| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Fredrik Höglund <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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Parts of this were implemented previously, so finish it off.
v2: fix getteximage falling into the integer check
add fixes for the FBO paths, (fbo-stencil8 test).
v3: fix getteximage path harder.
v4: remove swapbytes from getteximage path (Ilia)
v5: brown paper bag the swapbytes removal. (Ilia)
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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v2: Review from Anuj Phogat
- Remove redundant copies of the cube map block comment
- Replace redundant "if (!texImage) return;" statements with
assert(texImage)
Reviewed-by: Anuj Phogat <[email protected]>
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ARB_direct_state_access functions that deal with texture cube
maps need to make sure that texture images are not NULL before operating on
them. In the following cases, the error check functions already throw an
error if texImage == NULL, so an assert can be raised instead.
v2: Review from Anuj Phogat
- Replace redundant "if (!texImage) return;" statements with
assert(texImage)
Reviewed-by: Anuj Phogat <[email protected]>
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The comment describing why ARB_direct_state_access texture cube map functions
use _mesa_cube_level_complete is very long. To save room in the files,
readers are now referred to one central comment on texturesubimage in
teximage.c.
v2: Review from Anuj Phogat
- Remove redundant copies of the cube map block comment
Reviewed-by: Anuj Phogat <[email protected]>
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ARB_direct_state_access texture functions that operate on cube maps no longer
need to verify that cube map texture objects contain six texture images
because _mesa_cube_level_complete now does that for them.
Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Previously array textures were not working with GetCompressedTextureImage,
leading to failures in the test
arb_direct_state_access/getcompressedtextureimage.c.
Tested-by: Laura Ekstrand <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Cc: "10.4, 10.5" <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Some old format conversion code in pack.c implemented byte-swapping like this:
GLint comps = _mesa_components_in_format(dstFormat);
GLint swapSize = _mesa_sizeof_packed_type(dstType);
if (swapSize == 2)
_mesa_swap2((GLushort *) dstAddr, n * comps);
else if (swapSize == 4)
_mesa_swap4((GLuint *) dstAddr, n * comps);
where n is the pixel count. But this is incorrect for packed formats,
where _mesa_sizeof_packed_type is already returning the size of a pixel
instead of the size of a single component, so multiplying this by the
number of components in the format results in a larger element count
for _mesa_swap than we want.
Unfortunately, we followed the same implementation for byte-swapping
in the rewrite of the format conversion code for texstore, readpixels
and texgetimage.
This patch computes the correct element counts for _mesa_swap calls
by computing the bytes per pixel in the image and dividing that by the
swap size to obtain the number of swaps required per pixel. Then multiplies
that by the number of pixels in the image to obtain the swap count that
we need to use.
Also, when handling byte-swapping in texstore_rgba, we were ignoring
the image's depth. This patch fixes this too.
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: "10.5" <[email protected]>
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v2: s/unsigned int/unsigned/ in prog_optimize.c
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: David Heidelberg <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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The 8888 suggests 8-bit components which is not correct, so
replace that with the actual size of the components in each
format.
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Move assertions after declarations and don't use void pointer arithmetic.
Reviewed-by: Jose Fonseca <[email protected]>
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This is part of a potential solution to a spec bug. Cube completeness
is a concept from glGenerateMipmap, but it seems reasonable to check for it in
GetTextureImage when the target is GL_TEXTURE_CUBE_MAP.
Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Anuj Phogat <[email protected]>
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This reflects the new naming convention for software fallbacks. To avoid
confusion with ARB_DIRECT_STATE_ACCESS backend functions, software fallbacks
now have the form _mesa_[Driver function name]_sw.
Reviewed-by: Anuj Phogat <[email protected]>
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This reflects the new naming convention for software fallbacks. To avoid
confusion with ARB_DIRECT_STATE_ACCESS backend functions, software fallbacks
now have the form _mesa_[Driver function name]_sw.
Reviewed-by: Anuj Phogat <[email protected]>
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teximage.h.
Reviewed-by: Anuj Phogat <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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While running piglit in virgl, I hit an assert in intel driver.
"qemu-system-x86_64: intel_tex.c:219: intel_map_texture_image: Assertion `tex_image->TexObject->Target != 0x8C18 || h == 1' failed."
Thanks to Eric and Ken for pointing me in the right direction,
Fix the get_tex_depth to do the same fixup as get_tex_rgba does
for 1D array textures.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Cc: [email protected]
Signed-off-by: Dave Airlie <[email protected]>
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to pixelstore.c, add const qualifier to the 'packing' parameter.
Add comments.
Reviewed-by: Matt Turner <[email protected]>
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Replace the gl_texture_image parameter with mesa_format since we only
used the image's format.
Add some comments.
Reviewed-by: Matt Turner <[email protected]>
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As far as I can tell, the Intel mesa driver is the only driver in the world
still supporting this legacy extension. If someone wants to do bump
mapping, they can use shaders.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]> [v1]
Reviewed-by: Chris Forbes <[email protected]> [v2]
Reviewed-by: Ian Romanick <[email protected]> [v3]
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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V2: Use bool rather than GLboolean for internal function
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Fixes a crash in Khronos OpenGL CTS packed_pixels tests.
Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This patch makes non-functional changes in the code. New helper
function added here will make it easier to support more data
types in the following patches.
Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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From OpenGL 4.0 spec, page 306:
"Calling GetTexImage with a format of STENCIL_INDEX
causes the error INVALID_ENUM."
Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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OpenGL 4.0 spec, page 306 suggests an INVALID_OPERATION in glGetTexImage
if :
"format is one of the integer formats in table 3.3 and the internal
format of the texture image is not integer, or format is not one of
the integer formats in table 3.3 and the internal format is integer."
V2: Use helper function _mesa_is_format_integer()
Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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glGetTexImage(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8) was just
using memcpy() instead of _mesa_unpack_uint_24_8_depth_stencil_row()
to convert texels from the hardware format to the GL format.
Fixes issue reported by David Meng at Intel. The new piglit
ext_packed_depth_stencil-getteximage test checks for this bug.
Also, add some format/type assertions. We don't yet handle the
GL_FLOAT_32_UNSIGNED_INT_24_8_REV type. That should be fixed in
a follow-on patch.
Reviewed-by: Eric Anholt <[email protected]>
Cc: "10.0" "10.1" <[email protected]>
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OpenGL allows a buffer to be mapped only once, but we also map buffers
internally, e.g. in the software primitive restart fallback, for PBOs,
vbo_get_minmax_index, etc. This has always been a problem, but it will
be a bigger problem with persistent buffer mappings, which will prevent
all Mesa functions from mapping buffers for internal purposes.
This adds a driver interface to core Mesa which supports multiple buffer
mappings and allows 2 mappings: one for the GL user and one for Mesa.
Note that Gallium supports an unlimited number of buffer and texture
mappings, so it's not really an issue for Gallium.
v2: fix unmapping in xm_dd.c, remove the GL errors there
v3: fix the intel driver (by Fredrik)
Reviewed-by: Fredrik Höglund <[email protected]>
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v2: also fixed InvalidateBufferData, added citations from the 4.4 spec
Reviewed-by: Fredrik Höglund <[email protected]>
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s/\bgl_format\b/mesa_format/g. Use better name for Mesa Formats enum
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Every driver that enables one also enables the other. The difference
between the two is MESA adds support for fixed-function and assembly
fragment shaders, but EXT only adds support for GLSL. The MESA
extension was created back when Mesa did not support GLSL.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Wladimir J. van der Laan <[email protected]>
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If we call glGetTexImage() for a compressed 2D texture array we need
to loop over all the slices.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66850
NOTE: This is a candidate for the 9.x branches.
Cc: [email protected]
Reviewed-by: José Fonseca <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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The previous commit introduced extra words, breaking the formatting.
This text transformation was done automatically via the following shell
command:
$ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript
where 'vimscript' is a file containing:
/THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * '
:wq
Reviewed-by: Brian Paul <[email protected]>
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This brings the license text in line with the MIT License as published
on the Open Source Initiative website:
http://opensource.org/licenses/mit-license.php
Generated automatically be the following shell command:
$ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \
sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {}
This introduces some wrapping issues, to be fixed in the next commit.
Reviewed-by: Brian Paul <[email protected]>
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Generated automatically be the following shell command:
$ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \
sed -i 's/BRIAN PAUL/THE AUTHORS/' {}
The intention here is to protect all authors, not just Brian Paul. I
believe that was already the sensible interpretation, but spelling it
out is probably better.
More practically, it also prevents people from accidentally copy &
pasting the license into a new file which says Brian is not liable when
he isn't even one of the authors.
Reviewed-by: Brian Paul <[email protected]>
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None of the remaining FEATURE_x symbols in mfeatures.h are used anymore.
Reviewed-by: Jordan Justen <[email protected]>
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NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Brian Paul <[email protected]>
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Tested with softpipe only exposing RGBA formats.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
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The Mesa format can be RGBA8888_REV, the format/type can be
GL_RGBA/GL_UNSIGNED_BYTE, but the actual texture internal format can be
LUMINANCE_ALPHA, INTENSITY, etc. Therefore we should look at the base
internal format as well.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
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_mesa_base_tex_format doesn't accept GL_BGR and GL_ABGR_EXT, etc.
v2: add a (now hopefully complete) helper function to deal with this
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
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We now have a separate dispatch table for begin/end that prevent these
functions from being entered during that time. The
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVALs are left because I don't want to
change any return values or introduce new error-only stubs at this
point.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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