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path: root/src/mesa/main/texgetimage.c
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* mesa: Remove unnecessary headers from texgetimage.c.Vinson Lee2010-01-181-2/+0
* mesa: Initialize variable in get_tex_color_index.Vinson Lee2009-12-291-1/+1
* mesa: Avoid void pointer arithmetic.José Fonseca2009-11-271-1/+2
* mesa: handle different RowStride in _mesa_get_compressed_teximageRoland Scheidegger2009-11-211-6/+21
* mesa: use _mesa_get_current_tex_object()Brian Paul2009-11-021-13/+4
* mesa: fix inverted buffer object testBrian Paul2009-10-301-1/+1
* mesa: lift memcpy_get_tex_image() code from intel driver into core MesaBrian Paul2009-10-291-1/+83
* mesa: refactor _mesa_get_teximage() codeBrian Paul2009-10-291-158/+302
* mesa: consolidate some code in _mesa_GetCompressedTexImageARB()Brian Paul2009-10-291-6/+2
* mesa: move pixels==NULL check in glGetTexImage()Brian Paul2009-10-291-9/+10
* mesa: consolidate some code in _mesa_GetTexImage()Brian Paul2009-10-291-6/+2
* mesa: remove unneedded is_srgb_teximage() functionBrian Paul2009-10-291-24/+2
* Merge branch 'texformat-rework'Brian Paul2009-10-281-28/+39
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| * mesa: remove _mesa_compressed_texture_size()Brian Paul2009-10-241-6/+4
| * mesa: don't include texformat.hBrian Paul2009-10-051-1/+1
| * mesa: reformattingBrian Paul2009-10-011-6/+6
| * mesa: remove gl_texture_image::IsCompressed fieldBrian Paul2009-10-011-1/+1
| * mesa: replace gl_texture_format with gl_formatBrian Paul2009-09-301-7/+7
| * mesa: use more format helper functionsBrian Paul2009-09-271-12/+18
* | mesa: rework error checking code for glGetCompressedTexImage()Brian Paul2009-10-231-48/+122
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* mesa: if maxLevels==0, target is invalidBrian Paul2009-08-131-1/+4
* mesa: use _mesa_get_current_tex_unit() in more placesBrian Paul2009-08-131-15/+4
* mesa: move _mesa_Get[Compressed]TexImage() to texgetimage.cBrian Paul2009-08-131-0/+232
* mesa: use _mesa_is_bufferobj()Brian Paul2009-08-121-4/+5
* mesa: Use appropriate float/integer types.José Fonseca2009-06-151-1/+1
* mesa: Use type modifier for float constants.José Fonseca2009-06-151-2/+2
* mesa: move glGetTexImage(), glGetCompresssedTexImage() code into new fileBrian Paul2009-04-031-0/+356