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path: root/src/mesa/main/teximage.c
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* mesa: fix a render to texture FBO validation bugBrian Paul2009-01-291-10/+45
* Make GL_ARB_texture_compression mandatoryIan Romanick2009-01-281-17/+15
* mesa: new _mesa_is_pow_two() functionBrian2008-11-101-18/+18
* mesa: move convolution image adjustment code for glCopyTexSubImage1/2/3D()Brian Paul2008-10-221-15/+21
* mesa: some re-org of glCopyTexSubImage1/2/3D() error checkingBrian Paul2008-10-221-33/+32
* mesa: in textore.c, only adjust image for convolution if image is a color formatBrian Paul2008-10-221-12/+15
* Unify ARB_depth_texture and SGIX_depth_textureIan Romanick2008-10-011-10/+8
* Added new _mesa_clip_copytexsubimage() function to do avoid clipping down in ...Brian2008-09-231-7/+23
* added _mesa_tex_target_to_face()Brian2008-09-211-7/+13
* mesa: refactor: move #define FEATURE flags into new mfeatures.h fileKeith Whitwell2008-09-211-1/+20
* Fix some PBO breakage.Brian2008-03-211-3/+0
* fix depth/1 typo in glTexImage3D proxy codeBrian2008-01-051-3/+3
* some fixes for compressed cube maps (bug 11986)Brian2007-08-181-2/+2
* Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.Brian2007-08-161-29/+29
* fix width/depth mix-up (bug 11577)Brian2007-07-121-1/+1
* Fix size test bug in _mesa_test_proxy_teximage().Brian2007-07-081-13/+17
* fix an error string, refactor _mesa_GetCompressedTexImageARB() to get rid of ...Brian2007-06-121-17/+17
* Replace texobj->Complete with texobj->_Complete since it's a derived field.Brian2007-06-111-8/+8
* Add missing _EXT suffix to 2D_ARRAY target enums.Ian Romanick2007-05-171-2/+2
* Add array texture targets to list that can use compressed formats.Ian Romanick2007-05-171-1/+4
* Refactor determining whether a texture target can use compressed formatIan Romanick2007-05-171-25/+19
* Initial implementation of MESA_texture_arrayIan Romanick2007-05-161-9/+143
* Refactor the way TestProxyTexImage is called in texture_error_check.Ian Romanick2007-05-101-22/+15
* Ensure we have a valid ReadBuffer for CopyTexSubImage, andAlan Hourihane2007-03-221-6/+6
* s/GLchan/GLubyte/ in debug codeBrian Paul2006-11-021-3/+3
* Merge texmem-0-3-branch.Keith Whitwell2006-11-011-452/+628
* minor formatting fixBrian Paul2006-10-041-1/+1
* more work for GL_EXT_texture_sRGB.Brian Paul2006-08-041-0/+72
* For glGetTexImage(), move the _mesa_validate_pbo_access() error check intoBrian Paul2006-07-191-0/+12
* indentation fixBrian Paul2006-07-181-5/+5
* add missing 'return' after a few _mesa_error() calls in _mesa_GetTexImage()Brian Paul2006-07-181-1/+5
* fix size assertions in _mesa_init_teximage_fields()Brian Paul2006-06-131-3/+3
* fix depth-component test to allow rectangular texturesBrian Paul2006-06-021-2/+4
* In gl_texture_image, replace ImageStride with an ImageOffsets array.Brian Paul2006-05-201-5/+25
* Add a new 'all' parameter to _mesa_get_compressed_formats() to indicate whetherBrian Paul2006-05-091-1/+1
* More updates for texture compression.Brian Paul2006-05-081-25/+28
* Fix a number of texture compression issues.Brian Paul2006-05-081-7/+6
* merge from texman branchmesa_20060325Brian Paul2006-03-261-3/+6
* Lots of changes/fixes for rendering to framebuffer objects.Brian Paul2006-03-201-7/+58
* additional error checking to be sure source renderbuffer exists for glCopyTex...Brian Paul2006-03-201-2/+36
* added comment about glTexImage and renderbuffersBrian Paul2005-12-011-0/+6
* Use new gl_framebuffer _Depth/_StencilBuffer fields instead ofBrian Paul2005-11-161-6/+4
* Make _mesa_is_proxy_texture() non-static and use in a few more places.Brian Paul2005-11-111-13/+7
* minor improvements in _mesa_init_teximage_fields()Brian Paul2005-11-051-9/+9
* In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul2005-10-051-11/+11
* additional error checking for GL_EXT_packed_depth_stencilBrian Paul2005-10-011-13/+50
* Initial work for GL_EXT_packed_depth_stencil extension.Brian Paul2005-09-281-1/+39
* New set_fetch_functions() to set a gl_texture_image's FetchTexel functionsBrian Paul2005-09-151-40/+0
* check for either GL_ARB_depth_texture or GL_SGIX_depth_texture in a few placesBrian Paul2005-09-081-3/+5
* The old MESA_PBUFFER_ALLOC() function allocated memory on 512-byte boundaries.Brian Paul2005-07-051-2/+27