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path: root/src/mesa/main/teximage.c
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* Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and textureBrian Paul2002-03-191-12/+12
| | | | | | | memory. These can be overridden by applications which need to manage this memory specially. Contributed by Gerk Huisma. Also, new code for 8-bit -> 16-bit/channel texture image storage which fills in the least-significant bits properly.
* API dispath updatesBrian Paul2001-11-181-2/+2
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* fix error in error checking conditional (bug 476846)Brian Paul2001-11-031-2/+2
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* more compiler warning fixesKarl Schultz2001-09-181-7/+7
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* fixes for proxy cube map texture imagesBrian Paul2001-07-261-2/+4
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* don't make default teximage if glTexImage's pixels=NULL (Gerk Huisma)Brian Paul2001-07-231-1/+27
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* Various 16-bit GLchan fixes and Win32 fixes (Gerk Huisma)Brian Paul2001-07-161-1/+3
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* assorted changes for supporting GLfloat color channels (not done)Brian Paul2001-07-131-1/+5
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* replace _NEW_PIXEL with _IMAGE_NEW_TRANSFER_STATE to catch color matrix changesBrian Paul2001-07-131-12/+12
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* Enable GL_ARB_texture_compression for XMesa/GLX driver. TextureBrian Paul2001-06-151-8/+67
| | | | | compression isn't really implmented. Just updated glTexImageXD() to accept compressed internal format tokens.
* Allow different max texture sizes for 1/2D, 3D and cube maps.Brian Paul2001-06-131-33/+105
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* disable pixel transfer ops for glGetTexImage(), per the specBrian Paul2001-06-121-85/+6
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* Finished GL_SGIS_generate_mipmap. Should be trivial to enable in DRI drivers.Brian Paul2001-05-241-1/+3
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* initial support for GL_SGIS_generate_mipmap extensionBrian Paul2001-05-211-41/+43
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* assign texImage->FetchTexel only if NULLBrian Paul2001-04-241-6/+21
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* bug fixes, added missing state query casesBrian Paul2001-04-191-1/+2
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* add texture border width to x/y/zoffset in gl[Copy]TexSubImage*D() functions ↵Brian Paul2001-03-301-1/+46
| | | | to accomodate negative offsets correctly
* texImage->FetchTexel wasn't getting initialized in _mesa_CopyTexImage1/2D()Brian Paul2001-03-301-1/+12
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* - Restore texImage->IntFormat.Gareth Hughes2001-03-281-2/+4
| | | | - Fix FX driver texture image conversions.
* More texture format updates. Drivers now need only plug an appropriateGareth Hughes2001-03-281-59/+39
| | | | format into texImage->TexFormat, the rest is handled by core Mesa.
* change glTexImage3D() internalFormat to GLenum to match other OpenGLsBrian Paul2001-03-261-6/+7
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* Split driver struct into swrast/tnl/core components.Keith Whitwell2001-03-191-1/+7
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* - Port 3.4 texture utils, texture format work to 3.5 (including newGareth Hughes2001-03-181-21/+8
| | | | | FetchTexel routines). - Initial hooks for GL_EXT_texture_filter_anisotropic.
* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-2/+2
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* fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵Brian Paul2001-03-071-45/+44
| | | | of potential problems
* added missing ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH() macrosBrian Paul2001-03-051-1/+13
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* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-031-99/+99
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* signal _NEW_TEXTURE in all teximage functionsBrian Paul2001-02-271-1/+10
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* added a cube map error checkBrian Paul2001-02-261-1/+10
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* Updated Driver.CopyTexImage[12]D and Driver.CopyTexSubImage[123]D functionsBrian Paul2001-02-191-172/+74
| | | | | so they work like the other teximage functions. Added fallback routines to texstore.c for drivers to use.
* Changed FetchTexel() function pointer arguments.Brian Paul2001-02-171-20/+11
| | | | | | | Implemented glGetTexImage(format=GL_COLOR_INDEX). Changed _mesa_unpack_depth_span() args. Minor changes/clean-ups in mtypes.h. Histogram counter component sizes were wrong.
* Work in glGetTexImage() to return GL_COLOR_INDEX images.Brian Paul2001-02-171-18/+166
| | | | Prototype code for GL_SGIX_depth_texture / more flexible teximage code.
* fixed texel indexing bug in _mesa_GetTexImage()Brian Paul2001-02-071-2/+2
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* added some code for proxy texture testsBrian Paul2001-02-071-5/+41
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* made some changes to the initialization of gl_texture_image fieldsBrian Paul2001-02-071-1/+48
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* added a number of debugging tests to be sure drivers handle texture images ↵Brian Paul2001-02-061-12/+35
| | | | correctly
* Overhaul of texture image handling.Brian Paul2001-02-061-1575/+331
| | | | | | | | | | 1. gl_texture_image struct's Data pointer points to images in driver's format. 2. Added FetchTexel() function pointer to struct gl_texture_image. 3. Changed Driver Tex[Sub]Image functions, return void now. 4. Texture storage/fetch code in new texstore.c file. 5. Removed texture.[ch] - functions moved to state.c Note: FX driver updates not finished yet.
* fixed glTexSubImage error check bug #128775Brian Paul2001-01-231-2/+3
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* Major rework of tnl moduleKeith Whitwell2000-12-261-14/+14
| | | | | | | New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
* Renamed texture object _P to _MaxLevel and _M to _MaxLambda.Brian Paul2000-12-141-2/+2
| | | | Now add BaseLevel in _MaxLevel computation.
* adjust texture size for convolution in glCopyTex[Sub]Image[123]D()Brian Paul2000-12-091-32/+41
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* more detailed texture error messagesBrian Paul2000-12-081-19/+24
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* Committing in .Jouk Jansen2000-11-221-12/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Modified Files: Mesa/macos/gli_api/gliapi1.h Mesa/macos/gli_api/gliapi2.h Mesa/macos/gli_api/gliapiext.h Mesa/macos/src-gli/fxgli.c Mesa/macos/src-gli/fxgli.h Mesa/macos/src-gli/fxgli2.c Mesa/macos/src-gli/fxgli_tridebug.c Mesa/src/accum.c Mesa/src/accum.h Mesa/src/all.h Mesa/src/alpha.c Mesa/src/alpha.h Mesa/src/attrib.c Mesa/src/attrib.h Mesa/src/bitmap.c Mesa/src/bitmap.h Mesa/src/blend.c Mesa/src/blend.h Mesa/src/buffers.c Mesa/src/buffers.h Mesa/src/clip.c Mesa/src/clip.h Mesa/src/colortab.h Mesa/src/config.c Mesa/src/context.c Mesa/src/context.h Mesa/src/convolve.c Mesa/src/convolve.h Mesa/src/copypix.c Mesa/src/copypix.h Mesa/src/debug.c Mesa/src/depth.c Mesa/src/depth.h Mesa/src/dlist.c Mesa/src/dlist.h Mesa/src/drawpix.c Mesa/src/drawpix.h Mesa/src/enable.c Mesa/src/enable.h Mesa/src/eval.c Mesa/src/eval.h Mesa/src/extensions.c Mesa/src/extensions.h Mesa/src/feedback.c Mesa/src/feedback.h Mesa/src/fog.c Mesa/src/fog.h Mesa/src/get.c Mesa/src/get.h Mesa/src/glapi.c Mesa/src/glthread.h Mesa/src/highpc.c Mesa/src/hint.h Mesa/src/histogram.h Mesa/src/image.c Mesa/src/image.h Mesa/src/imports.c Mesa/src/light.c Mesa/src/light.h Mesa/src/lines.c Mesa/src/lines.h Mesa/src/logic.c Mesa/src/logic.h Mesa/src/masking.c Mesa/src/masking.h Mesa/src/matrix.c Mesa/src/matrix.h Mesa/src/pixel.c Mesa/src/pixel.h Mesa/src/points.c Mesa/src/points.h Mesa/src/polygon.c Mesa/src/polygon.h Mesa/src/rastpos.c Mesa/src/readpix.c Mesa/src/scissor.c Mesa/src/scissor.h Mesa/src/state.c Mesa/src/state.h Mesa/src/stencil.c Mesa/src/stencil.h Mesa/src/teximage.c Mesa/src/teximage.h Mesa/src/texobj.c Mesa/src/texobj.h Mesa/src/texstate.c Mesa/src/texstate.h Mesa/src/texture.c Mesa/src/texture.h Mesa/src/texutil.c Mesa/src/texutil.h Mesa/src/varray.c Mesa/src/varray.h Mesa/src/X/fakeglx.c Mesa/src/X/xm_api.c Mesa/src/X/xm_dd.c Mesa/src/X/xm_line.c Mesa/src/X/xm_span.c Mesa/src/X/xm_tri.c Mesa/src/swrast/s_aaline.c Mesa/src/swrast/s_aaline.h Mesa/src/swrast/s_aatriangle.h Mesa/src/swrast/s_accum.h Mesa/src/swrast/s_alpha.h Mesa/src/swrast/s_alphabuf.h Mesa/src/swrast/s_blend.h Mesa/src/swrast/s_context.c Mesa/src/swrast/s_context.h Mesa/src/swrast/s_depth.h Mesa/src/swrast/s_drawpix.h Mesa/src/swrast/s_feedback.h Mesa/src/swrast/s_fog.h Mesa/src/swrast/s_histogram.h Mesa/src/swrast/s_lines.h Mesa/src/swrast/s_logic.h Mesa/src/swrast/s_masking.h Mesa/src/swrast/s_pb.h Mesa/src/swrast/s_pixeltex.h Mesa/src/swrast/s_points.h Mesa/src/swrast/s_quads.c Mesa/src/swrast/s_quads.h Mesa/src/swrast/s_scissor.h Mesa/src/swrast/s_span.h Mesa/src/swrast/s_stencil.h Mesa/src/swrast/s_texture.h Mesa/src/swrast/s_triangle.h Mesa/src/swrast/s_zoom.h Mesa/src/swrast/swrast.h Mesa/src/swrast_setup/ss_context.h Mesa/src/swrast_setup/ss_triangle.c Mesa/src/swrast_setup/ss_triangle.h Mesa/src/swrast_setup/ss_vb.h Mesa/src/tnl/t_clip.c Mesa/src/tnl/t_clip.h Mesa/src/tnl/t_context.c Mesa/src/tnl/t_context.h Mesa/src/tnl/t_cva.c Mesa/src/tnl/t_cva.h Mesa/src/tnl/t_debug.c Mesa/src/tnl/t_debug.h Mesa/src/tnl/t_dlist.h Mesa/src/tnl/t_eval.c Mesa/src/tnl/t_eval.h Mesa/src/tnl/t_fog.c Mesa/src/tnl/t_fog.h Mesa/src/tnl/t_light.c Mesa/src/tnl/t_light.h Mesa/src/tnl/t_pipeline.c Mesa/src/tnl/t_pipeline.h Mesa/src/tnl/t_shade.c Mesa/src/tnl/t_shade.h Mesa/src/tnl/t_stages.c Mesa/src/tnl/t_stages.h Mesa/src/tnl/t_texture.c Mesa/src/tnl/t_texture.h Mesa/src/tnl/t_trans_elt.c Mesa/src/tnl/t_trans_elt.h Mesa/src/tnl/t_varray.c Mesa/src/tnl/t_varray.h Mesa/src/tnl/t_vb.c Mesa/src/tnl/t_vb.h Mesa/src/tnl/t_vbcull.c Mesa/src/tnl/t_vbcull.h Mesa/src/tnl/t_vbfill.c Mesa/src/tnl/t_vbfill.h Mesa/src/tnl/t_vbindirect.c Mesa/src/tnl/t_vbindirect.h Mesa/src/tnl/t_vbrender.c Mesa/src/tnl/t_vbrender.h Mesa/src/tnl/t_vbxform.c Mesa/src/tnl/t_vbxform.h Mesa/src/tnl/tnl.h Added Files: Mesa/src/mtypes.h Removed Files: Mesa/src/types.h Changed Mesa/src/types to Mesa/src/mtypes.h to avoid conflicts while compiling on a VMS system. ----------------------------------------------------------------------
* call RENDER_START/FINISH in read_color_image()Brian Paul2000-11-211-1/+5
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* Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.Brian Paul2000-11-191-28/+28
| | | | | | | Completely removed the dirty texture object list. Set texObj->Complete to GL_FALSE to indicate dirty. Made point/line/triangle/quad SWvertex parameters const. Minor code clean-ups.
* fixed another texImage mistake in _mesa_GetTexImage()Brian Paul2000-11-131-2/+2
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* restored call to _mesa_select_tex_image() in _mesa_GetTexImage()Brian Paul2000-11-101-23/+2
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* adjust x/y/zoffset parameters to fill_texture_image() by texture border widthBrian Paul2000-11-071-9/+10
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* - Changes for new software rasterizer modulesKeith Whitwell2000-11-051-24/+24
| | | | | | | | | - Remove support for choosing software fallbacks from core code - Remove partial fallback code from vbrender.c -- drivers are now expected to be able to find a triangle/quad function for every state, even if they have to use _swsetup_Triangle or _swsetup_Quad. - Marked derived variables in the GLcontext struct with a leading underscore '_'.
* Moved the software rasterizer to a new directory.Keith Whitwell2000-10-311-2/+1
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