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path: root/src/mesa/main/texgetimage.c
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* mesa: use _mesa_format_matches_format_and_type() in get_tex_memcpy()Brian Paul2012-02-101-41/+6
* mesa: push row stride adjustment down into _mesa_decompress_image()Brian Paul2012-02-101-11/+0
* mesa: remove redundant format/type checks in glGetTexImage()Brian Paul2012-02-071-34/+0
* mesa: new _mesa_error_check_format_and_type() functionBrian Paul2012-02-071-9/+7
* mesa: set clamp bit in glGetTexImage for GL_UNSIGNED_NORMALIZEDAnuj Phogat2012-01-271-0/+9
* mesa: Add support for glGetTexImage on GL_TEXTURE_1D_ARRAYEric Anholt2012-01-241-2/+7
* mesa: s/GLuint col/GLint col/ to avoid signed/unsigned comparison warnings.Eric Anholt2012-01-241-8/+8
* mesa: Add support for glGetTexImage() from integer textures.Eric Anholt2012-01-241-38/+80
* mesa: Add condition in glGetTexImage for zero size texturesAnuj Phogat2012-01-171-0/+6
* mesa: simplify Driver.GetCompressedTexImage() parametersBrian Paul2011-12-301-6/+4
* mesa: split get_tex_rgba() into compressed/uncompressed versionsBrian Paul2011-12-241-145/+175
* mesa: fix comments in getteximage_error_check()Brian Paul2011-12-241-2/+2
* mesa: move the format and type check before select_tex_image()Jian Zhao2011-12-241-6/+6
* Add mismatch check for glGetTexImage or it will return -1 and may lead to seg...Jian Zhao2011-12-141-0/+8
* mesa: handle MapTextureImage() failures in glGetTexImage codeBrian Paul2011-11-281-114/+153
* mesa: define, use _mesa_is_cube_face() in several placesBrian Paul2011-11-191-5/+4
* texgetimage: add missing return on errornobled2011-11-031-0/+1
* mesa: Don't do [0, 1] clamping on glGetTexImage() of packed float formats.Eric Anholt2011-10-281-4/+6
* mesa: fix inverted pbo test error at _mesa_GetnCompressedTexImageARBYuanhan Liu2011-10-191-1/+1
* mesa: s/INLINE/inline/Brian Paul2011-10-011-1/+1
* mesa: simplify parameters to GetTexImage() driver hookBrian Paul2011-09-301-12/+10
* mesa: Finally, convert RGBA glGetTexImage() to using MapTextureImage().Brian Paul2011-09-271-6/+38
* mesa: Convert depth glGetTexImage() to using MapTextureImage().Brian Paul2011-09-271-7/+12
* mesa: Convert depth/stencil glGetTexImage() to using MapTextureImage().Brian Paul2011-09-271-5/+13
* mesa: Switch ycbcr glGetTexImage() to using MapTextureImage().Brian Paul2011-09-271-5/+12
* mesa: Switch memcpy fast-path of glGetTexImage() to using MapTextureImage().Brian Paul2011-09-271-9/+15
* mesa: Update comments/assertions about buffer mapping for glGetTexImage().Brian Paul2011-09-271-4/+3
* mesa: Convert GetCompressedTexImage to using MapTextureImage().Brian Paul2011-09-271-7/+14
* mesa: remove unneeded #include of texfetch.hBrian Paul2011-09-081-1/+0
* mesa: use _mesa_unpack_float_z_row in get_tex_depth()Brian Paul2011-09-081-5/+7
* mesa: handle compressed images in get_tex_rgba()Brian Paul2011-09-081-58/+106
* mesa: Remove all mention of GL_COLOR_INDEX*_EXTIan Romanick2011-09-061-6/+2
* mesa: Remove API facing bits of EXT_paletted_texture and EXT_shared_texture_p...Ian Romanick2011-09-061-62/+3
* mesa: Eliminate dd_function_table::MapBufferIan Romanick2011-08-231-2/+4
* mesa: Remove target parameter from dd_function_table::MapBufferIan Romanick2011-08-231-4/+2
* mesa: Remove target parameter from dd_function_table::UnmapBufferIan Romanick2011-08-231-4/+2
* mesa: move invariant code out of loop in get_tex_rgba()Brian Paul2011-06-131-14/+14
* mesa: fix glGetTexImage for cases when srgb decode is skippedMike Kaplinskiy2011-05-241-101/+19
* mesa: handle some srgb cases in the fast path in _mesa_get_teximageRoland Scheidegger2011-05-201-4/+7
* Squashed commit of the following:Brian Paul2011-04-261-28/+56
* Use row stride instead of width when getting colour index texels.Michel Dänzer2011-03-301-2/+3
* Use proper source row stride when getting depth/stencil texels.Michel Dänzer2011-03-301-1/+2
* mesa: move PBO-related functions into a new fileBrian Paul2011-02-281-0/+1
* mesa: 80-column wrapBrian Paul2011-02-161-2/+2
* mesa: Directly include mfeatures.h in files that perform feature tests.Vinson Lee2011-01-071-0/+1
* mesa: Include mtypes.h in files that use gl_context struct.Vinson Lee2011-01-051-0/+1
* mesa: implement new texture format L16Marek Olšák2010-12-231-0/+5
* mesa: implement new texture format A16Marek Olšák2010-12-231-0/+5
* mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul2010-12-021-3/+24
* mesa: split up the image.c fileBrian Paul2010-10-231-0/+1