| Commit message (Collapse) | Author | Age | Files | Lines |
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This fixes a bug on BDW when our meta-based stencil blit path assert-fails
due to an invalid internal format even though we do support the
ARB_stencil_texturing extension.
Reviewed-by: Matt Turner <[email protected]>
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No functional change.
Reviewed-by: Matt Turner <[email protected]>
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This patch adds needed support for accepting HALF_FLOAT_OES as valid type
for TexImage*D and TexSubImage*D when Texture FLoat extensions are supported.
Signed-off-by: Kevin Rogovin <[email protected]>
Signed-off-by: Kalyan Kondapally <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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This patch series adds support for following GLES2 Texture Float extensions:
1)GL_OES_texture_float,
2)GL_OES_texture_half_float,
3)GL_OES_texture_float_linear,
4)GL_OES_texture_half_float_linear.
This patch adds basic infrastructure and needed boolean flags to advertise
support for these extensions, by default the support is disabled. Next patch
in the series introduces support for HALF_FLOAT_OES token.
v4: take assert away and make valid_filter_for_float conditional (Tapani),
fix the alphabetical order (Emil)
Signed-off-by: Kevin Rogovin <[email protected]>
Signed-off-by: Kalyan Kondapally <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Check returned texObj is not null. If texObj is null there is already
GL_INVALID_OPERATION error set.
Signed-off-by: Juha-Pekka Heikkila <[email protected]>
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_BaseFormat is a GLenum (unsigned int) so testing if its value is
greater than 0 to detect the cases where _mesa_base_tex_format
returns -1 doesn't work.
Fixing the assertion breaks the arb_texture_view-lifetime-format
piglit test on nouveau, since that test calls
_mesa_base_tex_format with GL_R16F with a context that does not
have ARB_texture_float, so it returns -1 for the BaseFormat, which
was not being caught properly by the ASSERT in init_teximage_fields_ms
until now.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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We were returning incorrect mesa formats for GL_LUMINANCE_ALPHA16I_EXT
and GL_LUMINANCE_ALPHA32I_EXT.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Can't do void pointer arithmetic with MSVC.
Reviewed-by: Jose Fonseca <[email protected]>
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This is part of a potential solution to a spec bug. Cube completeness
is a concept from glGenerateMipmap, but it seems reasonable to check for it in
TextureSubImage when target=GL_TEXTURE_CUBE_MAP.
Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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main: Removed trailing whitespace in texstate.c.
main: Deleted trailing whitespaces in texobj.c.
main: Fixed whitespace errors in teximage.h and teximage.c.
Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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height=0 is legal for 1D array textures (as depth=0 is legal for
2D arrays). Fixes new piglit ext_texture_array-errors test.
Cc: "10.3 10.4" <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Juha-Pekka Heikkila <[email protected]>
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The function should return GLboolean, not GLenum.
If we detect invalid compressed pixel storage parameters, we should
return GL_TRUE, not GL_FALSE so that the function is no-op'd.
An update to the piglit s3tc-errors test will check this.
Reviewed-by: Matt Turner <[email protected]>
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to pixelstore.c, add const qualifier to the 'packing' parameter.
Add comments.
Reviewed-by: Matt Turner <[email protected]>
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This adds the following four Mesa image format enums which correspond to the
four BPTC compressed texture formats:
MESA_FORMAT_BPTC_RGBA_UNORM
MESA_FORMAT_BPTC_SRGB_ALPHA_UNORM
MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT
MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT
It also updates the format information functions to handle these and the
corresponding GL enums.
v2: Also modify _mesa_get_format_color_encoding, _mesa_get_srgb_format_linear
and _mesa_get_uncompressed_format
Reviewed-by: Ian Romanick <[email protected]>
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GL_TEXTURE_CUBE_MAP is an allowed texture target in glTexStorage2D()
and is allowed to be used (like GL_TEXTURE_2D) with compressed internal
formats.
Cc: <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Fixes many failures in gles3 Khronos CTS test: packed_pixels
Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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glCopyTexImage*()
Fixes many failures in gles3 Khronos CTS test: packed_pixels
Khronos bug# 9807
Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Fixes many failures in gles3 Khronos CTS test: packed_pixels
V2: Add the check for alpha bits to avoid confusion.
Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Fixes few failures in gles3 Khronos CTS test: packed_pixels
Cc: "10.2" <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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glCompressedTexImage3D()
Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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V2: Declare the function in teximage.h
Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This adds the driver entry point for glClearTexSubImage and fills in the
_mesa_ClearTexImage and _mesa_ClearTexSubImage functions that call it.
v2: Don't clear some of the images if only one of them makes an error
Reviewed-by: Jason Ekstrand <[email protected]>
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In texture_error_check() there was a snippet of code to check whether the
given format and internal format are basically compatible. This has been split
out into its own static helper function so that it can be used by an
implementation of glClearTexImage too.
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Neil Roberts <[email protected]>
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As far as I can tell, the Intel mesa driver is the only driver in the world
still supporting this legacy extension. If someone wants to do bump
mapping, they can use shaders.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]> [v1]
Reviewed-by: Chris Forbes <[email protected]> [v2]
Reviewed-by: Ian Romanick <[email protected]> [v3]
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V2: Use bool rather than GLboolean for internal function
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This only matters for TextureView where the texObj's target has not been
set yet, in all other instances, texObj->target should be the same as
the passed-in target parameter.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Fixes failures in Khronos OpenGL CTS test proxy_textures_invalid_samples
Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Cc: [email protected]
Reviewed-by: Brian Paul <[email protected]>
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EXT_packed_depth_stencil is supported by all drivers, but
ARB_depth_texture isn't (notably nouveau_vieux). This should avoid
passing unexpected values down to ChooseTextureFormat.
The EXT_packed_depth_stencil spec does not make any explicit references
to requiring ARB_depth_texture in order to allow textures with that
format, however if there is no dependency, ARB_depth_texture would be
practically implied by the extension.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Cc: "10.0 10.1" <[email protected]>
Note for 10.0 backport: This will produce a conflict, the solution is to
move the surrounding if as well.
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Before, it was kind of ugly to set the multisample fields with
assignments after we called _mesa_init_teximage_fields().
Reviewed-by: Anuj Phogat <[email protected]>
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glTexImage{123}D()
From OpenGL 3.3 spec, page 141:
"Textures with a base internal format of DEPTH_COMPONENT or DEPTH_STENCIL
require either depth component data or depth/stencil component data.
Textures with other base internal formats require RGBA component data.
The error INVALID_OPERATION is generated if one of the base internal
format and format is DEPTH_COMPONENT or DEPTH_STENCIL, and the other
is neither of these values."
Fixes Khronos OpenGL CTS test failure: proxy_textures_invalid_size
Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This patch makes no functional changes to the code.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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I tripped over one of these when debugging meta, and it's a lot nicer to
just see the internalFormat being complained about.
v2: Drop a note in the other errors path that there is one early return.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Almost every driver already supported it. All current and future
Gallium drivers always support it, and most existing classic drivers
support it.
This only changes radeon and nouveau.
This extension only adds data types that can be passed to, for example,
glTexImage2D. It does not add internal formats. Since you can already
pass GL_FLOAT to glTexImage2D this shouldn't pose any additional issues
with those drivers. Note that r200 and i915 already supported this
extension, and they don't support floating-point textures either.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Half-float TexBOs should require both GL_ARB_half_float_pixel and
GL_ARB_texture_float. This doesn't matter much in practice. Every
driver that supports GL_ARB_texture_buffer_object already supports
GL_ARB_half_float_pixel. We only expose the TexBO extension in core
profiles, and those require GL_ARB_texture_float.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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glTexSubImage(), glCopyTexSubImage() and glCompressedTexSubImage()
only change the texel data, not other state like texture size or format.
If a driver really needs do something special it can hook into the
corresponding driver functions or Map/UnmapTextureImage().
This should avoid some needless state validation effort.
Reviewed-by: Marek Olšák <[email protected]>
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Wasn't used in any other file.
Reviewed-by: Kenneth Graunke <[email protected]>
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