pälli2013-02-251-0/+6
| | | | | | | | | check that pointer passed is valid and return error if not. Note: This is a candidate for the stable branches. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* CopyTexImage: Don't check sRGB vs LINEAR for desktop GLJordan Justen2013-02-121-18/+10
| | | | | | | | | | | | | | In OpenGL 4.3, new language was added that would require this check. But, if this check results in broken applications then perhaps it will be reversed. For now, remove this check and re-evaluate when desktop GL 4.3 is closer. NOTE: This is a candidate for the 9.1 branch. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* mesa: fixup inconsistent naming of RG16 formatsMarek Olšák2013-02-061-1/+1
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: don't use format chooser code for glCompressedTexImageBrian Paul2013-02-041-2/+12
| | | | | | | | | | When glCompressedTexImage is called the internalFormat is a specific format for the incoming image and the the hardware format should be the same (since we never do format transcoding). So use the simpler _mesa_glenum_to_compressed_format() function. This change is also needed for the next patch. Note: This is a candidate for the stable branches.
* mesa: implement GL_ARB_texture_buffer_rangeChristoph Bumiller2013-01-301-17/+72
| | | | | | | | | | | | | | | | | | | | | | | v2: Record texObj.BufferSize as -1 in TexBuffer(non-Range) instead of the buffer's current size so we know we always have to use the full size of the buffer object (i.e. even if it changes without the user calling TexBuffer again) for the texture. Clarify invalid offset alignment error message. v3: Use extra GL_CORE-only section in get_hash_params.py for TEXTURE_BUFFER_OFFSET_ALIGNMENT. v4: Remove unnecessary check for profile in _mesa_TexBufferRange. Add check for extension enable in get_tex_level_parameter_buffer. v5: Fix position in gl_API.xml. Add comment about meaning of BufferSize == -1. v6: Add back checks for core profile and add a note about it. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Like EXT_texture_compression_dxt1, advertise ↵Ian Romanick2013-01-231-13/+3
| | | | | | | | | | | | | | | ANGLE_texture_compression_dxt in all APIs This is technically outside the ANGLE spec, but it seems unlikely to cause any harm. v2: Simplify the extension checks by assuming the ANGLE extension will always be enabled by any driver that enables the EXT. Suggested by Eric Anholt. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Acked-by: Lee Salzman <[email protected]>
* mesa: Use a single flag for the S3TC extensions that don't require on-line ↵Ian Romanick2013-01-231-1/+2
| | | | | | | | compression Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Acked-by: Lee Salzman <[email protected]>
* mesa: Drop manual checks for outside begin/end.Eric Anholt2013-01-211-7/+7
| | | | | | | | | | | We now have a separate dispatch table for begin/end that prevent these functions from being entered during that time. The ASSERT_OUTSIDE_BEGIN_END_WITH_RETVALs are left because I don't want to change any return values or introduce new error-only stubs at this point. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* copyteximage: update error checking for GLES3Jordan Justen2013-01-201-1/+36
| | | | | | | Changes based on GTF/gles3 conformance test suite. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Jordan Justen <[email protected]>
* copyteximage: check that sRGB usage is valid for GLES3 / GLJordan Justen2013-01-201-0/+39
| | | | | Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Jordan Justen <[email protected]>
* mesa/es2: Allow depth component cube maps in ES2 if the extension is enabledIan Romanick2013-01-201-1/+2
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>