| Commit message (Collapse) | Author | Age | Files | Lines |
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glTexSubImage(), glCopyTexSubImage() and glCompressedTexSubImage()
only change the texel data, not other state like texture size or format.
If a driver really needs do something special it can hook into the
corresponding driver functions or Map/UnmapTextureImage().
This should avoid some needless state validation effort.
Reviewed-by: Marek Olšák <[email protected]>
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Wasn't used in any other file.
Reviewed-by: Kenneth Graunke <[email protected]>
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The _mesa_get_current_tex_object() function is now used everywhere that
_mesa_select_tex_object() was formerly used.
Reviewed-by: Kenneth Graunke <[email protected]>
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Fixes the tests for the depth parameter for TexImage3D calls when the
target type is GL_TEXTURE_2D_ARRAY or GL_TEXTURE_CUBE_MAP_ARRAY
so that a depth value of 0 is accepted. Previously, the check
incorrectly required the depth argument to be atleast 1.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Replace Type A _INT formats names with _SINT to match naming spec,
and update type C formats as follows:
s/MESA_FORMAT_R_INT8\b/MESA_FORMAT_R_SINT8/g
s/MESA_FORMAT_R_INT16\b/MESA_FORMAT_R_SINT16/g
s/MESA_FORMAT_R_INT32\b/MESA_FORMAT_R_SINT32/g
s/MESA_FORMAT_RG_INT8\b/MESA_FORMAT_RG_SINT8/g
s/MESA_FORMAT_RG_INT16\b/MESA_FORMAT_RG_SINT16/g
s/MESA_FORMAT_RG_INT32\b/MESA_FORMAT_RG_SINT32/g
s/MESA_FORMAT_RGB_INT8\b/MESA_FORMAT_RGB_SINT8/g
s/MESA_FORMAT_RGB_INT16\b/MESA_FORMAT_RGB_SINT16/g
s/MESA_FORMAT_RGB_INT32\b/MESA_FORMAT_RGB_SINT32/g
s/MESA_FORMAT_RGBA_INT8\b/MESA_FORMAT_RGBA_SINT8/g
s/MESA_FORMAT_RGBA_INT16\b/MESA_FORMAT_RGBA_SINT16/g
s/MESA_FORMAT_RGBA_INT32\b/MESA_FORMAT_RGBA_SINT32/g
s/\bMESA_FORMAT_RED_RGTC1\b/MESA_FORMAT_R_RGTC1_UNORM/g
s/\bMESA_FORMAT_SIGNED_RED_RGTC1\b/MESA_FORMAT_R_RGTC1_SNORM/g
s/\bMESA_FORMAT_RG_RGTC2\b/MESA_FORMAT_RG_RGTC2_UNORM/g
s/\bMESA_FORMAT_SIGNED_RG_RGTC2\b/MESA_FORMAT_RG_RGTC2_SNORM/g
s/\bMESA_FORMAT_L_LATC1\b/MESA_FORMAT_L_LATC1_UNORM/g
s/\bMESA_FORMAT_SIGNED_L_LATC1\b/MESA_FORMAT_L_LATC1_SNORM/g
s/\bMESA_FORMAT_LA_LATC2\b/MESA_FORMAT_LA_LATC2_UNORM/g
s/\bMESA_FORMAT_SIGNED_LA_LATC2\b/MESA_FORMAT_LA_LATC2_SNORM/g
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Compressed spelled out color components ALPHA, INTENSITY, and LUMINANCE to A, I, and L:
s/MESA_FORMAT_ALPHA_UINT8\b/MESA_FORMAT_A_UINT8/g'
s/MESA_FORMAT_ALPHA_UINT16\b/MESA_FORMAT_A_UINT16/g'
s/MESA_FORMAT_ALPHA_UINT32\b/MESA_FORMAT_A_UINT32/g'
s/MESA_FORMAT_ALPHA_INT32\b/MESA_FORMAT_A_SINT32/g'
s/MESA_FORMAT_ALPHA_INT16\b/MESA_FORMAT_A_SINT16/g'
s/MESA_FORMAT_ALPHA_INT8\b/MESA_FORMAT_A_SINT8/g'
s/MESA_FORMAT_INTENSITY_UINT8\b/MESA_FORMAT_I_UINT8/g'
s/MESA_FORMAT_INTENSITY_UINT16\b/MESA_FORMAT_I_UINT16/g'
s/MESA_FORMAT_INTENSITY_UINT32\b/MESA_FORMAT_I_UINT32/g'
s/MESA_FORMAT_INTENSITY_INT32\b/MESA_FORMAT_I_SINT32/g'
s/MESA_FORMAT_INTENSITY_INT16\b/MESA_FORMAT_I_SINT16/g'
s/MESA_FORMAT_INTENSITY_INT8\b/MESA_FORMAT_I_SINT8/g'
s/MESA_FORMAT_LUMINANCE_UINT8\b/MESA_FORMAT_L_UINT8/g'
s/MESA_FORMAT_LUMINANCE_UINT16\b/MESA_FORMAT_L_UINT16/g'
s/MESA_FORMAT_LUMINANCE_UINT32\b/MESA_FORMAT_L_UINT32/g'
s/MESA_FORMAT_LUMINANCE_INT32\b/MESA_FORMAT_L_SINT32/g'
s/MESA_FORMAT_LUMINANCE_INT16\b/MESA_FORMAT_L_SINT16/g'
s/MESA_FORMAT_LUMINANCE_INT8\b/MESA_FORMAT_L_SINT8/g'
s/MESA_FORMAT_LUMINANCE_ALPHA_UINT8\b/MESA_FORMAT_LA_UINT8/g'
s/MESA_FORMAT_LUMINANCE_ALPHA_UINT16\b/MESA_FORMAT_LA_UINT16/g'
s/MESA_FORMAT_LUMINANCE_ALPHA_UINT32\b/MESA_FORMAT_LA_UINT32/g'
s/MESA_FORMAT_LUMINANCE_ALPHA_INT32\b/MESA_FORMAT_LA_SINT32/g'
s/MESA_FORMAT_LUMINANCE_ALPHA_INT16\b/MESA_FORMAT_LA_SINT16/g'
s/MESA_FORMAT_LUMINANCE_ALPHA_INT8\b/MESA_FORMAT_LA_SINT8/g'
s/MESA_FORMAT_ALPHA_FLOAT16\b/MESA_FORMAT_A_FLOAT16/g'
s/MESA_FORMAT_ALPHA_FLOAT32\b/MESA_FORMAT_A_FLOAT32/g'
s/MESA_FORMAT_INTESITY_FLOAT16\b/MESA_FORMAT_I_FLOAT16/g'
s/MESA_FORMAT_INTESITY_FLOAT32\b/MESA_FORMAT_I_FLOAT32/g'
s/MESA_FORMAT_INTENSITY_FLOAT16\b/MESA_FORMAT_I_FLOAT16/g'
s/MESA_FORMAT_INTENSITY_FLOAT32\b/MESA_FORMAT_I_FLOAT32/g'
s/MESA_FORMAT_LUMINANCE_FLOAT16\b/MESA_FORMAT_L_FLOAT16/g'
s/MESA_FORMAT_LUMINANCE_FLOAT32\b/MESA_FORMAT_L_FLOAT32/g'
s/MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16\b/MESA_FORMAT_LA_FLOAT16/g'
s/MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32\b/MESA_FORMAT_LA_FLOAT32/g'
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Conversion of Type P formats as follows (w/related comment fixes):
s/MESA_FORMAT_RGB565\b/MESA_FORMAT_B5G6R5_UNORM/g
s/MESA_FORMAT_RGB565_REV\b/MESA_FORMAT_R5G6B5_UNORM/g
s/MESA_FORMAT_ARGB4444\b/MESA_FORMAT_B4G4R4A4_UNORM/g
s/MESA_FORMAT_ARGB4444_REV\b/MESA_FORMAT_A4R4G4B4_UNORM/g
s/MESA_FORMAT_RGBA5551\b/MESA_FORMAT_A1B5G5R5_UNORM/g
s/MESA_FORMAT_XBGR8888_SNORM\b/MESA_FORMAT_R8G8B8X8_SNORM/g
s/MESA_FORMAT_XBGR8888_SRGB\b/MESA_FORMAT_R8G8B8X8_SRGB/g
s/MESA_FORMAT_ARGB1555\b/MESA_FORMAT_B5G5R5A1_UNORM/g
s/MESA_FORMAT_ARGB1555_REV\b/MESA_FORMAT_A1R5G5B5_UNORM/g
s/MESA_FORMAT_AL44\b/MESA_FORMAT_L4A4_UNORM/g
s/MESA_FORMAT_RGB332\b/MESA_FORMAT_B2G3R3_UNORM/g
s/MESA_FORMAT_ARGB2101010\b/MESA_FORMAT_B10G10R10A2_UNORM/g
s/MESA_FORMAT_Z24_S8\b/MESA_FORMAT_S8_UINT_Z24_UNORM/g
s/MESA_FORMAT_S8_Z24\b/MESA_FORMAT_Z24_UNORM_S8_UINT/g
s/MESA_FORMAT_X8_Z24\b/MESA_FORMAT_Z24_UNORM_X8_UINT/g
s/MESA_FORMAT_Z24_X8\b/MESA_FORMAT_X8Z24_UNORM/g
s/MESA_FORMAT_RGB9_E5_FLOAT\b/MESA_FORMAT_R9G9B9E5_FLOAT/g
s/MESA_FORMAT_R11_G11_B10_FLOAT\b/MESA_FORMAT_R11G11B10_FLOAT/g
s/MESA_FORMAT_Z32_FLOAT_X24S8\b/MESA_FORMAT_Z32_FLOAT_S8X24_UINT/g
s/MESA_FORMAT_ABGR2101010_UINT\b/MESA_FORMAT_R10G10B10A2_UINT/g
s/MESA_FORMAT_XRGB4444_UNORM\b/MESA_FORMAT_B4G4R4X4_UNORM/g
s/MESA_FORMAT_XRGB1555_UNORM\b/MESA_FORMAT_B5G5R5X1_UNORM/g
s/MESA_FORMAT_XRGB2101010_UNORM\b/MESA_FORMAT_B10G10R10X2_UNORM/g
s/MESA_FORMAT_AL88\b/MESA_FORMAT_L8A8_UNORM/g
s/MESA_FORMAT_AL88_REV\b/MESA_FORMAT_A8L8_UNORM/g
s/MESA_FORMAT_AL1616\b/MESA_FORMAT_L16A16_UNORM/g
s/MESA_FORMAT_AL1616_REV\b/MESA_FORMAT_A16L16_UNORM/g
s/MESA_FORMAT_RG88\b/MESA_FORMAT_G8R8_UNORM/g
s/MESA_FORMAT_GR88\b/MESA_FORMAT_R8G8_UNORM/g
s/MESA_FORMAT_GR1616\b/MESA_FORMAT_R16G16_UNORM/g
s/MESA_FORMAT_RG1616\b/MESA_FORMAT_G16R16_UNORM/g
s/MESA_FORMAT_SRGBA8\b/MESA_FORMAT_A8B8G8R8_SRGB/g
s/MESA_FORMAT_SARGB8\b/MESA_FORMAT_B8G8R8A8_SRGB/g
s/MESA_FORMAT_SLA8\b/MESA_FORMAT_L8A8_SRGB/g
Conflicts:
src/mesa/drivers/dri/i965/brw_surface_formats.c
src/mesa/main/format_pack.c
src/mesa/main/format_unpack.c
src/mesa/main/formats.c
src/mesa/main/texformat.c
src/mesa/main/texstore.c
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Update comments. Conversion of the following Type A formats:
s/MESA_FORMAT_RGB888\b/MESA_FORMAT_BGR_UNORM8/g
s/MESA_FORMAT_BGR888\b/MESA_FORMAT_RGB_UNORM8/g
s/MESA_FORMAT_A8\b/MESA_FORMAT_A_UNORM8/g
s/MESA_FORMAT_A16\b/MESA_FORMAT_A_UNORM16/g
s/MESA_FORMAT_L8\b/MESA_FORMAT_L_UNORM8/g
s/MESA_FORMAT_L16\b/MESA_FORMAT_L_UNORM16/g
s/MESA_FORMAT_I8\b/MESA_FORMAT_I_UNORM8/g
s/MESA_FORMAT_I16\b/MESA_FORMAT_I_UNORM16/g
s/MESA_FORMAT_R8\b/MESA_FORMAT_R_UNORM8/g
s/MESA_FORMAT_R16\b/MESA_FORMAT_R_UNORM16/g
s/MESA_FORMAT_Z16\b/MESA_FORMAT_Z_UNORM16/g
s/MESA_FORMAT_Z32\b/MESA_FORMAT_Z_UNORM32/g
s/MESA_FORMAT_S8\b/MESA_FORMAT_S_UINT8/g
s/MESA_FORMAT_SRGB8\b/MESA_FORMAT_BGR_SRGB8/g
s/MESA_FORMAT_RGBA_16\b/MESA_FORMAT_RGBA_UNORM16/g
s/MESA_FORMAT_SL8\b/MESA_FORMAT_L_SRGB8/g
s/MESA_FORMAT_Z32_FLOAT\b/MESA_FORMAT_Z_FLOAT32/g
s/MESA_FORMAT_XBGR16161616_UNORM\b/MESA_FORMAT_RGBX_UNORM16/g
s/MESA_FORMAT_XBGR16161616_SNORM\b/MESA_FORMAT_RGBX_SNORM16/g
s/MESA_FORMAT_XBGR16161616_FLOAT\b/MESA_FORMAT_RGBX_FLOAT16/g
s/MESA_FORMAT_XBGR16161616_UINT\b/MESA_FORMAT_RGBX_UINT16/g
s/MESA_FORMAT_XBGR16161616_SINT\b/MESA_FORMAT_RGBX_SINT16/g
s/MESA_FORMAT_XBGR32323232_FLOAT\b/MESA_FORMAT_RGBX_FLOAT32/g
s/MESA_FORMAT_XBGR32323232_UINT\b/MESA_FORMAT_RGBX_UINT32/g
s/MESA_FORMAT_XBGR32323232_SINT\b/MESA_FORMAT_RGBX_SINT32/g
s/MESA_FORMAT_XBGR8888_UINT\b/MESA_FORMAT_RGBX_UINT8/g
s/MESA_FORMAT_XBGR8888_SINT\b/MESA_FORMAT_RGBX_SINT8/g
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Change all 4 color component unsigned byte formats to meet spec for P
Type formats:
s/MESA_FORMAT_RGBA8888\b/MESA_FORMAT_A8B8G8R8_UNORM/g
s/MESA_FORMAT_RGBA8888_REV\b/MESA_FORMAT_R8G8B8A8_UNORM/g
s/MESA_FORMAT_ARGB8888\b/MESA_FORMAT_B8G8R8A8_UNORM/g
s/MESA_FORMAT_ARGB8888_REV\b/MESA_FORMAT_A8R8G8B8_UNORM/g
s/MESA_FORMAT_RGBX8888\b/MESA_FORMAT_X8B8G8R8_UNORM/g
s/MESA_FORMAT_RGBX8888_REV\b/MESA_FORMAT_R8G8B8X8_UNORM/g
s/MESA_FORMAT_XRGB8888\b/MESA_FORMAT_B8G8R8X8_UNORM/g
s/MESA_FORMAT_XRGB8888_REV\b/MESA_FORMAT_X8R8G8B8_UNORM/g
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s/\bgl_format\b/mesa_format/g. Use better name for Mesa Formats enum
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Fixes the glTexStorage3D failure in
ext_packed_depth_stencil-depth-stencil-texture and
oes_packed_depth_stencil-depth-stencil-texture_gles2.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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We need almost identical code in the glTexStorage path.
v2: Fix typo in a comment noticed by Topi.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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All versions of the OpenGL spec are quite clear that
GL_INVALID_OPERATION should be generated. I added a quotation from the
3.3 core profile spec.
Fixes the glTexImage3D subcases of
ext_packed_depth_stencil-depth-stencil-texture and
oes_packed_depth_stencil-depth-stencil-texture_gles2. The same subtests
of oes_packed_depth_stencil-depth-stencil-texture_gles1 fail, but they
fail with a different wrong error code.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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And to check if it can have layers at all. This will be used by the
implementation of ARB_shader_image_load_store.
v2: Fix constness of texobj argument, use assert and return reasonable
default rather than calling unreachable() in default switch case.
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Also s/_EXT// on enums that are now part of core.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Every driver supports it. All current and future Gallium drivers always
support it, and all existing classic drivers support it.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The GL_RGB32F, GL_RGB32UI and GL_RGB32I texture buffer formats are
only supposed to be allowed if the GL_ARB_texture_buffer_object_rgb32
extension is supported. Note that the texture buffer extensions
require a core profile. This patch adds those checks.
Fixes the soon-to-be-added
arb_clear_buffer_object-negative-bad-internalformat piglit test.
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alpha, lumincance and intensity formats are illegal in a core context.
Add a check to return MESA_FORMAT_NONE if one of those is requested within
a core context.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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- change storage class from static to extern
- rename validate_texbuffer_format to _mesa_validate_texbuffer_format
Reviewed-by: Brian Paul <[email protected]>
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Call TextureView helper function to set TextureView state
appropriately for the TexStorage calls.
Misc updates from review feedback.
Signed-off-by: Courtney Goeltzenleuchter <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Every driver that enables one also enables the other. The difference
between the two is MESA adds support for fixed-function and assembly
fragment shaders, but EXT only adds support for GLSL. The MESA
extension was created back when Mesa did not support GLSL.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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To match glext.h and the GL_ARB_texture_multisample extension.
However, the GL 4.0 spec and man page say it's GLint.
An OpenGL spec bug will be filed.
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Instead of checking width==height in four places, just do it in
_mesa_legal_texture_dimensions() where we do the other width, height,
depth checks. Similarly, move the check that cube map array depth is
a multiple of 6.
This change also fixes some missing cube dimension checks for the
glTexStorage[23]D() functions.
Remove width==height assertion in _mesa_get_tex_max_num_levels() since
that's called before the other size checks for glTexStorage.
Cc: "9.2" <[email protected]>
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Every caller passed true.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Also make it a compile-time error with STATIC_ASSERT.
Reviewed-by: Kenneth Graunke <[email protected]>
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The function _mesa_get_tex_max_num_levels() is supposed to calculate
the number of mipmap levels but it was not written to handle proxy
textures, at best returning a maximum of 1 mipmap level. Because of
this, at least glTexStorage*() calls would incorrectly fail when used
with proxy textures with more than one mipmap level.
Reviewed-by: Brian Paul <[email protected]>
Cc: [email protected]
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In Mesa, this extension is implemented purely in software. Drivers may
*optionally* provide optimized paths.
NOTE: This has the side effect of enabling the extension in the radeon,
r200, and nouveau drivers.
v2: Minor whitespace tidying (suggested by Brian).
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Intel had brokenness here, and I'd like to continue moving Mesa toward
hiding 1D_ARRAY's ridiculousness inside of the core, like we did with
MapTextureImage. Fixes copyteximage 1D_ARRAY on intel.
There's still an impedance mismatch in meta when falling back to read and
texsubimage, since texsubimage expects coordinates into 1D_ARRAY as
(width, slice, 0) instead of (width, 0, slice).
v2: Fix offset of scanline reads from the source. (Thanks Brian!), replace
dd.h comment with Paul's text and replace early exit with an assert.
Reviewed-by: Brian Paul <[email protected]> (v1)
Reviewed-by: Kenneth Graunke <[email protected]> (v1)
Reviewed-by: Paul Berry <[email protected]> (v1)
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Reviewed-by: Chad Versace <[email protected]>
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For formats such as GL_COMPRESSED_SRGB_S3TC_DXT1_EXT we need to
have both the GL_EXT_texture_sRGB and GL_EXT_texture_compression_s3tc
extensions. This patch adds the missing check for the later.
Found when checking out https://bugs.freedesktop.org/show_bug.cgi?id=65173
NOTE: This is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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We keep having to pass the attachments around with our gl_renderbuffers
because that's the only way to find what the gl_renderbuffer actually
refers to. This is a step toward removing that (though drivers still need
the Zoffset as well).
Reviewed-by: Kenneth Graunke <[email protected]>
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Every driver did the same thing.
Reviewed-by: Kenneth Graunke <[email protected]>
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Before, we'd incorrectly generate an error if we we tried to
replace a non-4x4 block near the edge of a NPOT compressed texture.
For example, if the dest image was 15 texels wide and xoffset=12
and width=3 we'd incorrectly generate GL_INVALID_OPERATION.
Verified with new tests added to piglit s3tc-errors test.
Note: This is a candidate for the stable branches.
Reviewed-by: Roland Scheidegger <[email protected]>
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patch fixes a crash that happens if glTexSubImage2D is called with a
negative xoffset.
NOTE: This is a candidate for stable branches.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The previous commit introduced extra words, breaking the formatting.
This text transformation was done automatically via the following shell
command:
$ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript
where 'vimscript' is a file containing:
/THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * '
:wq
Reviewed-by: Brian Paul <[email protected]>
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This brings the license text in line with the MIT License as published
on the Open Source Initiative website:
http://opensource.org/licenses/mit-license.php
Generated automatically be the following shell command:
$ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \
sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {}
This introduces some wrapping issues, to be fixed in the next commit.
Reviewed-by: Brian Paul <[email protected]>
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Generated automatically be the following shell command:
$ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \
sed -i 's/BRIAN PAUL/THE AUTHORS/' {}
The intention here is to protect all authors, not just Brian Paul. I
believe that was already the sensible interpretation, but spelling it
out is probably better.
More practically, it also prevents people from accidentally copy &
pasting the license into a new file which says Brian is not liable when
he isn't even one of the authors.
Reviewed-by: Brian Paul <[email protected]>
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None of the remaining FEATURE_x symbols in mfeatures.h are used anymore.
Reviewed-by: Jordan Justen <[email protected]>
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I just noticed the warnings since I fixed the other bit.
Signed-off-by: Dave Airlie <[email protected]>
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Now that there are 4 variants, just pass the function name into
teximagemultisample rather than reconstructing it.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Adds XML for the extension, dispatch_sanity enabling, and the two new
entrypoints. These are both implemented by calling the shared
teximagemultisample() with immutable=GL_TRUE.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The new entrypoints will come later, but this adds the actual logic for
supporting immutable multisample textures:
- The immutability flag is set as desired.
- Attempting to modify an immutable multisample texture produces
INVALID_OPERATION.
Note: The extension spec does not mention adding this behavior to
TexImage*Multisample, but it seems like the reasonable thing to do.
V2: - Cover missing error cases (unsized formats; texture object zero)
Signed-off-by: Chris Forbes <[email protected]>
[V1] Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Extends _mesa_check_sample_count() to properly support the
TEXTURE_2D_MULTISAMPLE and TEXTURE_2D_MULTISAMPLE_ARRAY targets, which
have subtly different limits than renderbuffers.
This resolves the remaining TODO in the implementation of
TexImage*DMultisample.
V2: - Don't introduce spurious block.
- Do this in multisample.c instead.
- Fix typo in error message.
- Inline spec quotes
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
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Fixes piglit's oes_compressed_etc2_texture-miptree tests on Desktop GL.
Reported-by: Marek Olšák <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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This was hit on the glTexStorage2D() path.
Note: this is a candidate for the stable branches
Signed-off-by: Alan Hourihane <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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V2: - fix formatting issues
- generate GL_OUT_OF_MEMORY if teximage cannot be allocated
- fix for state moving from texobj to image
V3: - remove ridiculous stencil hack
- alter format check to not allow a base format of STENCIL_INDEX
- allow width/height/depth to be zero, to deallocate the texture
- dont forget to call _mesa_update_fbo_texture
V4: - fix indentation
- don't throw errors on proxy texture targets
Signed-off-by: Chris Forbes <[email protected]>
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