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path: root/src/mesa/main/texgetimage.c
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* s/APIENTRY/GLAPIENTRY/ in teximage.cBrian Paul2019-11-121-1/+1
* mesa: add EXT_dsa glCompressedMultiTex* functionsPierre-Eric Pelloux-Prayer2019-08-191-0/+30
* mesa: add EXT_dsa glCompressedTexture(Sub)Image1D/2D/3D functionsPierre-Eric Pelloux-Prayer2019-08-191-0/+26
* mesa: be consistent on GL_TRUE/GL_FALSE & TRUE/FALSELionel Landwerlin2019-08-091-1/+1
* mesa: add EXT_dsa glMultiTexImage1D/2D/3DEXT + glGetMultiTexImageEXTPierre-Eric Pelloux-Prayer2019-08-061-0/+38
* mesa: Fix GetTextureImage error reporting, againPierre-Eric Pelloux-Prayer2019-07-251-4/+20
* mesa: add EXT_dsa gl(Copy)Texture(Sub)Image1D/2D/3DEXT functionsPierre-Eric Pelloux-Prayer2019-07-191-0/+19
* mesa: refactor get_texture_image to remove duplicate codePierre-Eric Pelloux-Prayer2019-07-191-50/+32
* mesa: Fold _mesa_unpack_depth_stencil_row() into its only caller.Eric Anholt2019-07-161-6/+13
* Revert "mesa/main: remove ARB suffix from glGetnTexImage"Emil Velikov2019-01-241-3/+3
* mesa/main: fix incorrect depth-errorErik Faye-Lund2018-11-261-7/+50
* mesa/main: check cube-completeness in common codeErik Faye-Lund2018-11-261-15/+16
* mesa/main: factor out common error-checkingErik Faye-Lund2018-11-261-12/+34
* mesa/main: factor out tex-image error-checkingErik Faye-Lund2018-11-261-46/+64
* mesa/main: remove bogus error for zero-sized imagesErik Faye-Lund2018-11-261-36/+13
* mesa/main: remove ARB suffix from glGetnTexImageErik Faye-Lund2018-11-261-3/+3
* mesa: remove unused 'i' in dimensions_error_check()Brian Paul2018-04-131-1/+0
* getteximage: assume texture image is empty for non defined levelsJuan A. Suarez Romero2018-04-131-2/+25
* gettextureimage: verify cube map is completeJuan A. Suarez Romero2018-04-131-9/+14
* gettextsubimage: verify zoffset and depth are correctJuan A. Suarez Romero2018-04-131-2/+2
* mesa: remove dd_function_table::GetCompressedTexSubImage and clean it upMarek Olšák2018-01-061-12/+11
* mesa/main: Fix GetTextureImage error reportingIago Toral Quiroga2017-09-061-1/+1
* Revert "getteximage: Return correct error value when texure object is not found"Juan A. Suarez Romero2017-06-221-9/+3
* getteximage: fix _mesa_GetTextureSubImage()Samuel Pitoiset2017-03-061-1/+1
* getteximage: avoid to lookup textures with id 0Samuel Pitoiset2017-03-061-3/+7
* getteximage: Return correct error value when texure object is not foundEduardo Lima Mitev2017-02-151-2/+4
* texgetimage: Add check for the effective target to GetTextureSubImageEduardo Lima Mitev2017-02-031-0/+6
* mesa/getteximage: Add validation of target to glGetTextureImageEduardo Lima Mitev2016-11-241-0/+5
* main/getteximage: Use the height argument to calculate memcpy copy sizeEduardo Lima Mitev2016-11-231-1/+1
* mesa: fix format conversion bug in get_tex_rgba_uncompressed()Brian Paul2016-08-291-6/+8
* mesa: Add a helper function for shared code in get_tex_rgba_{un}compressedAnuj Phogat2016-06-091-45/+38
* mesa: remove null check before freeThomas Hindoe Paaboel Andersen2016-05-051-2/+1
* mesa: Handle 3d block sizes in getteximage error checksAnuj Phogat2016-05-031-4/+17
* mesa: remove _ARB suffix from cube map enumsBrian Paul2016-02-121-7/+7
* texgetimage: consolidate 1D array handling code.Dave Airlie2015-11-241-15/+11
* mesa: minor formatting fix in get_tex_rgba_compressed()Brian Paul2015-10-281-2/+1
* mesa: handle SwapBytes in compressed texture get code.Dave Airlie2015-09-021-0/+7
* mesa: fix SwapBytes handling in numerous placesDave Airlie2015-09-021-11/+3
* mesa/texgetimage: fix missing stencil checkDave Airlie2015-08-261-0/+7
* mesa/formats: remove compressed formats from matching functionNanley Chery2015-08-251-1/+1
* mesa: fix error checking for getting zero-sized texture imagesIlia Mirkin2015-07-241-9/+9
* mesa: rearrange texture error checking orderIlia Mirkin2015-07-231-13/+13
* mesa: adjust error message when there's a missing teximageIlia Mirkin2015-07-231-2/+1
* mesa: fix typo s/glGetTextImage/glGetTexImage/Brian Paul2015-07-221-1/+1
* mesa: add new _mesa_Get[Compressed]TextureSubImage() functionsBrian Paul2015-07-211-1/+61
* mesa: overhaul the glGetCompressedTexImage codeBrian Paul2015-07-211-142/+198
* mesa: overhaul the glGetTexImage codeBrian Paul2015-07-211-195/+428
* mesa: 80-column wrapping in texgetimage.cBrian Paul2015-07-211-5/+8
* mesa: replace Driver.GetCompressedTexImage() w/ GetCompressedTexSubImage()Brian Paul2015-07-211-12/+16
* mesa: make _mesa_get_[compressed_]texture_image() staticBrian Paul2015-07-211-12/+12